Player Matchup

Fenrir
Fenrir
Jephf
Fenrir
Level 69
God Stats
5W - 0L
1,873 SR
Queue Stats
187W - 172L
1,556 Elo+
Solo
Geb
Geb
ThomasFisterPC
Geb
Level 126
God Stats
15W - 6L
1,806 SR
Queue Stats
303W - 274L
1,581 Elo+
Solo
Cupid
Cupid
Ya Boi Noah Ye
Cupid
Level 139
God Stats
11W - 9L
1,695 SR
Queue Stats
620W - 614L
1,593 Elo+
Party 1
Sun Wukong
Sun Wukong
darkknightx23x
Sun Wukong
Level 121
God Stats
5W - 0L
1,500 SR
Queue Stats
115W - 99L
1,579 Elo+
Party 1
Agni
Agni
zuhse
Agni
Level 122
God Stats
2W - 0L
1,495 SR
Queue Stats
159W - 156L
1,588 Elo+
Party 1
Team Averages
Level 115
1,674 SR
1,579 Elo+

VS

Team Averages
Level 128
1,550 SR
1,582 Elo+
Ra
Ra
HaKumbhaMatata
Ra
Level 155
God Stats
2W - 10L
1,351 SR
Queue Stats
431W - 399L
1,635 Elo+
Party 2
Hercules
Hercules
Hadeeznyuts
Hercules
Level 139
God Stats
8W - 8L
1,631 SR
Queue Stats
77W - 83L
1,534 Elo+
Party 2
Geb
Geb
L0RD C0MMANDERx
Geb
Level 142
God Stats
4W - 9L
1,502 SR
Queue Stats
71W - 68L
1,604 Elo+
Party 2
Set
Set
Toxick911
Set
Level 102
God Stats
2W - 1L
1,768 SR
Queue Stats
88W - 70L
1,635 Elo+
Solo
Jing Wei
Jing Wei
hoodwife
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jephf
Fenrir
20
5 / 3 / 9
13,726
549
10,030
18,072
13,243
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
0 / 2 / 14
12,158
486
7,278
20,615
26,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 0 / 11
14,093
564
14,327
13,248
7,901
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
darkknightx23x
Sun Wukong
20
7 / 1 / 7
13,654
546
18,157
26,429
26,102
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Agni
zuhse
Agni
20
9 / 0 / 9
14,465
579
17,303
10,101
4,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 3
12,458
498
15,922
10,233
6,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Hadeeznyuts
Hercules
18
2 / 6 / 2
11,513
461
11,367
26,316
23,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
1 / 4 / 2
10,569
423
4,994
16,442
14,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
1 / 6 / 2
12,072
483
10,191
21,918
12,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Jing Wei
hoodwife
Jing Wei
19
0 / 4 / 2
11,649
466
2,380
13,956
5,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
24
Kills
6
6
Deaths
24
50
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Hercules
Hadeeznyuts
Hercules
2
6
2
0.5
W
Fenrir
Jephf
Fenrir
5
3
9
3.17
L
1
4
2
0.5
W
0
2
14
3.5
L
1
6
2
0.33
W
3
0
11
8.5
W
Sun Wukong
darkknightx23x
Sun Wukong
7
1
7
10.5
L
Jing Wei
hoodwife
Jing Wei
0
4
2
0.25
W
Agni
zuhse
Agni
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,095
Damage
44,854
88,465
Taken
88,865
78,539
Mitigated
62,575
36,677
Healing
26,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,922
1,605
2,743
2,925
10,233
6,435
60
3,617
6,412
129,111
0
L
Hercules
Hadeeznyuts
Hercules
11,367
2,513
0
7,810
26,316
23,626
73
7,173
18,835
91
65,309
W
Fenrir
Jephf
Fenrir
10,030
2,664
0
5,369
18,072
13,243
52
2,868
15,112
0
98,138
L
4,994
245
0
1,851
16,442
14,874
0
5,930
10,329
30,613
0
W
7,278
801
0
4,379
20,615
26,633
295
7,168
13,176
38,386
0
L
10,191
4,569
0
5,778
21,918
12,316
0
4,948
16,858
0
96,955
W
14,327
8,095
846
10,019
13,248
7,901
4,164
2,698
10,490
0
135,973
W
Sun Wukong
darkknightx23x
Sun Wukong
18,157
3,625
0
13,419
26,429
26,102
893
6,793
19,478
0
99,764
L
Jing Wei
hoodwife
Jing Wei
2,380
1,088
0
5,840
13,956
5,324
2,722
2,443
11,417
0
77,652
W
Agni
zuhse
Agni
17,303
2,158
0
2,645
10,101
4,660
1,726
3,318
6,663
112,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,096
Gold Earned
58,261
738
Minions Killed
735
0
Camps Cleared
0
2,384,465
Distance Traveled
2,381,800
37
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,458
498
237
9
0
483,391
10
L
Hercules
11,513
461
110
4
0
487,068
3
W
Fenrir
13,726
549
148
6
0
519,497
1
L
Geb
10,569
423
46
2
0
498,698
3
W
Geb
12,158
486
25
1
0
484,376
8
L
Set
12,072
483
187
7
0
503,713
6
W
Cupid
14,093
564
198
8
0
429,899
10
W
Sun Wukong
13,654
546
163
7
0
467,700
6
L
Jing Wei
11,649
466
155
6
0
408,930
10
W
Agni
14,465
579
204
8
0
482,993
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role