Player Matchup

Ra
Ra
Frivolouscat
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
SephGR
Ares
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,475 Elo+
Party 1
Fenrir
Fenrir
SephGR
Fenrir
Level 14
God Stats
0W - 3L
1,222 SR
Queue Stats
10W - 10L
1,475 Elo+
Party 1
Team Averages
Level 42
1,407 SR
1,483 Elo+

VS

Team Averages
Level 52
1,517 SR
1,533 Elo+
Bacchus
Bacchus
Carrymeplz11
Bacchus
Level 64
God Stats
7W - 4L
1,872 SR
Queue Stats
40W - 27L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Jonovg
Sun Wukong
Level 63
God Stats
1W - 3L
1,156 SR
Queue Stats
81W - 71L
1,517 Elo+
Party 2
Ganesha
Ganesha
LargeLuke
Ganesha
Level 28
God Stats
3W - 5L
1,524 SR
Queue Stats
59W - 50L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 4
10,913
606
9,944
13,742
7,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
SephGR
Ares
14
3 / 7 / 3
11,337
630
19,122
21,054
22,347
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SephGR
Fenrir
14
3 / 11 / 2
11,075
615
6,502
19,965
8,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carrymeplz11
Bacchus
18
15 / 2 / 9
14,255
792
19,916
16,449
10,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Jonovg
Sun Wukong
17
12 / 4 / 13
13,953
775
19,660
21,793
22,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ganesha
LargeLuke
Ganesha
16
0 / 1 / 20
12,909
717
6,504
12,334
15,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
27
27
Deaths
7
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Carrymeplz11
Bacchus
15
2
9
9.75
L
1
9
4
0.33
W
Sun Wukong
Jonovg
Sun Wukong
12
4
13
4.63
W
Ganesha
LargeLuke
Ganesha
0
1
20
10
L
Ares
SephGR
Ares
3
7
3
0.64
L
Fenrir
SephGR
Fenrir
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,568
Damage
46,080
54,761
Taken
50,576
37,857
Mitigated
48,778
8,315
Healing
6,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Carrymeplz11
Bacchus
19,916
3,418
0
1,494
16,449
10,436
783
10,972
5,477
68,433
0
L
9,944
1,383
1,970
2,014
13,742
7,192
48
7,114
6,391
38,894
0
W
Sun Wukong
Jonovg
Sun Wukong
19,660
4,805
0
2,433
21,793
22,747
524
9,645
12,148
0
65,684
W
Ganesha
LargeLuke
Ganesha
6,504
828
453
2,228
12,334
15,595
783
8,461
3,873
40,696
0
L
Ares
SephGR
Ares
19,122
1,128
0
0
21,054
22,347
148
9,907
10,693
43,348
0
L
Fenrir
SephGR
Fenrir
6,502
2,869
0
4,331
19,965
8,318
842
9,542
10,246
0
42,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,325
Gold Earned
41,117
142
Minions Killed
193
0
Camps Cleared
0
808,107
Distance Traveled
1,084,211
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,255
792
112
6
0
370,961
2
L
Ra
10,913
606
39
2
0
274,757
1
W
Sun Wukong
13,953
775
73
4
0
367,666
1
W
Ganesha
12,909
717
8
0
0
345,584
0
L
Ares
11,337
630
42
2
0
270,931
1
L
Fenrir
11,075
615
61
3
0
262,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role