Player Matchup

Neith
Neith
Doublex09
Neith
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 238L
1,505 Elo+
Party 1
Yemoja
Yemoja
HardBrazza
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 126L
1,315 Elo+
Solo
Janus
Janus
RedWaldo
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,436 Elo+
Party 2
Mercury
Mercury
alxduo
Mercury
Level 21
God Stats
16W - 13L
1,517 SR
Queue Stats
38W - 37L
1,434 Elo+
Party 2
Chaac
Chaac
th3_L1gh7_
Chaac
Level 9
God Stats
28W - 31L
1,772 SR
Queue Stats
217W - 270L
1,477 Elo+
Party 1
Team Averages
Level 35
1,558 SR
1,433 Elo+

VS

Team Averages
Level 33
1,479 SR
1,576 Elo+
Chang'e
Chang'e
AIraune
Chang'e
Level 28
God Stats
3W - 1L
1,426 SR
Queue Stats
5W - 1L
1,651 Elo+
Party 3
Fenrir
Fenrir
Squirmin
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
WoolLafleece
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Neith
Neith
karína
Neith
Level 80
God Stats
2W - 1L
1,472 SR
Queue Stats
8W - 7L
1,513 Elo+
Party 3
Cerberus
Cerberus
supwydwya
Cerberus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,715 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Doublex09
Neith
7
0 / 5 / 2
4,816
482
3,707
6,365
1,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
HardBrazza
Yemoja
5
1 / 6 / 0
4,298
430
1,772
6,752
3,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
RedWaldo
Janus
9
1 / 6 / 0
5,371
537
3,052
6,009
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
alxduo
Mercury
8
0 / 0 / 0
5,054
505
0
5,537
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
9
1 / 2 / 0
5,096
510
2,009
4,934
2,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AIraune
Chang'e
12
8 / 0 / 0
7,046
705
5,009
4,774
1,536
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Squirmin
Fenrir
10
3 / 0 / 5
6,121
612
3,225
6,680
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 1 / 1
5,117
512
1,736
4,658
2,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
karína
Neith
10
6 / 1 / 4
6,013
601
6,158
7,281
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
supwydwya
Cerberus
8
2 / 1 / 5
5,274
527
1,856
4,700
1,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
19
19
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AIraune
Chang'e
8
0
0
8
L
Neith
Doublex09
Neith
0
5
2
0.2
L
Yemoja
HardBrazza
Yemoja
1
6
0
0.17
L
Janus
RedWaldo
Janus
1
6
0
0.17
W
Fenrir
Squirmin
Fenrir
3
0
5
5.5
W
0
1
1
0.5
L
Mercury
alxduo
Mercury
0
0
0
0
W
Neith
karína
Neith
6
1
4
8
W
Cerberus
supwydwya
Cerberus
2
1
5
4.5
L
Chaac
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,540
Damage
17,984
29,597
Taken
28,093
10,598
Mitigated
10,567
4,604
Healing
12,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AIraune
Chang'e
5,009
752
151
2,448
4,774
1,536
185
1,817
2,787
37,103
0
L
Neith
Doublex09
Neith
3,707
1,452
282
1,703
6,365
1,603
0
1,342
5,023
0
21,973
L
Yemoja
HardBrazza
Yemoja
1,772
497
154
747
6,752
3,010
0
2,093
4,659
5,729
0
L
Janus
RedWaldo
Janus
3,052
444
0
340
6,009
1,943
622
3,430
2,579
23,863
0
W
Fenrir
Squirmin
Fenrir
3,225
452
0
3,240
6,680
2,405
0
111
6,569
0
28,088
W
1,736
111
0
1,030
4,658
2,602
83
193
4,100
15,310
0
L
Mercury
alxduo
Mercury
0
0
0
0
5,537
1,385
0
0
5,537
0
26,345
W
Neith
karína
Neith
6,158
2,754
0
4,346
7,281
2,118
306
1,375
5,860
0
26,019
W
Cerberus
supwydwya
Cerberus
1,856
228
0
1,428
4,700
1,906
480
1,030
3,628
10,349
0
L
Chaac
2,009
114
0
1,378
4,934
2,657
60
1,736
3,198
0
18,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,635
Gold Earned
29,571
208
Minions Killed
243
0
Camps Cleared
0
936,789
Distance Traveled
908,081
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,046
705
73
7
0
200,013
2
L
Neith
4,816
482
51
5
0
179,271
0
L
Yemoja
4,298
430
6
1
0
183,405
3
L
Janus
5,371
537
54
5
0
171,881
2
W
Fenrir
6,121
612
60
6
0
191,671
1
W
Ares
5,117
512
31
3
0
166,119
0
L
Mercury
5,054
505
56
6
0
227,885
0
W
Neith
6,013
601
60
6
0
178,081
2
W
Cerberus
5,274
527
19
2
0
172,197
0
L
Chaac
5,096
510
41
4
0
174,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role