Player Matchup

King Arthur
King Arthur
Dannz26
King Arthur
Level 13
God Stats
5W - 6L
1,350 SR
Queue Stats
13W - 11L
1,389 Elo+
Solo
Athena
Athena
Mixolidico
Athena
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 108L
1,510 Elo+
Solo
Fenrir
Fenrir
RegionaIManager
Fenrir
Level 18
God Stats
29W - 32L
1,489 SR
Queue Stats
155W - 180L
1,528 Elo+
Solo
Neith
Neith
acornthorn
Neith
Level 7
God Stats
4W - 1L
1,788 SR
Queue Stats
17W - 21L
1,477 Elo+
Solo
Anubis
Anubis
jessicadmd20
Anubis
Level 14
God Stats
8W - 6L
1,552 SR
Queue Stats
173W - 171L
1,513 Elo+
Solo
Team Averages
Level 16
1,536 SR
1,483 Elo+

VS

Team Averages
Level 23
1,531 SR
1,482 Elo+
Danzaburou
Danzaburou
JahWasTaken
Danzaburou
Level 13
God Stats
62W - 27L
1,758 SR
Queue Stats
387W - 240L
1,597 Elo+
Party 1
Set
Set
Shikanorii
Set
Level 15
God Stats
8W - 9L
1,500 SR
Queue Stats
485W - 366L
1,553 Elo+
Party 1
Nike
Nike
bisny
Nike
Level 29
God Stats
7W - 4L
1,394 SR
Queue Stats
93W - 80L
1,462 Elo+
Solo
Scylla
Scylla
buren05
Scylla
Level 53
God Stats
7W - 7L
1,500 SR
Queue Stats
286W - 212L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
nico2525
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dannz26
King Arthur
8
2 / 0 / 1
4,912
491
2,471
3,837
1,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Athena
Mixolidico
Athena
9
3 / 0 / 2
5,439
544
1,560
3,984
3,621
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 0 / 1
5,953
595
3,034
5,950
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
9
2 / 0 / 4
5,614
561
5,212
3,841
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
12
3 / 0 / 1
6,628
663
4,045
4,046
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JahWasTaken
Danzaburou
6
0 / 3 / 0
4,370
437
695
4,373
1,046
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 0
5,337
534
3,557
8,195
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
bisny
Nike
8
0 / 4 / 0
4,571
457
2,297
7,742
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
buren05
Scylla
8
0 / 4 / 0
4,820
482
1,647
5,237
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
nico2525
Cthulhu
9
0 / 2 / 0
5,052
505
1,426
4,623
2,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
15
Kills
0
0
Deaths
16
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Dannz26
King Arthur
2
0
1
2.5
L
Danzaburou
JahWasTaken
Danzaburou
0
3
0
0
W
Athena
Mixolidico
Athena
3
0
2
4
W
5
0
1
5.5
L
0
3
0
0
W
Neith
2
0
4
4
L
Nike
bisny
Nike
0
4
0
0
L
Scylla
buren05
Scylla
0
4
0
0
W
Anubis
3
0
1
3.5
L
Cthulhu
nico2525
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,322
Damage
9,622
21,658
Taken
30,170
10,882
Mitigated
9,807
7,461
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Dannz26
King Arthur
2,471
484
0
140
3,837
1,854
286
339
3,498
0
13,906
L
Danzaburou
JahWasTaken
Danzaburou
695
346
0
649
4,373
1,046
28
338
4,035
0
15,717
W
Athena
Mixolidico
Athena
1,560
951
0
441
3,984
3,621
35
1,087
2,897
10,000
0
W
3,034
1,252
0
2,459
5,950
2,817
0
0
5,950
0
20,311
L
3,557
1,117
0
3,557
8,195
2,749
0
348
7,847
0
29,811
W
Neith
5,212
3,543
0
2,754
3,841
1,105
804
0
3,841
0
22,170
L
Nike
bisny
Nike
2,297
432
0
792
7,742
2,810
46
359
7,383
0
16,643
L
Scylla
buren05
Scylla
1,647
70
0
1,179
5,237
1,096
0
3,697
1,540
18,793
0
W
Anubis
4,045
329
0
1,667
4,046
1,485
1,117
1,477
2,399
40,825
0
L
Cthulhu
nico2525
Cthulhu
1,426
95
0
204
4,623
2,106
231
863
3,760
17,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,546
Gold Earned
24,150
229
Minions Killed
193
0
Camps Cleared
0
865,062
Distance Traveled
836,539
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,912
491
31
3
0
182,610
2
L
Danzaburou
4,370
437
22
2
0
108,097
1
W
Athena
5,439
544
11
1
0
189,115
0
W
Fenrir
5,953
595
49
5
0
187,642
4
L
Set
5,337
534
69
7
0
196,742
3
W
Neith
5,614
561
53
5
0
148,580
1
L
Nike
4,571
457
34
3
0
162,101
0
L
Scylla
4,820
482
38
4
0
176,442
2
W
Anubis
6,628
663
85
9
0
157,115
0
L
Cthulhu
5,052
505
30
3
0
193,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role