Player Matchup

Cthulhu
Cthulhu
GodkingJoe
Cthulhu
Level 44
God Stats
4W - 0L
1,856 SR
Queue Stats
19W - 18L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
Its Gh st
Heimdallr
Level 63
God Stats
7W - 5L
1,401 SR
Queue Stats
208W - 170L
1,634 Elo+
Party 1
Scylla
Scylla
SnappiestJam20
Scylla
Level 108
God Stats
27W - 13L
1,855 SR
Queue Stats
402W - 332L
1,676 Elo+
Party 1
Bastet
Bastet
TheePopkern II
Bastet
Level 122
God Stats
11W - 3L
1,843 SR
Queue Stats
30W - 28L
1,622 Elo+
Party 1
Tiamat
Tiamat
magentoligts
Tiamat
Level 141
God Stats
4W - 4L
1,316 SR
Queue Stats
422W - 469L
1,596 Elo+
Party 1
Team Averages
Level 96
1,654 SR
1,604 Elo+

VS

Team Averages
Level 76
1,538 SR
1,478 Elo+
Khepri
Khepri
Apollo123qaz
Khepri
Level 6
God Stats
4W - 2L
1,913 SR
Queue Stats
5W - 3L
1,595 Elo+
Party 2
He Bo
He Bo
Lunar Nebulaz
He Bo
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 145L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
Lunar Tidez
Danzaburou
Level 128
God Stats
3W - 4L
1,411 SR
Queue Stats
42W - 43L
1,500 Elo+
Party 2
Kali
Kali
Maddhatter66
Kali
Level 47
God Stats
1W - 6L
1,503 SR
Queue Stats
318W - 345L
1,372 Elo+
Solo
Achilles
Achilles
NJ FarIowa327
Achilles
Level 49
God Stats
39W - 44L
1,361 SR
Queue Stats
117W - 145L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GodkingJoe
Cthulhu
13
0 / 3 / 7
8,082
449
3,618
9,054
5,609
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
Its Gh st
Heimdallr
16
6 / 4 / 5
10,210
567
11,835
13,037
5,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 2 / 4
10,730
596
11,734
8,015
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
6 / 3 / 5
9,920
551
9,115
13,550
5,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
17
4 / 3 / 3
10,576
588
10,147
10,424
13,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 2 / 5
8,181
455
4,043
10,299
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
8 / 7 / 2
10,074
560
8,427
11,411
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Lunar Tidez
Danzaburou
13
3 / 4 / 4
8,254
459
8,222
12,792
5,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 6
7,711
428
3,505
15,918
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Achilles
NJ FarIowa327
Achilles
14
2 / 3 / 3
8,147
453
6,571
12,176
6,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
22
Kills
15
15
Deaths
22
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Khepri
1
2
5
1.75
W
Cthulhu
GodkingJoe
Cthulhu
0
3
7
1.17
W
Heimdallr
Its Gh st
Heimdallr
6
4
5
2.13
L
8
7
2
1.29
L
Danzaburou
Lunar Tidez
Danzaburou
3
4
4
1.25
L
1
6
6
0.67
L
Achilles
NJ FarIowa327
Achilles
2
3
3
1.17
W
6
2
4
4
W
6
3
5
2.83
W
Tiamat
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,449
Damage
30,768
54,080
Taken
62,596
32,044
Mitigated
29,412
14,382
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,043
566
0
1,108
10,299
8,137
420
4,197
5,946
15,906
0
W
Cthulhu
GodkingJoe
Cthulhu
3,618
402
0
121
9,054
5,609
293
1,278
7,726
23,989
0
W
Heimdallr
Its Gh st
Heimdallr
11,835
4,261
0
720
13,037
5,169
1,256
2,728
10,284
0
69,141
L
8,427
34
0
1,865
11,411
3,807
0
4,966
6,193
60,397
0
L
Danzaburou
Lunar Tidez
Danzaburou
8,222
3,583
0
4,786
12,792
5,497
686
2,310
10,450
0
52,353
L
3,505
1,134
0
6,881
15,918
5,474
0
6,046
9,611
0
32,167
L
Achilles
NJ FarIowa327
Achilles
6,571
1,279
0
2,722
12,176
6,497
0
6,867
4,897
0
35,752
W
11,734
1,080
317
3,142
8,015
3,051
921
3,058
4,907
74,323
0
W
9,115
2,329
222
5,544
13,550
5,178
470
3,555
9,995
0
60,045
W
Tiamat
10,147
1,425
0
4,316
10,424
13,037
1,261
1,851
8,218
66,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,518
Gold Earned
42,367
536
Minions Killed
412
0
Camps Cleared
0
1,662,617
Distance Traveled
1,687,862
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,181
455
21
1
0
323,429
0
W
Cthulhu
8,082
449
45
3
0
334,918
1
W
Heimdallr
10,210
567
126
7
0
314,971
4
L
He Bo
10,074
560
126
7
0
327,267
3
L
Danzaburou
8,254
459
98
5
0
343,478
0
L
Kali
7,711
428
77
4
0
348,188
2
L
Achilles
8,147
453
90
5
0
345,500
2
W
Scylla
10,730
596
122
7
0
336,800
3
W
Bastet
9,920
551
93
5
0
354,843
1
W
Tiamat
10,576
588
150
8
0
321,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role