Player Matchup

Heimdallr
Heimdallr
B RAD9969
Heimdallr
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 146L
1,368 Elo+
Solo
Zeus
Zeus
BradTheOriginal
Zeus
Level 109
God Stats
4W - 3L
1,701 SR
Queue Stats
120W - 104L
1,469 Elo+
Solo
Serqet
Serqet
BrazenDegree594
Serqet
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 159L
1,294 Elo+
Solo
Mercury
Mercury
HunterXprince
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,237 Elo+
Solo
Chaac
Chaac
nehemias-91
Chaac
Level 67
God Stats
7W - 2L
1,547 SR
Queue Stats
198W - 229L
1,413 Elo+
Solo
Team Averages
Level 70
1,550 SR
1,356 Elo+

VS

Team Averages
Level 77
1,519 SR
1,367 Elo+
Geb
Geb
BillyCK
Geb
Level 43
God Stats
4W - 0L
1,784 SR
Queue Stats
101W - 88L
1,243 Elo+
Party 1
Kuzenbo
Kuzenbo
GrimPyromaniac
Kuzenbo
Level 29
God Stats
4W - 1L
1,678 SR
Queue Stats
70W - 72L
1,378 Elo+
Party 1
Hel
Hel
SlothMonke
Hel
Level 66
God Stats
2W - 5L
1,131 SR
Queue Stats
245W - 238L
1,368 Elo+
Party 1
Hun Batz
Hun Batz
UglyFoofighter
Hun Batz
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ty10tothe
Jormungandr
Level 159
God Stats
21W - 19L
1,501 SR
Queue Stats
944W - 1,007L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
B RAD9969
Heimdallr
20
6 / 6 / 14
12,315
684
28,751
17,702
8,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 4 / 11
14,721
818
56,316
11,613
5,711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 7 / 16
10,712
595
8,188
15,632
7,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
17
1 / 10 / 9
11,004
611
7,025
16,483
6,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
4 / 6 / 18
12,590
699
23,020
27,431
35,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
20
6 / 6 / 16
12,682
705
13,089
30,483
21,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 2 / 21
12,085
671
18,445
42,368
50,439
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 4 / 17
11,854
659
6,377
17,389
9,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
20
14 / 6 / 10
15,121
840
18,711
24,260
13,534
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
ty10tothe
Jormungandr
20
6 / 7 / 16
13,497
750
18,759
28,347
24,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
113
25
Kills
33
33
Deaths
25
68
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
B RAD9969
Heimdallr
6
6
14
2.17
W
Geb
6
6
16
2.33
L
14
4
11
4.88
L
0
7
16
1.14
W
4
2
21
7.25
L
Mercury
1
10
9
0.55
W
3
4
17
2.88
W
Hun Batz
14
6
10
3.17
L
4
6
18
2.17
W
Jormungandr
ty10tothe
Jormungandr
6
7
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,300
Damage
75,381
88,861
Taken
142,847
64,545
Mitigated
118,662
29,804
Healing
78,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
B RAD9969
Heimdallr
28,751
8,426
1,577
4,724
17,702
8,575
931
10,219
7,483
0
50,667
W
Geb
13,089
1,758
1,585
9,323
30,483
21,115
768
7,988
21,649
34,206
0
L
56,316
1,077
2,076
1,617
11,613
5,711
100
7,561
4,052
92,759
0
L
8,188
1,105
2,727
2,179
15,632
7,813
1,192
10,229
5,403
0
19,333
W
18,445
6,567
108
15,870
42,368
50,439
248
15,651
26,469
26,522
0
L
Mercury
7,025
2,327
451
495
16,483
6,865
1,722
11,042
5,441
0
14,387
W
6,377
1,867
25,131
9,897
17,389
9,210
860
9,971
7,415
13,756
0
W
Hun Batz
18,711
2,292
5,105
2,554
24,260
13,534
3,425
13,067
11,193
0
45,873
L
23,020
2,810
2,443
11,515
27,431
35,581
163
17,619
9,812
0
37,461
W
Jormungandr
ty10tothe
Jormungandr
18,759
3,818
3,234
5,349
28,347
24,364
320
9,639
18,016
42,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,342
Gold Earned
65,239
199
Minions Killed
169
0
Camps Cleared
0
1,488,353
Distance Traveled
1,719,253
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,315
684
37
2
0
271,724
0
W
Geb
12,682
705
31
2
0
359,865
0
L
Zeus
14,721
818
100
6
0
308,513
1
L
Serqet
10,712
595
23
1
0
308,716
0
W
Kuzenbo
12,085
671
19
1
0
401,267
0
L
Mercury
11,004
611
17
1
0
276,285
1
W
Hel
11,854
659
15
1
0
354,393
0
W
Hun Batz
15,121
840
70
4
0
321,444
0
L
Chaac
12,590
699
22
1
0
323,115
1
W
Jormungandr
13,497
750
34
2
0
282,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role