Player Matchup

Ne Zha
Ne Zha
Daley1225
Ne Zha
Level 63
God Stats
4W - 5L
1,500 SR
Queue Stats
612W - 582L
1,450 Elo+
Party 1
Apollo
Apollo
ECO97
Apollo
Level 45
God Stats
18W - 21L
1,306 SR
Queue Stats
473W - 469L
1,431 Elo+
Party 1
Osiris
Osiris
TheGalapajeros
Osiris
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 18L
1,804 Elo+
Party 4
Fenrir
Fenrir
covick
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Poseidon
Poseidon
javier098
Poseidon
Level 84
God Stats
1W - 1L
1,771 SR
Queue Stats
52W - 16L
1,826 Elo+
Party 4
Team Averages
Level 72
1,515 SR
1,602 Elo+

VS

Team Averages
Level 72
1,668 SR
1,656 Elo+
Artio
Artio
BabaYagarbage
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 28L
1,722 Elo+
Party 2
Neith
Neith
Nightwy
Neith
Level 28
God Stats
13W - 16L
1,565 SR
Queue Stats
49W - 33L
1,655 Elo+
Party 3
Hun Batz
Hun Batz
TheJoguy
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
UNSTERBLICH1
Osiris
Level 127
God Stats
1W - 0L
1,880 SR
Queue Stats
111W - 70L
1,676 Elo+
Party 3
Scylla
Scylla
vongmoneyboy
Scylla
Level 48
God Stats
3W - 0L
1,896 SR
Queue Stats
59W - 25L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Daley1225
Ne Zha
8
0 / 3 / 0
4,830
483
925
6,603
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
ECO97
Apollo
8
0 / 3 / 0
5,099
510
2,365
5,537
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,551
555
3,571
7,111
5,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
covick
Fenrir
7
0 / 3 / 0
4,515
452
1,828
5,928
2,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
javier098
Poseidon
11
1 / 5 / 0
5,946
595
2,322
5,413
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
5,717
572
2,028
5,452
2,290
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Nightwy
Neith
10
2 / 0 / 1
5,692
569
3,094
3,123
1,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
TheJoguy
Hun Batz
11
3 / 0 / 5
6,484
648
3,804
5,619
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
10
0 / 1 / 1
5,488
549
3,165
6,093
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
12
6 / 0 / 4
6,989
699
5,629
3,400
1,022
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
15
15
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Ne Zha
Daley1225
Ne Zha
0
3
0
0
L
Apollo
ECO97
Apollo
0
3
0
0
W
Neith
Nightwy
Neith
2
0
1
2.5
L
1
1
0
1
W
Hun Batz
TheJoguy
Hun Batz
3
0
5
5.5
W
Osiris
0
1
1
0.5
L
Fenrir
covick
Fenrir
0
3
0
0
L
Poseidon
javier098
Poseidon
1
5
0
0.2
W
Scylla
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,011
Damage
17,720
30,592
Taken
23,687
12,969
Mitigated
11,074
8,069
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,028
105
902
2,012
5,452
2,290
256
465
4,929
13,076
0
L
Ne Zha
Daley1225
Ne Zha
925
105
0
2,647
6,603
2,002
0
1,359
5,244
0
23,422
L
Apollo
ECO97
Apollo
2,365
1,387
0
1,205
5,537
1,776
0
1,161
4,376
0
25,409
W
Neith
Nightwy
Neith
3,094
1,086
0
594
3,123
1,457
713
0
3,123
0
25,125
L
3,571
1,229
0
2,422
7,111
5,365
0
0
7,111
0
25,316
W
Hun Batz
TheJoguy
Hun Batz
3,804
1,764
0
2,701
5,619
1,852
0
467
5,124
0
36,491
W
Osiris
3,165
1,176
0
500
6,093
4,453
0
0
5,748
0
23,431
L
Fenrir
covick
Fenrir
1,828
495
0
986
5,928
2,281
0
2,476
3,452
0
7,975
L
Poseidon
javier098
Poseidon
2,322
179
0
809
5,413
1,545
0
2,661
2,752
35,373
0
W
Scylla
5,629
842
0
742
3,400
1,022
0
1,146
2,096
40,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,941
Gold Earned
30,370
262
Minions Killed
290
0
Camps Cleared
0
953,458
Distance Traveled
1,000,449
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,717
572
20
2
0
223,866
2
L
Ne Zha
4,830
483
58
6
0
207,440
0
L
Apollo
5,099
510
51
5
0
169,851
0
W
Neith
5,692
569
57
6
0
155,263
0
L
Osiris
5,551
555
58
6
0
190,376
0
W
Hun Batz
6,484
648
81
8
0
244,847
1
W
Osiris
5,488
549
50
5
0
178,733
1
L
Fenrir
4,515
452
14
1
0
203,340
0
L
Poseidon
5,946
595
81
8
0
182,451
2
W
Scylla
6,989
699
82
8
0
197,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role