Player Matchup

Cerberus
Cerberus
Gfam131
Cerberus
Level 16
God Stats
1W - 0L
1,193 SR
Queue Stats
10W - 10L
1,345 Elo+
Party 2
Izanami
Izanami
Gorillaman12345
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,276 Elo+
Party 3
Anubis
Anubis
Nater246141
Anubis
Level 28
God Stats
22W - 12L
1,493 SR
Queue Stats
51W - 47L
1,389 Elo+
Party 2
Da Ji
Da Ji
PrestoTheBesto47
Da Ji
Level 12
God Stats
11W - 7L
1,459 SR
Queue Stats
45W - 56L
1,292 Elo+
Party 3
Bellona
Bellona
Wrequiem87
Bellona
Level 24
God Stats
8W - 5L
1,560 SR
Queue Stats
63W - 62L
1,370 Elo+
Solo
Team Averages
Level 19
1,441 SR
1,334 Elo+

VS

Team Averages
Level 8
1,533 SR
1,178 Elo+
Nike
Nike
Ba5i70n3e7
Nike
Level 12
God Stats
5W - 2L
1,765 SR
Queue Stats
10W - 12L
1,366 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dog Soldier2158
Tsukuyomi
Level 22
God Stats
20W - 30L
1,401 SR
Queue Stats
110W - 125L
1,341 Elo+
Solo
Ra
Ra
eescalante78
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,060 Elo+
Party 1
Tiamat
Tiamat
foxfheyer
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,060 Elo+
Party 1
Kali
Kali
maxi-pug001
Kali
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,060 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gfam131
Cerberus
7
2 / 2 / 2
5,298
530
2,843
4,769
2,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 0 / 2
5,409
541
2,391
3,745
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
11
6 / 1 / 4
6,495
650
4,067
4,139
2,059
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
5 / 1 / 0
5,436
544
1,227
4,079
1,114
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Wrequiem87
Bellona
11
6 / 0 / 1
7,030
703
2,239
3,609
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
4,012
401
1,588
3,508
708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Dog Soldier2158
Tsukuyomi
8
0 / 2 / 2
4,877
488
3,014
6,586
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
1 / 7 / 1
4,633
463
1,586
5,896
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
foxfheyer
Tiamat
6
1 / 6 / 0
4,511
451
1,797
4,887
1,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 8 / 0
3,772
377
980
6,165
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
20
Kills
3
4
Deaths
23
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Tsukuyomi
Dog Soldier2158
Tsukuyomi
0
2
2
0.5
W
Cerberus
Gfam131
Cerberus
2
2
2
1.5
W
1
0
2
2
W
Anubis
6
1
4
8
W
5
1
0
5
W
Bellona
Wrequiem87
Bellona
6
0
1
6.5
L
1
7
1
0.21
L
Tiamat
foxfheyer
Tiamat
1
6
0
0.17
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,767
Damage
8,965
20,341
Taken
27,042
8,981
Mitigated
6,435
6,922
Healing
3,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,588
280
0
0
3,508
708
0
1,338
2,170
0
6,636
L
Tsukuyomi
Dog Soldier2158
Tsukuyomi
3,014
591
0
2,189
6,586
1,679
0
1,935
4,651
0
17,184
W
Cerberus
Gfam131
Cerberus
2,843
310
0
694
4,769
2,552
627
1,230
3,539
12,684
0
W
2,391
1,734
0
1,727
3,745
1,020
1,172
579
3,166
0
25,780
W
Anubis
4,067
754
0
1,993
4,139
2,059
1,284
486
3,653
26,218
0
W
1,227
262
0
0
4,079
1,114
171
202
3,877
0
16,649
W
Bellona
Wrequiem87
Bellona
2,239
1,409
0
2,508
3,609
2,236
1,198
886
2,723
0
28,451
L
1,586
518
0
700
5,896
1,405
0
758
5,138
17,899
0
L
Tiamat
foxfheyer
Tiamat
1,797
740
0
637
4,887
1,372
16
904
3,983
7,776
0
L
980
515
0
260
6,165
1,271
243
1,975
4,190
0
4,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,668
Gold Earned
21,805
233
Minions Killed
102
0
Camps Cleared
0
837,363
Distance Traveled
937,908
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,012
401
11
1
0
162,334
0
L
Tsukuyomi
4,877
488
34
3
0
218,075
0
W
Cerberus
5,298
530
31
3
0
174,779
2
W
Izanami
5,409
541
44
4
0
163,872
0
W
Anubis
6,495
650
52
5
0
125,993
3
W
Da Ji
5,436
544
33
3
0
228,183
2
W
Bellona
7,030
703
73
7
0
144,536
0
L
Ra
4,633
463
30
3
0
185,352
0
L
Tiamat
4,511
451
11
1
0
204,891
1
L
Kali
3,772
377
16
2
0
167,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role