Player Matchup

Osiris
Osiris
AZHLAN
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JonJonTheDon
Ymir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 146L
1,582 Elo+
Solo
Zeus
Zeus
Terraxus
Zeus
Level 87
God Stats
3W - 4L
1,390 SR
Queue Stats
94W - 94L
1,548 Elo+
Solo
Khepri
Khepri
inomonunicorns
Khepri
Level 128
God Stats
3W - 1L
1,503 SR
Queue Stats
124W - 111L
1,547 Elo+
Solo
Danzaburou
Danzaburou
skwid77
Danzaburou
Level 100
God Stats
39W - 16L
1,760 SR
Queue Stats
403W - 329L
1,616 Elo+
Solo
Team Averages
Level 118
1,531 SR
1,559 Elo+

VS

Team Averages
Level 103
1,520 SR
1,524 Elo+
Merlin
Merlin
KericMT
Merlin
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
236W - 195L
1,602 Elo+
Party 1
Vamana
Vamana
Zombiekiller746
Vamana
Level 89
God Stats
12W - 7L
1,567 SR
Queue Stats
203W - 192L
1,564 Elo+
Party 1
Arachne
Arachne
abishai02
Arachne
Level 156
God Stats
67W - 42L
1,534 SR
Queue Stats
508W - 481L
1,490 Elo+
Solo
Chronos
Chronos
angelpg
Chronos
Level 107
God Stats
12W - 7L
1,500 SR
Queue Stats
103W - 111L
1,506 Elo+
Solo
Yemoja
Yemoja
lavaninja566
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AZHLAN
Osiris
10
1 / 0 / 3
5,871
587
4,341
8,242
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 0 / 2
5,407
541
1,581
5,169
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zeus
10
2 / 1 / 1
5,890
589
4,464
3,703
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
4 / 0 / 6
5,994
599
2,995
5,056
2,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
skwid77
Danzaburou
11
6 / 0 / 2
7,097
710
5,824
2,977
1,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KericMT
Merlin
9
1 / 1 / 0
5,262
526
2,454
4,272
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 0
5,104
510
4,884
6,846
6,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
abishai02
Arachne
9
0 / 0 / 0
4,981
498
1,881
5,209
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
angelpg
Chronos
8
0 / 5 / 0
4,556
456
1,439
5,656
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes

Shoes

+6%
Movement Speed

Yemoja
7
0 / 5 / 0
4,450
445
1,378
6,425
2,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
14
Kills
1
1
Deaths
14
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
AZHLAN
Osiris
1
0
3
2.5
W
1
0
2
2
L
Merlin
KericMT
Merlin
1
1
0
1
W
Zeus
2
1
1
2.5
L
0
3
0
0
L
Arachne
abishai02
Arachne
0
0
0
0
L
Chronos
angelpg
Chronos
0
5
0
0
W
4
0
6
7
L
Yemoja
0
5
0
0
W
Danzaburou
skwid77
Danzaburou
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,205
Damage
12,036
25,147
Taken
28,408
11,383
Mitigated
14,426
12,765
Healing
6,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AZHLAN
Osiris
4,341
1,658
0
5,746
8,242
4,357
0
91
7,806
0
31,738
W
1,581
479
0
3,526
5,169
2,130
0
466
4,593
24,701
0
L
Merlin
KericMT
Merlin
2,454
450
0
706
4,272
1,438
0
2,932
1,340
28,151
0
W
Zeus
4,464
1,450
0
932
3,703
1,113
1,060
1,854
1,753
36,511
0
L
4,884
2,587
0
2,843
6,846
6,429
0
1,396
5,450
0
30,270
L
Arachne
abishai02
Arachne
1,881
1,191
0
1,601
5,209
2,883
0
849
4,360
0
27,669
L
Chronos
angelpg
Chronos
1,439
569
0
402
5,656
1,184
0
1,078
4,578
24,240
0
W
2,995
514
0
851
5,056
2,694
62
1,289
3,724
12,466
0
L
Yemoja
1,378
336
315
317
6,425
2,492
0
2,785
3,640
9,712
0
W
Danzaburou
skwid77
Danzaburou
5,824
2,813
0
1,710
2,977
1,089
127
1,361
1,590
0
41,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,259
Gold Earned
24,353
316
Minions Killed
259
0
Camps Cleared
0
911,823
Distance Traveled
903,534
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,871
587
63
6
0
193,877
1
W
Ymir
5,407
541
71
7
0
187,896
2
L
Merlin
5,262
526
67
7
0
187,222
0
W
Zeus
5,890
589
78
8
0
166,078
2
L
Vamana
5,104
510
59
6
0
166,838
2
L
Arachne
4,981
498
53
5
0
190,481
0
L
Chronos
4,556
456
53
5
0
177,781
2
W
Khepri
5,994
599
17
2
0
193,563
4
L
Yemoja
4,450
445
27
3
0
181,212
3
W
Danzaburou
7,097
710
87
9
0
170,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role