Player Matchup

Nemesis
Nemesis
dorkeloffwins
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
farokjancsi
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,504 Elo+
Party 1
Ra
Ra
hestajoe
Ra
Level 5
God Stats
1W - 2L
1,492 SR
Queue Stats
4W - 7L
1,504 Elo+
Party 1
Merlin
Merlin
kisadam220
Merlin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,567 Elo+
Party 1
Thor
Thor
mcqrhatatlan
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 9
1,498 SR
1,515 Elo+

VS

Team Averages
Level 18
1,664 SR
1,519 Elo+
Fafnir
Fafnir
Jedbawnik
Fafnir
Level 7
God Stats
1W - 0L
1,738 SR
Queue Stats
3W - 3L
1,481 Elo+
Party 2
Kali
Kali
Kaedeggle
Kali
Level 25
God Stats
6W - 1L
1,865 SR
Queue Stats
67W - 64L
1,530 Elo+
Solo
Kukulkan
Kukulkan
Mihailomelo2k
Kukulkan
Level 26
God Stats
8W - 4L
1,518 SR
Queue Stats
112W - 102L
1,523 Elo+
Solo
Neith
Neith
Stiler1337
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,481 Elo+
Party 2
Osiris
Osiris
TinglingBits
Osiris
Level 17
God Stats
7W - 2L
1,698 SR
Queue Stats
43W - 46L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
2 / 6 / 5
7,541
471
6,337
13,513
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
12
1 / 9 / 8
7,348
459
7,830
14,213
6,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 7 / 3
8,247
515
7,411
10,426
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Merlin
kisadam220
Merlin
12
5 / 6 / 3
7,916
495
10,580
8,384
2,788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 10 / 3
7,706
482
4,340
11,708
3,632
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Jedbawnik
Fafnir
13
4 / 2 / 12
8,973
561
3,124
12,483
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
14
8 / 4 / 15
10,098
631
12,252
13,834
5,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
Mihailomelo2k
Kukulkan
15
12 / 4 / 5
10,018
626
13,071
9,132
2,833
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
16
9 / 4 / 7
10,066
629
13,120
14,251
4,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
15
5 / 1 / 13
9,859
616
5,590
14,656
9,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
90
14
Kills
38
38
Deaths
15
22
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Jedbawnik
Fafnir
4
2
12
5
W
Kali
8
4
15
3.88
W
Kukulkan
Mihailomelo2k
Kukulkan
12
4
5
3.63
W
Neith
9
4
7
3.13
W
Osiris
5
1
13
11.5
L
Nemesis
2
6
5
0.75
L
Anubis
1
9
8
0.56
L
3
7
3
0.64
L
Merlin
kisadam220
Merlin
5
6
3
1.08
L
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,498
Damage
47,157
58,244
Taken
64,356
21,074
Mitigated
35,115
10,399
Healing
22,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Jedbawnik
Fafnir
3,124
721
0
1,708
12,483
12,490
652
6,172
6,311
11,068
0
W
Kali
12,252
8,274
0
4,482
13,834
5,872
1,424
5,977
7,857
0
51,689
W
Kukulkan
Mihailomelo2k
Kukulkan
13,071
2,592
0
1,164
9,132
2,833
2,100
3,903
5,229
56,024
0
W
Neith
13,120
6,372
0
6,857
14,251
4,720
543
5,458
8,793
0
77,254
W
Osiris
5,590
2,747
0
8,586
14,656
9,200
3,575
4,311
10,345
88
51,437
L
Nemesis
6,337
3,115
0
1,418
13,513
4,678
0
2,734
10,779
0
37,278
L
Anubis
7,830
284
0
4,019
14,213
6,242
0
5,258
8,955
32,233
0
L
7,411
912
1,159
2,286
10,426
3,734
294
2,374
7,745
40,395
0
L
Merlin
kisadam220
Merlin
10,580
1,065
446
1,071
8,384
2,788
262
2,403
5,981
29,694
0
L
4,340
1,693
0
0
11,708
3,632
0
3,426
8,282
0
17,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,758
Gold Earned
49,014
267
Minions Killed
430
0
Camps Cleared
0
1,231,029
Distance Traveled
1,439,078
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,973
561
17
1
0
303,388
2
W
Kali
10,098
631
72
5
0
302,088
0
W
Kukulkan
10,018
626
95
6
0
275,203
4
W
Neith
10,066
629
132
8
0
271,363
3
W
Osiris
9,859
616
114
7
0
287,036
2
L
Nemesis
7,541
471
57
4
0
246,754
2
L
Anubis
7,348
459
56
4
0
240,626
3
L
Ra
8,247
515
79
5
0
236,937
1
L
Merlin
7,916
495
44
3
0
257,166
1
L
Thor
7,706
482
31
2
0
249,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role