Player Matchup

Ymir
Ymir
JimenyCrickett
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,015 Elo+
Party 1
Izanami
Izanami
Kahtukyp
Izanami
Level 17
God Stats
33W - 26L
1,481 SR
Queue Stats
108W - 107L
1,382 Elo+
Solo
Olorun
Olorun
Kingsmen1010
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 4
Jormungandr
Jormungandr
Yönujellus
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,113 Elo+
Party 1
Kali
Kali
joelyLegend
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,050 Elo+
Party 4
Team Averages
Level 8
1,496 SR
1,162 Elo+

VS

Team Averages
Level 13
1,482 SR
1,352 Elo+
Geb
Geb
IgPrdaL
Geb
Level 46
God Stats
9W - 7L
1,554 SR
Queue Stats
19W - 29L
1,469 Elo+
Party 2
Nemesis
Nemesis
Introvercy
Nemesis
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,084 Elo+
Party 3
Yemoja
Yemoja
MahraViida
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,733 Elo+
Party 2
Izanami
Izanami
Tytania0
Izanami
Level 6
God Stats
6W - 3L
1,500 SR
Queue Stats
214W - 232L
1,248 Elo+
Solo
Bellona
Bellona
caligyula
Bellona
Level 9
God Stats
2W - 4L
1,356 SR
Queue Stats
2W - 6L
1,228 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 13 / 5
11,748
1,068
12,936
24,575
21,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Kahtukyp
Izanami
17
7 / 5 / 3
12,656
1,151
21,284
16,055
6,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
17
0 / 11 / 7
10,019
911
4,092
15,457
6,611
Jormungandr
Yönujellus
Jormungandr
18
2 / 7 / 7
11,205
1,019
10,482
20,877
22,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
0 / 13 / 7
10,169
924
7,068
26,050
11,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
19
4 / 0 / 31
12,757
1,160
8,901
11,287
12,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Introvercy
Nemesis
20
22 / 4 / 19
14,787
1,344
32,908
18,344
10,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
MahraViida
Yemoja
19
2 / 1 / 32
12,583
1,144
7,400
5,706
6,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Tytania0
Izanami
20
9 / 2 / 31
12,615
1,147
26,014
12,782
5,584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
caligyula
Bellona
19
12 / 5 / 25
12,208
1,110
19,650
15,244
14,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
187
12
Kills
49
49
Deaths
12
29
Assists
138
Player
Kills
Deaths
Assists
KDA
W
Geb
4
0
31
19.5
W
Nemesis
Introvercy
Nemesis
22
4
19
7.88
L
3
13
5
0.42
L
Izanami
Kahtukyp
Izanami
7
5
3
1.7
L
Olorun
0
11
7
0.32
W
Yemoja
MahraViida
Yemoja
2
1
32
18
W
Izanami
Tytania0
Izanami
9
2
31
12.25
L
Jormungandr
Yönujellus
Jormungandr
2
7
7
0.79
W
Bellona
caligyula
Bellona
12
5
25
4.9
L
0
13
7
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,862
Damage
94,873
103,014
Taken
63,363
68,459
Mitigated
49,806
7,727
Healing
18,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
8,901
899
0
3,582
11,287
12,613
0
5,616
5,573
23,202
0
W
Nemesis
Introvercy
Nemesis
32,908
19,358
0
6,118
18,344
10,560
0
7,693
10,451
0
53,436
L
12,936
2,846
0
444
24,575
21,788
0
5,163
19,412
28,404
0
L
Izanami
Kahtukyp
Izanami
21,284
16,820
0
2,609
16,055
6,469
0
1,554
14,501
0
55,770
L
Olorun
4,092
2,425
356
415
15,457
6,611
0
2,157
13,300
13,493
0
W
Yemoja
MahraViida
Yemoja
7,400
2,379
4,340
1,067
5,706
6,562
0
2,935
2,721
21,990
0
W
Izanami
Tytania0
Izanami
26,014
17,187
0
2,661
12,782
5,584
0
5,303
7,454
277
49,309
L
Jormungandr
Yönujellus
Jormungandr
10,482
3,591
0
400
20,877
22,433
0
2,738
18,139
40,739
0
W
Bellona
caligyula
Bellona
19,650
10,621
0
550
15,244
14,487
0
5,441
9,654
0
29,945
L
7,068
3,174
0
3,503
26,050
11,158
0
4,934
21,116
0
18,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,797
Gold Earned
64,950
205
Minions Killed
194
9
Camps Cleared
1
807,472
Distance Traveled
938,930
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,757
1,160
30
3
1
225,346
0
W
Nemesis
14,787
1,344
61
6
0
205,005
0
L
Ymir
11,748
1,068
32
3
1
164,346
0
L
Izanami
12,656
1,151
83
8
4
192,877
1
L
Olorun
10,019
911
15
1
1
108,011
1
W
Yemoja
12,583
1,144
30
3
0
163,519
2
W
Izanami
12,615
1,147
51
5
0
159,939
0
L
Jormungandr
11,205
1,019
64
6
1
159,347
0
W
Bellona
12,208
1,110
22
2
0
185,121
0
L
Kali
10,169
924
11
1
2
182,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role