Player Matchup

Danzaburou
Danzaburou
Gold V
Arevets
Danzaburou
Gold V
Level 154
God Stats
45W - 31L
1,583 SR
Queue Stats
187W - 175L
1,248 MMR
Solo
Khepri
Khepri
Silver I
Justo145
Khepri
Silver I
Level 96
God Stats
7W - 8L
1,457 SR
Queue Stats
315W - 298L
1,148 MMR
Solo
Osiris
Osiris
Bronze I
Kaxis
Osiris
Bronze I
Level 145
God Stats
5W - 2L
1,897 SR
Queue Stats
101W - 92L
1,169 MMR
Party 1
Scylla
Scylla
Silver I
ProfessorLight
Scylla
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver V
xXtrooprXx
Arachne
Silver V
Level 119
God Stats
1W - 4L
1,215 SR
Queue Stats
95W - 89L
1,229 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,530 SR
1,259 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,373 SR
1,265 MMR
Chang'e
Chang'e
Gold V
FlaminHotDoobie
Chang'e
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver III
Lokerboy10
Hou Yi
Silver III
Level 43
God Stats
0W - 3L
1,411 SR
Queue Stats
104W - 98L
1,217 MMR
Solo
Cerberus
Cerberus
Silver II
NyxKill
Cerberus
Silver II
Level 143
God Stats
6W - 3L
1,513 SR
Queue Stats
171W - 182L
1,143 MMR
Solo
Fenrir
Fenrir
Gold IV
RoseAce11
Fenrir
Gold IV
Level 127
God Stats
27W - 30L
1,228 SR
Queue Stats
540W - 547L
1,225 MMR
Solo
Bakasura
Bakasura
Gold IV
Semat
Bakasura
Gold IV
Level 157
God Stats
10W - 10L
1,211 SR
Queue Stats
386W - 395L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arevets
Danzaburou
15
4 / 2 / 1
8,675
542
7,944
9,517
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Justo145
Khepri
12
1 / 0 / 6
7,681
480
3,879
8,753
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Kaxis
Osiris
15
4 / 1 / 3
9,130
571
14,377
10,987
6,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 2 / 3
7,507
469
8,217
8,147
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
xXtrooprXx
Arachne
14
3 / 1 / 4
7,998
500
3,954
13,414
4,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Nu WaTsukuyomiCu ChulainnSetApollo

VS

Bans
PersephoneNemesisCupidThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,848
491
6,994
9,019
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Lokerboy10
Hou Yi
13
1 / 3 / 1
8,095
506
3,154
10,363
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
NyxKill
Cerberus
13
0 / 3 / 0
6,993
437
2,523
14,077
10,073
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
RoseAce11
Fenrir
10
2 / 4 / 0
6,797
425
3,584
10,477
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
Semat
Bakasura
14
2 / 4 / 1
8,344
522
8,350
12,853
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
6
6
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arevets
Danzaburou
4
2
1
2.25
L
1
2
2
1
W
Khepri
Justo145
Khepri
1
0
6
4
W
Osiris
Kaxis
Osiris
4
1
3
5.5
L
Hou Yi
Lokerboy10
Hou Yi
1
3
1
0.5
L
Cerberus
NyxKill
Cerberus
0
3
0
0
W
4
2
3
2.75
L
Fenrir
RoseAce11
Fenrir
2
4
0
0.5
L
Bakasura
Semat
Bakasura
2
4
1
0.63
W
Arachne
xXtrooprXx
Arachne
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,371
Damage
24,605
50,818
Taken
56,789
22,959
Mitigated
27,845
23,465
Healing
22,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arevets
Danzaburou
7,944
4,355
0
4,157
9,517
4,641
44
126
8,962
0
63,808
L
6,994
379
946
3,653
9,019
3,023
0
3,757
5,046
49,627
0
W
Khepri
Justo145
Khepri
3,879
949
0
3,480
8,753
4,879
273
1,355
6,954
28,624
0
W
Osiris
Kaxis
Osiris
14,377
5,614
0
7,048
10,987
6,217
0
2,615
7,526
0
58,757
L
Hou Yi
Lokerboy10
Hou Yi
3,154
1,283
0
4,706
10,363
2,715
738
589
9,774
0
50,946
L
Cerberus
NyxKill
Cerberus
2,523
218
0
6,533
14,077
10,073
774
0
14,077
34,560
0
W
8,217
786
0
2,105
8,147
2,780
869
3,652
3,978
44,283
0
L
Fenrir
RoseAce11
Fenrir
3,584
979
0
1,258
10,477
5,510
0
5,339
4,928
0
15,695
L
Bakasura
Semat
Bakasura
8,350
5,729
0
5,362
12,853
6,524
0
1,863
10,868
0
34,036
W
Arachne
xXtrooprXx
Arachne
3,954
2,697
0
6,675
13,414
4,442
0
1,238
11,613
0
53,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,991
Gold Earned
38,077
437
Minions Killed
439
0
Camps Cleared
0
1,517,753
Distance Traveled
1,404,293
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,675
542
113
7
0
275,545
4
L
Chang'e
7,848
491
104
7
0
324,280
3
W
Khepri
7,681
480
52
3
0
319,542
7
W
Osiris
9,130
571
100
6
0
285,824
1
L
Hou Yi
8,095
506
103
6
0
269,062
3
L
Cerberus
6,993
437
111
7
0
267,826
4
W
Scylla
7,507
469
74
5
0
286,611
4
L
Fenrir
6,797
425
28
2
0
238,990
3
L
Bakasura
8,344
522
93
6
0
304,135
1
W
Arachne
7,998
500
98
6
0
350,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role