Player Matchup

Chiron
Chiron
Dino-Dills
Chiron
Level 85
God Stats
22W - 50L
1,296 SR
Queue Stats
534W - 696L
1,339 Elo+
Party 1
Achilles
Achilles
Exodus20010
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ShadowShot444
Ymir
Level 84
God Stats
4W - 7L
1,545 SR
Queue Stats
297W - 369L
1,378 Elo+
Party 1
Serqet
Serqet
guerrerociber79
Serqet
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
157W - 159L
1,393 Elo+
Solo
Tiamat
Tiamat
heartofwolfblood
Tiamat
Level 68
God Stats
2W - 3L
1,543 SR
Queue Stats
180W - 265L
1,355 Elo+
Party 1
Team Averages
Level 93
1,477 SR
1,393 Elo+

VS

Team Averages
Level 94
1,576 SR
1,417 Elo+
Erlang Shen
Erlang Shen
Hudsonskid523
Erlang Shen
Level 78
God Stats
63W - 70L
1,331 SR
Queue Stats
605W - 603L
1,467 Elo+
Party 2
Sobek
Sobek
Onesilver52
Sobek
Level 120
God Stats
14W - 15L
1,500 SR
Queue Stats
158W - 153L
1,381 Elo+
Solo
Hades
Hades
TheBattlebong
Hades
Level 106
God Stats
1W - 1L
2,007 SR
Queue Stats
34W - 27L
1,493 Elo+
Solo
Aphrodite
Aphrodite
barbiequilaa
Aphrodite
Level 79
God Stats
383W - 272L
1,541 SR
Queue Stats
1,280W - 1,300L
1,401 Elo+
Solo
Ullr
Ullr
immortal365ray
Ullr
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dino-Dills
Chiron
12
4 / 4 / 3
7,240
453
9,762
10,700
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Exodus20010
Achilles
14
3 / 3 / 1
8,170
511
6,631
15,286
10,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 5 / 3
8,460
529
6,611
12,960
10,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
6,522
408
2,665
7,199
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 2 / 0
7,380
461
5,022
7,780
5,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hudsonskid523
Erlang Shen
13
9 / 1 / 2
8,438
527
8,010
7,887
3,761
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 5
7,033
440
5,672
12,736
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 4 / 5
7,854
491
7,195
11,487
11,218
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
barbiequilaa
Aphrodite
15
3 / 0 / 2
8,481
530
8,459
9,805
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 3 / 4
7,414
463
4,127
6,780
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
12
Kills
17
18
Deaths
12
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chiron
Dino-Dills
Chiron
4
4
3
1.38
W
Achilles
Exodus20010
Achilles
3
3
1
1.17
L
Erlang Shen
Hudsonskid523
Erlang Shen
9
1
2
10
L
1
4
5
0.88
W
4
5
3
1.1
L
1
4
5
0.88
L
Aphrodite
barbiequilaa
Aphrodite
3
0
2
4
W
1
4
0
0.25
W
0
2
0
0
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
33,463
53,925
Taken
48,695
31,358
Mitigated
29,347
16,273
Healing
21,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Dino-Dills
Chiron
9,762
3,727
813
5,059
10,700
3,404
0
4,457
6,130
0
39,089
W
Achilles
Exodus20010
Achilles
6,631
2,473
0
4,162
15,286
10,084
262
6,311
8,952
0
47,474
L
Erlang Shen
Hudsonskid523
Erlang Shen
8,010
5,190
0
1,197
7,887
3,761
0
1,838
6,049
38
45,843
L
5,672
170
0
5,821
12,736
8,584
0
1,686
11,050
21,509
0
W
6,611
1,045
0
1,188
12,960
10,432
66
3,708
9,221
31,934
0
L
7,195
457
19
4,112
11,487
11,218
256
1,183
10,089
36,579
0
L
Aphrodite
barbiequilaa
Aphrodite
8,459
300
1,102
7,720
9,805
3,854
220
4,238
5,411
49,570
0
W
2,665
515
183
2,648
7,199
2,168
0
1,332
5,827
0
22,081
W
5,022
692
0
2,220
7,780
5,270
891
4,882
2,456
42,234
0
L
4,127
2,485
318
1,567
6,780
1,930
462
2,688
4,092
0
27,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,772
Gold Earned
39,220
335
Minions Killed
347
0
Camps Cleared
0
1,345,954
Distance Traveled
1,415,610
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,240
453
62
4
0
264,813
4
W
Achilles
8,170
511
82
5
0
276,577
3
L
Erlang Shen
8,438
527
76
5
0
292,957
3
L
Sobek
7,033
440
30
2
0
318,270
5
W
Ymir
8,460
529
57
4
0
293,700
1
L
Hades
7,854
491
63
4
0
255,050
0
L
Aphrodite
8,481
530
120
8
0
292,560
3
W
Serqet
6,522
408
49
3
0
209,710
0
W
Tiamat
7,380
461
85
5
0
301,154
0
L
Ullr
7,414
463
58
4
0
256,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role