Player Matchup

Ra
Ra
FlakeyPlague21
Ra
Level 92
God Stats
4W - 7L
1,432 SR
Queue Stats
97W - 138L
1,423 Elo+
Party 1
Vulcan
Vulcan
GuardianPlayer26
Vulcan
Level 73
God Stats
15W - 15L
1,543 SR
Queue Stats
109W - 123L
1,418 Elo+
Party 1
Awilix
Awilix
candidhawk12
Awilix
Level 84
God Stats
4W - 8L
1,361 SR
Queue Stats
44W - 75L
1,429 Elo+
Party 1
Nike
Nike
sexgremlin
Nike
Level 7
God Stats
9W - 4L
1,528 SR
Queue Stats
13W - 7L
1,535 Elo+
Party 1
Izanami
Izanami
zacisubergey
Izanami
Level 41
God Stats
21W - 20L
1,532 SR
Queue Stats
34W - 52L
1,426 Elo+
Party 1
Team Averages
Level 59
1,479 SR
1,446 Elo+

VS

Team Averages
Level 71
1,601 SR
1,568 Elo+
Aphrodite
Aphrodite
ExplQde VE
Aphrodite
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,431 Elo+
Party 3
Merlin
Merlin
MoistyBoy
Merlin
Level 99
God Stats
45W - 31L
1,603 SR
Queue Stats
249W - 187L
1,553 Elo+
Party 2
Anhur
Anhur
Neegger
Anhur
Level 27
God Stats
26W - 10L
1,777 SR
Queue Stats
75W - 31L
1,737 Elo+
Party 3
Bellona
Bellona
Plaguelord659
Bellona
Level 27
God Stats
15W - 13L
1,564 SR
Queue Stats
186W - 141L
1,574 Elo+
Party 2
Fenrir
Fenrir
TonyBombonii
Fenrir
Level 134
God Stats
5W - 3L
1,563 SR
Queue Stats
388W - 360L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,200
432
7,858
12,493
7,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
4 / 6 / 3
8,598
453
8,948
11,997
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
14
2 / 6 / 3
8,946
471
5,689
13,119
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 1 / 0
8,789
463
11,706
10,164
7,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
zacisubergey
Izanami
12
0 / 3 / 3
7,321
385
3,101
11,025
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ExplQde VE
Aphrodite
15
4 / 6 / 6
9,749
513
8,259
16,571
10,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
MoistyBoy
Merlin
17
2 / 2 / 10
10,426
549
8,615
9,155
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Neegger
Anhur
18
6 / 2 / 5
11,110
585
13,342
14,669
5,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
16
4 / 2 / 6
9,600
505
3,518
14,753
9,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
16
6 / 1 / 5
10,274
541
8,578
13,613
9,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
12
Kills
22
22
Deaths
13
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ExplQde VE
Aphrodite
4
6
6
1.17
L
3
6
0
0.5
L
4
6
3
0.92
W
Merlin
MoistyBoy
Merlin
2
2
10
3.5
W
Anhur
Neegger
Anhur
6
2
5
4.25
W
Bellona
4
2
6
3.5
W
Fenrir
6
1
5
8.5
L
Awilix
2
6
3
0.58
L
3
1
0
3
L
Izanami
zacisubergey
Izanami
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,302
Damage
42,312
58,798
Taken
68,761
25,918
Mitigated
38,619
12,332
Healing
32,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ExplQde VE
Aphrodite
8,259
1,134
3,442
8,884
16,571
10,915
440
3,053
13,395
46,023
0
L
7,858
766
1,028
2,568
12,493
7,202
0
3,081
9,360
47,751
0
L
8,948
1,731
0
2,904
11,997
4,234
0
6,131
5,569
50,720
0
W
Merlin
MoistyBoy
Merlin
8,615
711
0
2,125
9,155
3,580
41
4,074
5,031
78,344
0
W
Anhur
Neegger
Anhur
13,342
4,488
0
6,377
14,669
5,279
488
5,166
9,478
0
81,127
W
Bellona
3,518
813
0
7,690
14,753
9,527
0
2,239
12,214
0
37,296
W
Fenrir
8,578
1,965
0
3,670
13,613
9,318
0
3,183
10,364
0
77,574
L
Awilix
5,689
2,228
0
2,616
13,119
4,670
0
3,060
10,019
0
52,754
L
11,706
703
0
503
10,164
7,198
596
3,586
6,451
2,180
45,967
L
Izanami
zacisubergey
Izanami
3,101
1,415
378
2,335
11,025
2,614
528
505
10,486
0
30,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,854
Gold Earned
51,159
398
Minions Killed
523
0
Camps Cleared
0
1,729,503
Distance Traveled
1,770,714
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,749
513
80
4
0
337,457
3
L
Ra
8,200
432
93
5
0
340,072
7
L
Vulcan
8,598
453
67
4
0
351,521
6
W
Merlin
10,426
549
146
8
0
360,101
10
W
Anhur
11,110
585
128
7
0
334,437
4
W
Bellona
9,600
505
64
3
0
360,691
1
W
Fenrir
10,274
541
105
6
0
378,028
1
L
Awilix
8,946
471
88
5
0
401,945
6
L
Nike
8,789
463
103
5
0
360,912
2
L
Izanami
7,321
385
47
2
0
275,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role