Player Matchup

Cthulhu
Cthulhu
Autany
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,149 Elo+
Party 2
Izanami
Izanami
Cypher76___
Izanami
Level 29
God Stats
37W - 30L
1,548 SR
Queue Stats
90W - 88L
1,481 Elo+
Party 1
He Bo
He Bo
Lilbonestock
He Bo
Level 29
God Stats
3W - 1L
1,473 SR
Queue Stats
82W - 77L
1,470 Elo+
Party 1
Kukulkan
Kukulkan
Veraphium
Kukulkan
Level 4
God Stats
2W - 3L
1,139 SR
Queue Stats
5W - 7L
1,149 Elo+
Party 2
Cerberus
Cerberus
knhk
Cerberus
Level 17
God Stats
7W - 1L
1,500 SR
Queue Stats
12W - 3L
1,601 Elo+
Solo
Team Averages
Level 17
1,432 SR
1,370 Elo+

VS

Team Averages
Level 6
1,500 SR
1,414 Elo+
Odin
Odin
ACMELEGEND
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,391 Elo+
Solo
Ra
Ra
Aamp
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 3
Ares
Ares
RocketSpaceGod
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Nemesis
Nemesis
Tre777
Nemesis
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
lorenbenja1252
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Autany
Cthulhu
16
1 / 4 / 17
9,350
935
7,571
9,640
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Cypher76___
Izanami
16
5 / 1 / 15
10,571
1,057
11,694
5,410
2,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
18 / 1 / 7
12,904
1,290
22,471
10,712
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Veraphium
Kukulkan
16
3 / 0 / 14
10,249
1,025
15,265
6,406
2,782
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
knhk
Cerberus
17
2 / 3 / 19
10,757
1,076
12,554
12,234
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

372

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 2
9,929
993
12,774
25,141
20,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ra
Aamp
Ra
14
2 / 10 / 4
9,420
942
13,704
16,600
5,444
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 8 / 4
9,676
968
8,992
26,600
20,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Tre777
Nemesis
12
0 / 0 / 1
7,739
774
0
0
0
13
0 / 4 / 1
7,930
793
1,185
4,236
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
29
Kills
9
9
Deaths
29
72
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
L
Ra
Aamp
Ra
2
10
4
0.4
W
Cthulhu
Autany
Cthulhu
1
4
17
2.38
W
Izanami
Cypher76___
Izanami
5
1
15
12.5
W
18
1
7
21.5
L
3
8
4
0.63
L
Nemesis
Tre777
Nemesis
0
0
1
0.5
W
Kukulkan
Veraphium
Kukulkan
3
0
14
10
W
Cerberus
knhk
Cerberus
2
3
19
3.83
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,555
Damage
36,655
44,402
Taken
72,577
29,461
Mitigated
47,954
8,412
Healing
2,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,774
4,704
0
516
25,141
20,418
0
19,587
5,242
0
24,894
L
Ra
Aamp
Ra
13,704
1,422
718
924
16,600
5,444
0
13,845
2,483
26,830
0
W
Cthulhu
Autany
Cthulhu
7,571
879
0
370
9,640
8,798
0
5,760
3,785
13,239
0
W
Izanami
Cypher76___
Izanami
11,694
10,430
0
1,130
5,410
2,284
0
3,405
1,930
0
23,989
W
22,471
2,961
507
3,746
10,712
4,116
0
4,600
5,937
49,097
0
L
8,992
1,779
0
42
26,600
20,687
0
20,127
6,102
14,160
0
L
Nemesis
Tre777
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
Veraphium
Kukulkan
15,265
3,762
0
0
6,406
2,782
0
2,965
3,416
29,868
0
W
Cerberus
knhk
Cerberus
12,554
1,734
0
2,659
12,234
11,481
0
5,966
6,018
29,967
0
L
1,185
957
0
333
4,236
1,405
0
3,227
889
0
2,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,831
Gold Earned
44,694
220
Minions Killed
69
6
Camps Cleared
3
861,891
Distance Traveled
476,721
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,929
993
20
2
2
165,413
1
L
Ra
9,420
942
39
4
0
121,074
0
W
Cthulhu
9,350
935
4
0
1
155,093
3
W
Izanami
10,571
1,057
35
4
4
183,334
0
W
He Bo
12,904
1,290
71
7
0
183,846
0
L
Ares
9,676
968
9
1
1
135,694
0
L
Nemesis
7,739
774
0
0
0
0
0
W
Kukulkan
10,249
1,025
46
5
0
170,442
2
W
Cerberus
10,757
1,076
64
6
1
169,176
2
L
Izanami
7,930
793
1
0
0
54,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role