Player Matchup

Fenrir
Fenrir
Bo-bill
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 71L
1,733 Elo+
Party 3
Cthulhu
Cthulhu
Lero-Roll
Cthulhu
Level 27
God Stats
1W - 1L
1,541 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 1
Neith
Neith
Naruto10Sama
Neith
Level 28
God Stats
10W - 8L
1,655 SR
Queue Stats
343W - 420L
1,368 Elo+
Party 3
Ymir
Ymir
Otaku-x5
Ymir
Level 11
God Stats
14W - 16L
1,501 SR
Queue Stats
120W - 189L
1,491 Elo+
Party 3
Scylla
Scylla
cif2112
Scylla
Level 18
God Stats
3W - 5L
1,334 SR
Queue Stats
10W - 17L
1,363 Elo+
Party 1
Team Averages
Level 18
1,506 SR
1,456 Elo+

VS

Team Averages
Level 16
1,442 SR
1,457 Elo+
Kukulkan
Kukulkan
Alcoduss
Kukulkan
Level 10
God Stats
8W - 12L
1,285 SR
Queue Stats
16W - 26L
1,205 Elo+
Solo
Ares
Ares
Jass-V13
Ares
Level 18
God Stats
1W - 1L
1,550 SR
Queue Stats
36W - 23L
1,628 Elo+
Party 2
Poseidon
Poseidon
Maivan88
Poseidon
Level 24
God Stats
9W - 14L
1,083 SR
Queue Stats
86W - 123L
1,170 Elo+
Solo
Anubis
Anubis
MasterBenza90
Anubis
Level 14
God Stats
4W - 1L
1,613 SR
Queue Stats
20W - 12L
1,628 Elo+
Party 2
Bacchus
Bacchus
XXproskillzXX099
Bacchus
Level 12
God Stats
15W - 7L
1,680 SR
Queue Stats
206W - 151L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bo-bill
Fenrir
10
0 / 11 / 0
7,032
335
1,827
17,149
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Lero-Roll
Cthulhu
15
1 / 7 / 0
9,328
444
4,903
17,655
11,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
2 / 9 / 1
7,402
352
6,137
14,111
4,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
12
1 / 10 / 0
8,631
411
3,109
20,680
12,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
cif2112
Scylla
13
0 / 7 / 2
7,883
375
4,531
14,143
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alcoduss
Kukulkan
14
1 / 2 / 3
9,164
436
4,754
4,770
1,678
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
18
9 / 0 / 10
11,482
547
16,912
15,686
15,482
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
Maivan88
Poseidon
13
1 / 1 / 10
8,360
398
3,980
4,523
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
20 / 0 / 9
12,590
600
19,627
9,903
5,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
12 / 1 / 9
10,983
523
10,664
9,910
10,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
84
4
Kills
43
44
Deaths
4
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Alcoduss
Kukulkan
1
2
3
1.25
L
Fenrir
Bo-bill
Fenrir
0
11
0
0
W
Ares
9
0
10
14
L
Cthulhu
Lero-Roll
Cthulhu
1
7
0
0.14
W
Poseidon
Maivan88
Poseidon
1
1
10
6
W
20
0
9
24.5
L
2
9
1
0.28
L
Ymir
1
10
0
0.1
W
12
1
9
16.5
L
Scylla
cif2112
Scylla
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,507
Damage
55,937
83,738
Taken
44,792
37,297
Mitigated
34,573
10,956
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Alcoduss
Kukulkan
4,754
99
0
0
4,770
1,678
1,117
3,068
1,582
45,487
0
L
Fenrir
Bo-bill
Fenrir
1,827
558
0
2,466
17,149
4,462
143
10,610
6,419
0
24,944
W
Ares
16,912
506
174
4,456
15,686
15,482
753
4,792
10,774
69,714
0
L
Cthulhu
Lero-Roll
Cthulhu
4,903
275
0
326
17,655
11,769
1,842
11,797
5,858
52,301
0
W
Poseidon
Maivan88
Poseidon
3,980
315
0
0
4,523
1,148
33
437
3,980
23,037
0
W
19,627
64
0
7,321
9,903
5,420
291
1,321
8,562
102,502
0
L
6,137
2,616
785
2,784
14,111
4,050
732
9,584
4,344
0
28,713
L
Ymir
3,109
1,035
0
451
20,680
12,434
381
11,897
8,625
41,686
0
W
10,664
1,973
0
2,843
9,910
10,845
2,685
2,532
7,351
34,926
0
L
Scylla
cif2112
Scylla
4,531
418
611
3,533
14,143
4,582
198
11,366
2,555
40,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,276
Gold Earned
52,579
328
Minions Killed
465
0
Camps Cleared
0
1,719,010
Distance Traveled
1,928,642
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,164
436
98
5
0
335,955
1
L
Fenrir
7,032
335
47
2
0
331,018
0
W
Ares
11,482
547
115
5
0
385,197
0
L
Cthulhu
9,328
444
91
4
0
351,793
0
W
Poseidon
8,360
398
35
2
0
412,497
1
W
Anubis
12,590
600
174
8
0
393,752
4
L
Neith
7,402
352
47
2
0
358,781
2
L
Ymir
8,631
411
71
3
0
348,441
0
W
Bacchus
10,983
523
43
2
0
401,241
0
L
Scylla
7,883
375
72
3
0
328,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role