Player Matchup

Danzaburou
Danzaburou
Gold I
Alex_Wazowski
Danzaburou
Gold I
Level 124
God Stats
1W - 1L
1,343 SR
Queue Stats
194W - 195L
1,627 MMR
Party 2
Chaac
Chaac
Bronze III
MrNach1to
Chaac
Bronze III
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,436 MMR
Party 2
Kukulkan
Kukulkan
Gold III
vBruTal-_
Kukulkan
Gold III
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 79L
1,506 MMR
Solo
Anhur
Anhur
Gold IV
weechefy
Anhur
Gold IV
Level 128
God Stats
3W - 3L
1,546 SR
Queue Stats
31W - 30L
1,532 MMR
Party 1
Khepri
Khepri
Gold III
xTwenzyy_
Khepri
Gold III
Level 136
God Stats
4W - 0L
1,952 SR
Queue Stats
28W - 24L
1,532 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,568 SR
1,526 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,522 SR
1,519 MMR
King Arthur
King Arthur
Gold II
BYFABIO17
King Arthur
Gold II
Level 96
God Stats
20W - 19L
1,561 SR
Queue Stats
104W - 90L
1,535 MMR
Party 4
Erlang Shen
Erlang Shen
Gold IV
ElefantenTee
Erlang Shen
Gold IV
Level 139
God Stats
9W - 10L
1,586 SR
Queue Stats
154W - 149L
1,569 MMR
Party 3
Sun Wukong
Sun Wukong
Silver I
HAIGHY4
Sun Wukong
Silver I
Level 124
God Stats
4W - 5L
1,634 SR
Queue Stats
79W - 90L
1,449 MMR
Solo
Nu Wa
Nu Wa
Gold III
RoSi-_-theSniPeR
Nu Wa
Gold III
Level 139
God Stats
9W - 6L
1,631 SR
Queue Stats
163W - 151L
1,543 MMR
Party 4
Medusa
Medusa
Gold V
xDdaviiDxD_
Medusa
Gold V
Level 104
God Stats
0W - 1L
1,198 SR
Queue Stats
34W - 34L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alex_Wazowski
Danzaburou
20
2 / 5 / 2
13,588
485
10,122
26,935
12,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
MrNach1to
Chaac
20
2 / 4 / 4
12,791
457
11,935
26,423
30,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
vBruTal-_
Kukulkan
19
2 / 5 / 3
12,098
432
13,779
11,099
4,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
weechefy
Anhur
20
5 / 1 / 4
14,660
524
19,265
24,923
13,303
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
xTwenzyy_
Khepri
17
1 / 3 / 6
11,551
413
7,380
15,513
14,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetAo KuangCu ChulainnApolloScylla

VS

Bans
JanusAphroditeCupidCerberusIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BYFABIO17
King Arthur
20
6 / 1 / 6
15,731
562
19,519
25,431
30,361
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
ElefantenTee
Erlang Shen
20
4 / 2 / 5
13,616
486
11,582
21,935
11,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
HAIGHY4
Sun Wukong
20
3 / 2 / 5
13,652
488
12,333
19,982
20,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 3 / 5
15,545
555
24,147
14,585
6,469
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
19
0 / 4 / 1
12,232
437
8,024
19,956
7,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
12
Kills
18
18
Deaths
12
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alex_Wazowski
Danzaburou
2
5
2
0.6
L
King Arthur
BYFABIO17
King Arthur
6
1
6
9
L
Erlang Shen
ElefantenTee
Erlang Shen
4
2
5
3.25
L
Sun Wukong
HAIGHY4
Sun Wukong
3
2
5
2.75
W
Chaac
MrNach1to
Chaac
2
4
4
1
L
5
3
5
2.5
W
Kukulkan
vBruTal-_
Kukulkan
2
5
3
0.7
W
Anhur
weechefy
Anhur
5
1
4
7
L
Medusa
0
4
1
0.13
W
Khepri
xTwenzyy_
Khepri
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,481
Damage
75,605
104,893
Taken
101,889
75,652
Mitigated
76,550
37,097
Healing
30,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alex_Wazowski
Danzaburou
10,122
3,275
0
9,328
26,935
12,971
1,828
4,868
21,751
0
126,568
L
King Arthur
BYFABIO17
King Arthur
19,519
1,693
0
4,980
25,431
30,361
0
4,523
20,292
0
122,381
L
Erlang Shen
ElefantenTee
Erlang Shen
11,582
5,909
0
4,195
21,935
11,966
1,830
3,512
18,402
0
126,726
L
Sun Wukong
HAIGHY4
Sun Wukong
12,333
1,861
0
6,916
19,982
20,518
87
7,057
12,798
0
73,980
W
Chaac
MrNach1to
Chaac
11,935
364
0
12,747
26,423
30,186
1,224
3,857
22,232
0
74,459
L
24,147
4,918
356
5,300
14,585
6,469
1,540
4,056
10,429
139,265
0
W
Kukulkan
vBruTal-_
Kukulkan
13,779
1,283
0
0
11,099
4,912
748
4,530
6,403
99,628
0
W
Anhur
weechefy
Anhur
19,265
10,844
0
11,214
24,923
13,303
3,771
5,617
19,206
0
134,107
L
Medusa
8,024
3,230
0
8,471
19,956
7,236
1,315
2,011
17,945
0
96,824
W
Khepri
xTwenzyy_
Khepri
7,380
489
0
3,808
15,513
14,280
220
4,513
10,752
29,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,688
Gold Earned
70,776
727
Minions Killed
884
0
Camps Cleared
0
2,557,537
Distance Traveled
2,551,255
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,588
485
158
6
0
519,667
8
L
King Arthur
15,731
562
212
8
0
533,375
9
L
Erlang Shen
13,616
486
171
6
0
533,830
9
L
Sun Wukong
13,652
488
120
4
0
532,379
0
W
Chaac
12,791
457
117
4
0
528,527
4
L
Nu Wa
15,545
555
236
8
0
490,389
7
W
Kukulkan
12,098
432
175
6
0
451,719
2
W
Anhur
14,660
524
232
8
0
505,496
3
L
Medusa
12,232
437
145
5
0
461,282
6
W
Khepri
11,551
413
45
2
0
552,128
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role