Player Matchup

Horus
Horus
BroodingChimp31
Horus
Level 127
God Stats
8W - 5L
1,127 SR
Queue Stats
243W - 242L
1,502 Elo+
Solo
Cerberus
Cerberus
Dragonboyy7
Cerberus
Level 133
God Stats
5W - 3L
1,976 SR
Queue Stats
337W - 370L
1,574 Elo+
Party 1
Cupid
Cupid
FlamyFlame28
Cupid
Level 126
God Stats
1W - 3L
1,672 SR
Queue Stats
116W - 121L
1,603 Elo+
Party 1
Ravana
Ravana
TheDullard
Ravana
Level 145
God Stats
0W - 4L
1,322 SR
Queue Stats
222W - 225L
1,589 Elo+
Party 1
Nu Wa
Nu Wa
yodaslayer
Nu Wa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 81L
1,621 Elo+
Party 1
Team Averages
Level 124
1,519 SR
1,578 Elo+

VS

Team Averages
Level 117
1,445 SR
1,544 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Cjt20XI
Achilles
Level 127
God Stats
7W - 16L
1,474 SR
Queue Stats
632W - 571L
1,594 Elo+
Party 2
Ganesha
Ganesha
Dr_Kevo
Ganesha
Level 108
God Stats
2W - 0L
1,675 SR
Queue Stats
6W - 3L
1,568 Elo+
Party 2
Anhur
Anhur
Josemiux
Anhur
Level 89
God Stats
12W - 15L
1,483 SR
Queue Stats
144W - 145L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
Nekros_Q8
Baron Samedi
Level 103
God Stats
1W - 5L
1,091 SR
Queue Stats
504W - 452L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,279
455
3,765
9,098
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
Dragonboyy7
Cerberus
14
1 / 5 / 0
8,230
514
2,757
11,356
9,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 1
7,233
452
6,140
9,544
3,096
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
TheDullard
Ravana
14
3 / 3 / 2
8,593
537
3,368
9,221
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
13
2 / 4 / 3
8,149
509
8,651
7,803
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
5 / 1 / 1
10,374
648
7,418
9,173
6,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Cjt20XI
Achilles
15
6 / 0 / 3
8,897
556
7,893
11,699
4,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ganesha
Dr_Kevo
Ganesha
12
0 / 2 / 11
7,914
495
4,015
11,825
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Josemiux
Anhur
14
4 / 0 / 2
8,607
538
3,722
10,075
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Nekros_Q8
Baron Samedi
14
4 / 3 / 5
8,651
541
8,778
8,641
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
6
Kills
19
19
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
1
1
5.5
L
0
3
4
0.67
W
Achilles
Cjt20XI
Achilles
6
0
3
7.5
W
Ganesha
Dr_Kevo
Ganesha
0
2
11
2.75
L
Cerberus
Dragonboyy7
Cerberus
1
5
0
0.2
L
0
4
1
0.13
W
Anhur
Josemiux
Anhur
4
0
2
5
W
Baron Samedi
Nekros_Q8
Baron Samedi
4
3
5
2.17
L
Ravana
TheDullard
Ravana
3
3
2
1.33
L
Nu Wa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,681
Damage
31,826
47,022
Taken
51,413
22,624
Mitigated
25,530
13,395
Healing
17,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
7,418
1,744
0
2,585
9,173
6,492
163
3,218
5,883
0
64,262
L
3,765
1,789
1,168
2,235
9,098
3,472
0
2,845
6,167
0
26,149
W
Achilles
Cjt20XI
Achilles
7,893
2,386
0
4,617
11,699
4,541
0
1,591
9,950
0
54,594
W
Ganesha
Dr_Kevo
Ganesha
4,015
265
0
2,061
11,825
7,225
113
2,116
9,475
23,851
0
L
Cerberus
Dragonboyy7
Cerberus
2,757
183
0
2,960
11,356
9,214
0
1,324
9,974
46,870
0
L
6,140
3,633
57
2,132
9,544
3,096
0
2,212
7,272
0
44,721
W
Anhur
Josemiux
Anhur
3,722
1,860
0
5,336
10,075
3,425
1,712
695
9,316
0
55,966
W
Baron Samedi
Nekros_Q8
Baron Samedi
8,778
269
428
2,435
8,641
3,847
434
2,998
5,381
46,513
0
L
Ravana
TheDullard
Ravana
3,368
1,047
0
4,356
9,221
4,567
0
1,742
7,377
0
62,842
L
Nu Wa
8,651
1,723
0
487
7,803
2,275
0
4,102
3,439
51,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,484
Gold Earned
44,443
464
Minions Killed
469
0
Camps Cleared
0
1,508,052
Distance Traveled
1,641,468
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,374
648
136
9
0
321,033
3
L
Horus
7,279
455
50
3
0
334,243
7
W
Achilles
8,897
556
111
7
0
398,843
2
W
Ganesha
7,914
495
6
0
0
317,106
6
L
Cerberus
8,230
514
140
9
0
273,504
6
L
Cupid
7,233
452
73
5
0
297,252
1
W
Anhur
8,607
538
107
7
0
299,719
2
W
Baron Samedi
8,651
541
109
7
0
304,767
1
L
Ravana
8,593
537
105
7
0
315,922
8
L
Nu Wa
8,149
509
96
6
0
287,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role