Player Matchup

Hachiman
Hachiman
ANYELO0G
Hachiman
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 17L
1,743 Elo+
Solo
Tyr
Tyr
AwesomeNikZ
Tyr
Level 123
God Stats
0W - 4L
1,337 SR
Queue Stats
113W - 105L
1,641 Elo+
Party 2
Artio
Artio
BigGirthDad
Artio
Level 106
God Stats
11W - 10L
1,591 SR
Queue Stats
109W - 97L
1,632 Elo+
Party 2
Janus
Janus
DEEZ1528
Janus
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 158L
1,599 Elo+
Solo
Ne Zha
Ne Zha
StygianOrchid
Ne Zha
Level 98
God Stats
8W - 3L
1,767 SR
Queue Stats
476W - 463L
1,584 Elo+
Solo
Team Averages
Level 97
1,539 SR
1,640 Elo+

VS

Team Averages
Level 123
1,647 SR
1,531 Elo+
Zeus
Zeus
Arzeruz
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Excelsius5
Guan Yu
Level 100
God Stats
10W - 9L
1,605 SR
Queue Stats
134W - 151L
1,535 Elo+
Party 1
Arachne
Arachne
IBairo
Arachne
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,538 Elo+
Solo
Cupid
Cupid
TallWhiteMan
Cupid
Level 141
God Stats
15W - 11L
1,713 SR
Queue Stats
457W - 451L
1,529 Elo+
Solo
Chaac
Chaac
Zenith3
Chaac
Level 107
God Stats
2W - 0L
1,916 SR
Queue Stats
135W - 154L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ANYELO0G
Hachiman
10
1 / 4 / 1
5,609
510
2,949
8,406
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 0
4,739
431
2,191
7,673
2,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 3 / 2
4,740
431
1,907
7,637
2,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
DEEZ1528
Janus
12
2 / 4 / 4
6,723
611
3,270
7,642
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 5 / 2
6,426
584
5,486
9,742
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Arzeruz
Zeus
13
2 / 4 / 1
6,992
636
4,437
5,681
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
Excelsius5
Guan Yu
13
5 / 0 / 2
7,669
697
6,376
6,462
5,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
IBairo
Arachne
12
4 / 2 / 1
7,131
648
3,491
6,480
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 2 / 5
6,419
584
6,827
6,108
1,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
Zenith3
Chaac
12
6 / 0 / 3
7,319
665
6,124
6,422
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
8
Kills
21
21
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ANYELO0G
Hachiman
1
4
1
0.38
W
Zeus
Arzeruz
Zeus
2
4
1
0.63
L
0
5
0
0
L
0
3
2
0.33
L
Janus
DEEZ1528
Janus
2
4
4
1
W
Guan Yu
Excelsius5
Guan Yu
5
0
2
6
W
Arachne
IBairo
Arachne
4
2
1
2.25
L
5
5
2
1.2
W
4
2
5
3.25
W
Chaac
Zenith3
Chaac
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,803
Damage
27,255
41,100
Taken
31,153
12,830
Mitigated
14,285
13,579
Healing
10,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ANYELO0G
Hachiman
2,949
1,445
0
3,247
8,406
2,284
0
0
8,406
0
29,359
W
Zeus
Arzeruz
Zeus
4,437
442
0
1,257
5,681
1,409
1,194
1,227
4,454
38,622
0
L
2,191
650
0
2,921
7,673
2,304
0
0
7,673
0
18,160
L
1,907
29
148
2,980
7,637
2,655
0
80
7,553
10,352
0
L
Janus
DEEZ1528
Janus
3,270
412
0
2,016
7,642
2,354
0
2,689
4,745
32,865
0
W
Guan Yu
Excelsius5
Guan Yu
6,376
781
5
2,460
6,462
5,083
1,555
0
6,462
0
34,655
W
Arachne
IBairo
Arachne
3,491
2,928
0
1,716
6,480
2,115
0
1,004
5,476
0
38,821
L
5,486
1,689
0
2,267
9,742
3,233
0
1,380
8,286
0
26,020
W
6,827
3,914
179
1,879
6,108
1,844
63
1,000
5,108
0
33,500
W
Chaac
Zenith3
Chaac
6,124
1,361
0
3,128
6,422
3,834
365
1,946
4,476
0
25,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,237
Gold Earned
35,530
221
Minions Killed
326
0
Camps Cleared
0
909,069
Distance Traveled
1,123,253
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,609
510
53
5
0
170,444
2
W
Zeus
6,992
636
77
7
0
195,777
3
L
Tyr
4,739
431
26
2
0
172,872
0
L
Artio
4,740
431
14
1
0
168,285
2
L
Janus
6,723
611
66
6
0
186,783
2
W
Guan Yu
7,669
697
80
7
0
222,786
1
W
Arachne
7,131
648
77
7
0
257,989
2
L
Ne Zha
6,426
584
62
6
0
210,685
1
W
Cupid
6,419
584
50
5
0
204,134
5
W
Chaac
7,319
665
42
4
0
242,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role