Player Matchup

Danzaburou
Danzaburou
Apexmax21
Danzaburou
Level 14
God Stats
23W - 16L
1,071 SR
Queue Stats
140W - 163L
1,293 Elo+
Party 1
Ares
Ares
Hazielpao
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,262 Elo+
Party 3
Anubis
Anubis
Xcrug
Anubis
Level 4
God Stats
0W - 2L
1,324 SR
Queue Stats
1W - 3L
1,076 Elo+
Party 3
Hercules
Hercules
alegregenio027
Hercules
Level 14
God Stats
1W - 5L
1,281 SR
Queue Stats
294W - 354L
1,268 Elo+
Party 1
Chang'e
Chang'e
youtube6_5Bauti
Chang'e
Level 23
God Stats
10W - 7L
1,734 SR
Queue Stats
312W - 401L
1,242 Elo+
Party 1
Team Averages
Level 12
1,382 SR
1,228 Elo+

VS

Team Averages
Level 20
1,502 SR
1,368 Elo+
Fafnir
Fafnir
Chayder
Fafnir
Level 17
God Stats
3W - 2L
1,368 SR
Queue Stats
26W - 39L
1,343 Elo+
Solo
Neith
Neith
Diguent
Neith
Level 12
God Stats
21W - 28L
1,584 SR
Queue Stats
93W - 79L
1,361 Elo+
Solo
Nemesis
Nemesis
IISkayrox
Nemesis
Level 16
God Stats
10W - 9L
1,500 SR
Queue Stats
101W - 169L
1,376 Elo+
Party 2
Nu Wa
Nu Wa
lautaro0423
Nu Wa
Level 28
God Stats
5W - 1L
1,628 SR
Queue Stats
109W - 144L
1,447 Elo+
Party 2
Sun Wukong
Sun Wukong
llAccuratx
Sun Wukong
Level 27
God Stats
18W - 22L
1,433 SR
Queue Stats
145W - 207L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Apexmax21
Danzaburou
13
0 / 5 / 2
8,026
382
6,716
12,903
2,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
2 / 4 / 1
7,005
334
5,279
13,275
15,175
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
Xcrug
Anubis
14
1 / 6 / 4
9,040
430
11,365
20,019
8,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
15
2 / 5 / 0
9,006
429
9,519
17,802
14,081
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 5 / 1
9,260
441
5,598
14,402
4,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Chayder
Fafnir
13
0 / 3 / 6
8,525
406
3,571
11,615
10,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Diguent
Neith
18
5 / 0 / 4
11,026
525
14,318
11,281
4,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nemesis
IISkayrox
Nemesis
18
5 / 0 / 5
11,202
533
8,952
13,480
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
11 / 3 / 6
12,469
594
23,220
13,070
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
llAccuratx
Sun Wukong
17
4 / 1 / 3
10,628
506
9,182
12,794
7,232
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
25
25
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Apexmax21
Danzaburou
0
5
2
0.2
W
Fafnir
Chayder
Fafnir
0
3
6
1
W
Neith
Diguent
Neith
5
0
4
7
L
Ares
2
4
1
0.63
W
Nemesis
IISkayrox
Nemesis
5
0
5
7.5
L
Anubis
Xcrug
Anubis
1
6
4
0.5
L
Hercules
2
5
0
0.4
W
11
3
6
4.67
W
Sun Wukong
llAccuratx
Sun Wukong
4
1
3
5.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,477
Damage
59,243
78,401
Taken
62,240
45,914
Mitigated
32,046
25,660
Healing
18,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Apexmax21
Danzaburou
6,716
1,863
0
3,867
12,903
2,956
0
5,796
6,875
0
42,645
W
Fafnir
Chayder
Fafnir
3,571
1,188
0
1,715
11,615
10,348
716
5,739
5,694
13,860
0
W
Neith
Diguent
Neith
14,318
5,856
0
8,983
11,281
4,405
5,272
3,001
8,176
0
84,241
L
Ares
5,279
1,362
0
394
13,275
15,175
0
3,382
9,795
12,802
0
W
Nemesis
IISkayrox
Nemesis
8,952
5,182
0
5,044
13,480
5,310
932
2,322
11,018
0
72,114
L
Anubis
Xcrug
Anubis
11,365
656
0
10,847
20,019
8,840
0
7,721
12,028
69,075
0
L
Hercules
9,519
4,224
0
4,932
17,802
14,081
0
1,448
16,298
0
44,358
W
23,220
6,734
139
2,391
13,070
4,751
3,279
8,325
4,447
85,644
0
W
Sun Wukong
llAccuratx
Sun Wukong
9,182
3,442
0
582
12,794
7,232
837
2,143
10,263
0
53,524
L
5,598
443
354
5,266
14,402
4,862
31
7,366
6,614
43,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,337
Gold Earned
53,850
330
Minions Killed
522
0
Camps Cleared
0
1,610,356
Distance Traveled
1,817,281
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,026
382
61
3
0
311,148
0
W
Fafnir
8,525
406
30
1
0
306,953
6
W
Neith
11,026
525
133
6
0
313,247
4
L
Ares
7,005
334
11
1
0
339,733
0
W
Nemesis
11,202
533
127
6
0
472,626
1
L
Anubis
9,040
430
114
5
0
280,295
1
L
Hercules
9,006
429
71
3
0
353,466
2
W
Nu Wa
12,469
594
153
7
0
362,701
2
W
Sun Wukong
10,628
506
79
4
0
361,754
0
L
Chang'e
9,260
441
73
3
0
325,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role