Player Matchup

Da Ji
Da Ji
Gregoskelis
Da Ji
Level 15
God Stats
0W - 2L
1,232 SR
Queue Stats
16W - 23L
1,289 Elo+
Party 1
Izanami
Izanami
Hagymalac
Izanami
Level 14
God Stats
5W - 7L
1,449 SR
Queue Stats
14W - 19L
1,301 Elo+
Party 1
Ares
Ares
Nase3m
Ares
Level 15
God Stats
3W - 5L
1,352 SR
Queue Stats
15W - 22L
1,285 Elo+
Party 1
Hades
Hades
Qreeves_hun
Hades
Level 18
God Stats
19W - 27L
1,370 SR
Queue Stats
20W - 33L
1,254 Elo+
Party 1
Jormungandr
Jormungandr
SoulHuntsman
Jormungandr
Level 27
God Stats
18W - 13L
1,280 SR
Queue Stats
116W - 101L
1,511 Elo+
Solo
Team Averages
Level 18
1,337 SR
1,328 Elo+

VS

Team Averages
Level 15
1,511 SR
1,412 Elo+
Arachne
Arachne
Danogo
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 50L
1,409 Elo+
Solo
Sol
Sol
Ko0y31
Sol
Level 29
God Stats
4W - 3L
1,532 SR
Queue Stats
37W - 36L
1,278 Elo+
Solo
Cthulhu
Cthulhu
M4ttHew
Cthulhu
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
MiroslavKalousek
Guan Yu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2
Cupid
Cupid
Veevoh
Cupid
Level 15
God Stats
6W - 9L
1,525 SR
Queue Stats
11W - 19L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 6
7,118
395
9,896
13,751
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Hagymalac
Izanami
12
3 / 4 / 6
7,736
430
7,207
10,813
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Nase3m
Ares
10
1 / 8 / 5
6,604
367
7,341
15,824
9,523
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 7 / 3
7,627
424
8,891
12,221
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
SoulHuntsman
Jormungandr
12
2 / 2 / 4
7,571
421
10,872
12,622
9,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Danogo
Arachne
14
7 / 3 / 5
9,369
521
9,473
14,511
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
Ko0y31
Sol
13
4 / 3 / 11
8,967
498
13,378
11,531
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
M4ttHew
Cthulhu
13
9 / 0 / 14
9,955
553
16,179
12,401
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 1 / 7
9,045
503
4,070
13,504
11,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
Veevoh
Cupid
15
4 / 3 / 8
9,670
537
7,627
11,384
4,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
10
Kills
28
28
Deaths
10
24
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Arachne
Danogo
Arachne
7
3
5
3.17
L
2
7
6
0.71
L
Izanami
Hagymalac
Izanami
3
4
6
1.5
W
Sol
Ko0y31
Sol
4
3
11
3.17
W
Cthulhu
M4ttHew
Cthulhu
9
0
14
16
W
4
1
7
7.5
L
Ares
Nase3m
Ares
1
8
5
0.44
L
2
7
3
0.5
L
Jormungandr
SoulHuntsman
Jormungandr
2
2
4
2
W
Cupid
Veevoh
Cupid
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,207
Damage
50,727
65,231
Taken
63,331
34,795
Mitigated
35,090
11,651
Healing
20,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Danogo
Arachne
9,473
7,185
0
5,271
14,511
5,534
640
5,839
8,497
0
45,406
L
9,896
2,581
0
1,604
13,751
5,163
141
5,996
7,730
0
26,425
L
Izanami
Hagymalac
Izanami
7,207
4,770
0
2,071
10,813
4,102
403
4,859
5,904
0
27,754
W
Sol
Ko0y31
Sol
13,378
5,230
0
4,977
11,531
3,799
1,760
4,883
6,598
42,802
0
W
Cthulhu
M4ttHew
Cthulhu
16,179
770
940
1,128
12,401
9,820
664
4,315
7,891
37,741
0
W
4,070
631
806
2,035
13,504
11,911
624
7,162
5,992
0
28,494
L
Ares
Nase3m
Ares
7,341
813
0
530
15,824
9,523
141
8,613
7,161
21,029
0
L
8,891
104
458
2,417
12,221
6,890
737
6,025
6,121
32,231
0
L
Jormungandr
SoulHuntsman
Jormungandr
10,872
1,489
0
4,571
12,622
9,117
701
4,064
8,352
45,824
0
W
Cupid
Veevoh
Cupid
7,627
3,242
289
5,032
11,384
4,026
4,217
4,085
7,249
0
56,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,656
Gold Earned
47,006
249
Minions Killed
349
0
Camps Cleared
0
1,649,867
Distance Traveled
1,622,531
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,369
521
78
4
0
324,736
0
L
Da Ji
7,118
395
35
2
0
357,829
0
L
Izanami
7,736
430
58
3
0
299,425
0
W
Sol
8,967
498
67
4
0
310,116
2
W
Cthulhu
9,955
553
35
2
0
369,617
6
W
Guan Yu
9,045
503
59
3
0
351,174
0
L
Ares
6,604
367
23
1
0
342,920
0
L
Hades
7,627
424
65
4
0
312,165
0
L
Jormungandr
7,571
421
68
4
0
337,528
2
W
Cupid
9,670
537
110
6
0
266,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role