Player Matchup

Fenrir
Fenrir
ANUBISTUDIOS
Fenrir
Level 30
God Stats
5W - 6L
1,316 SR
Queue Stats
62W - 70L
1,154 Elo+
Solo
Xing Tian
Xing Tian
ILLUMINATI_TH
Xing Tian
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
20W - 17L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Sahjd
Sun Wukong
Level 27
God Stats
2W - 0L
1,737 SR
Queue Stats
56W - 54L
1,255 Elo+
Party 1
Mercury
Mercury
josepr2015
Mercury
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
55W - 49L
1,170 Elo+
Party 1
Chiron
Chiron
temp-386571
Chiron
Level 24
God Stats
41W - 41L
1,489 SR
Queue Stats
56W - 59L
1,359 Elo+
Solo
Team Averages
Level 27
1,508 SR
1,279 Elo+

VS

Team Averages
Level 16
1,470 SR
1,181 Elo+
Arachne
Arachne
DrHunt3r54
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
997 Elo+
Solo
Kali
Kali
Kimachi_Asporito
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,126 Elo+
Solo
Merlin
Merlin
ShadowNinjaFL
Merlin
Level 26
God Stats
1W - 6L
1,443 SR
Queue Stats
4W - 13L
1,240 Elo+
Solo
Set
Set
SpastiKxxSTL
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,303 Elo+
Solo
Vamana
Vamana
typarv
Vamana
Level 11
God Stats
89W - 71L
1,409 SR
Queue Stats
156W - 155L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 4 / 5
14,926
515
17,071
21,919
11,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
ILLUMINATI_TH
Xing Tian
20
5 / 0 / 9
14,818
511
9,628
22,203
33,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Sahjd
Sun Wukong
20
8 / 3 / 7
14,675
506
16,368
19,884
15,733
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
josepr2015
Mercury
20
5 / 4 / 5
15,518
535
8,860
22,723
15,793
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chiron
20
11 / 3 / 10
15,961
550
25,238
18,834
8,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DrHunt3r54
Arachne
14
4 / 15 / 0
10,474
361
6,631
26,157
9,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

5
0 / 1 / 1
7,673
265
157
1,426
280
20
3 / 6 / 2
13,692
472
12,732
12,205
5,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 12 / 1
11,541
398
11,782
22,341
11,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
typarv
Vamana
17
4 / 10 / 4
12,605
435
16,104
37,742
31,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
21
43
Kills
13
14
Deaths
44
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
4
5
4.13
L
Arachne
DrHunt3r54
Arachne
4
15
0
0.27
W
Xing Tian
ILLUMINATI_TH
Xing Tian
5
0
9
9.5
L
0
1
1
0.5
W
Sun Wukong
Sahjd
Sun Wukong
8
3
7
3.83
L
3
6
2
0.67
L
2
12
1
0.21
W
Mercury
josepr2015
Mercury
5
4
5
1.88
W
Chiron
11
3
10
5.33
L
Vamana
typarv
Vamana
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,165
Damage
47,406
105,563
Taken
99,871
85,091
Mitigated
58,433
37,293
Healing
17,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
17,071
3,500
0
4,373
21,919
11,382
602
4,447
17,472
0
81,758
L
Arachne
DrHunt3r54
Arachne
6,631
4,738
0
1,793
26,157
9,900
816
3,119
22,988
0
43,048
W
Xing Tian
ILLUMINATI_TH
Xing Tian
9,628
678
0
4,256
22,203
33,583
928
3,340
18,863
53,379
0
L
157
0
0
5
1,426
280
0
0
1,401
0
790
W
Sun Wukong
Sahjd
Sun Wukong
16,368
3,306
1,310
4,269
19,884
15,733
1,259
1,702
18,182
0
73,792
L
12,732
237
102
1,541
12,205
5,698
522
120
12,060
87,627
0
L
11,782
4,551
0
2,929
22,341
11,038
515
3,130
19,086
0
69,511
W
Mercury
josepr2015
Mercury
8,860
6,207
0
10,733
22,723
15,793
1,903
2,748
19,975
0
138,522
W
Chiron
25,238
12,527
1,267
11,085
18,834
8,600
9,790
1,895
16,939
0
131,316
L
Vamana
typarv
Vamana
16,104
7,958
0
10,984
37,742
31,517
170
3,259
33,958
0
54,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,898
Gold Earned
55,985
601
Minions Killed
381
0
Camps Cleared
0
2,743,326
Distance Traveled
1,926,392
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,926
515
93
3
0
587,262
1
L
Arachne
10,474
361
43
1
0
486,956
3
W
Xing Tian
14,818
511
73
3
0
532,189
3
L
Kali
7,673
265
0
0
0
72,287
3
W
Sun Wukong
14,675
506
117
4
0
515,154
0
L
Merlin
13,692
472
163
6
0
402,539
1
L
Set
11,541
398
114
4
0
482,243
4
W
Mercury
15,518
535
137
5
0
543,928
0
W
Chiron
15,961
550
181
6
0
564,793
1
L
Vamana
12,605
435
61
2
0
482,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role