Player Matchup

Nemesis
Nemesis
DS xYutatu16
Nemesis
Level 22
God Stats
1W - 2L
1,665 SR
Queue Stats
496W - 584L
1,364 Elo+
Party 1
Chang'e
Chang'e
HeyItsKat
Chang'e
Level 42
God Stats
13W - 12L
1,564 SR
Queue Stats
50W - 60L
1,383 Elo+
Solo
Thor
Thor
LosCernicalos69
Thor
Level 63
God Stats
1W - 10L
1,140 SR
Queue Stats
482W - 500L
1,364 Elo+
Party 3
Hades
Hades
Quiquedebao
Hades
Level 37
God Stats
4W - 8L
1,411 SR
Queue Stats
196W - 184L
1,452 Elo+
Party 3
Loki
Loki
Tio ACE
Loki
Level 41
God Stats
7W - 8L
1,530 SR
Queue Stats
249W - 318L
1,327 Elo+
Party 1
Team Averages
Level 41
1,462 SR
1,378 Elo+

VS

Team Averages
Level 46
1,521 SR
1,405 Elo+
Kukulkan
Kukulkan
NasLogic
Kukulkan
Level 44
God Stats
18W - 20L
1,402 SR
Queue Stats
401W - 385L
1,452 Elo+
Solo
Awilix
Awilix
Qyels
Awilix
Level 39
God Stats
32W - 24L
1,703 SR
Queue Stats
558W - 616L
1,369 Elo+
Party 2
Ymir
Ymir
TheAbuser38
Ymir
Level 58
God Stats
73W - 47L
1,544 SR
Queue Stats
247W - 235L
1,373 Elo+
Party 4
Medusa
Medusa
TpS-KillSwitch
Medusa
Level 27
God Stats
30W - 25L
1,503 SR
Queue Stats
67W - 54L
1,412 Elo+
Party 4
Amaterasu
Amaterasu
fαblε
Amaterasu
Level 62
God Stats
22W - 29L
1,455 SR
Queue Stats
422W - 479L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DS xYutatu16
Nemesis
9
1 / 6 / 4
6,040
465
2,178
7,682
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
HeyItsKat
Chang'e
11
0 / 6 / 1
6,261
482
4,466
8,759
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 3 / 1
7,235
557
3,819
7,288
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 1
6,844
526
5,965
8,373
3,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Tio ACE
Loki
11
6 / 4 / 1
7,468
574
5,145
8,938
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NasLogic
Kukulkan
13
4 / 4 / 2
7,618
586
4,698
5,982
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Qyels
Awilix
10
2 / 2 / 5
6,413
493
5,628
6,308
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
8 / 1 / 5
7,645
588
4,384
8,045
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
4 / 4 / 5
7,051
542
5,307
6,621
1,590
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
fαblε
Amaterasu
13
1 / 1 / 0
7,055
543
4,136
9,337
7,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
11
Kills
19
20
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DS xYutatu16
Nemesis
1
6
4
0.5
L
Chang'e
HeyItsKat
Chang'e
0
6
1
0.08
L
4
3
1
1.5
W
Kukulkan
NasLogic
Kukulkan
4
4
2
1.25
L
0
1
1
0.5
W
Awilix
Qyels
Awilix
2
2
5
2.25
W
8
1
5
10.5
L
Loki
Tio ACE
Loki
6
4
1
1.63
W
4
4
5
1.63
W
Amaterasu
fαblε
Amaterasu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,573
Damage
24,153
41,040
Taken
36,293
15,093
Mitigated
19,633
11,970
Healing
6,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DS xYutatu16
Nemesis
2,178
374
0
505
7,682
3,669
0
1,308
6,374
0
11,093
L
Chang'e
HeyItsKat
Chang'e
4,466
985
74
2,731
8,759
2,817
926
4,878
3,881
29,556
0
L
3,819
787
0
2,344
7,288
2,519
0
1,266
6,022
0
34,525
W
Kukulkan
NasLogic
Kukulkan
4,698
643
111
773
5,982
1,967
826
2,706
3,066
44,989
0
L
5,965
586
101
4,574
8,373
3,513
54
0
8,373
38,241
0
W
Awilix
Qyels
Awilix
5,628
2,854
0
929
6,308
3,101
388
1,542
4,662
0
25,574
W
4,384
1,313
0
305
8,045
5,966
0
488
7,477
17,595
0
L
Loki
Tio ACE
Loki
5,145
1,417
0
1,641
8,938
2,575
0
1,630
7,308
0
33,048
W
5,307
2,196
171
1,306
6,621
1,590
466
0
6,621
0
23,093
W
Amaterasu
fαblε
Amaterasu
4,136
1,758
0
3,333
9,337
7,009
798
5,301
4,036
0
37,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
35,782
285
Minions Killed
273
0
Camps Cleared
0
1,229,411
Distance Traveled
1,264,167
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,040
465
19
1
0
259,905
1
L
Chang'e
6,261
482
61
5
0
228,330
2
L
Thor
7,235
557
69
5
0
254,966
1
W
Kukulkan
7,618
586
87
7
0
225,721
3
L
Hades
6,844
526
84
6
0
217,567
0
W
Awilix
6,413
493
43
3
0
287,541
1
W
Ymir
7,645
588
28
2
0
278,994
0
L
Loki
7,468
574
52
4
0
268,643
0
W
Medusa
7,051
542
37
3
0
216,063
4
W
Amaterasu
7,055
543
78
6
0
255,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role