Player Matchup

Cerberus
Cerberus
D34th_3zzy
Cerberus
Level 29
God Stats
30W - 35L
1,574 SR
Queue Stats
98W - 124L
1,492 Elo+
Party 2
Fenrir
Fenrir
K2K_POW3R
Fenrir
Level 23
God Stats
28W - 33L
1,447 SR
Queue Stats
72W - 104L
1,405 Elo+
Party 2
Susano
Susano
Skyz Energix2k
Susano
Level 14
God Stats
3W - 4L
1,292 SR
Queue Stats
24W - 28L
1,252 Elo+
Party 1
Achilles
Achilles
bicosse
Achilles
Level 8
God Stats
7W - 8L
1,458 SR
Queue Stats
109W - 94L
1,247 Elo+
Party 1
Vulcan
Vulcan
sachadu3836
Vulcan
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 22L
1,583 Elo+
Solo
Team Averages
Level 19
1,454 SR
1,396 Elo+

VS

Team Averages
Level 19
1,561 SR
1,451 Elo+
Izanami
Izanami
ISMAEL3232VLC
Izanami
Level 7
God Stats
4W - 2L
1,716 SR
Queue Stats
116W - 153L
1,426 Elo+
Party 4
Loki
Loki
Manu60000-_-
Loki
Level 22
God Stats
1W - 0L
1,777 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
Xekow4
Merlin
Level 3
God Stats
2W - 1L
1,777 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
joseluna00
Erlang Shen
Level 17
God Stats
6W - 3L
1,221 SR
Queue Stats
16W - 17L
1,447 Elo+
Party 4
Hel
Hel
pelechano1999
Hel
Level 48
God Stats
9W - 11L
1,311 SR
Queue Stats
13W - 16L
1,380 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D34th_3zzy
Cerberus
15
1 / 8 / 5
10,798
432
10,596
24,738
34,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
K2K_POW3R
Fenrir
17
4 / 6 / 2
11,297
452
10,040
19,821
10,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

14
1 / 5 / 0
9,007
360
6,819
17,210
8,523
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
bicosse
Achilles
16
5 / 11 / 2
10,201
408
10,369
22,326
11,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
18
3 / 4 / 1
10,865
435
12,374
12,185
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
7 / 3 / 8
13,319
533
16,910
16,295
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 3
11,930
477
3,344
13,768
5,244
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Xekow4
Merlin
16
0 / 4 / 2
11,163
447
5,602
11,404
4,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
joseluna00
Erlang Shen
19
13 / 5 / 6
13,730
549
25,231
24,827
14,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
13 / 0 / 2
14,903
596
19,719
16,429
11,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
14
Kills
34
34
Deaths
14
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
D34th_3zzy
Cerberus
1
8
5
0.44
W
Izanami
7
3
8
3.67
L
Fenrir
K2K_POW3R
Fenrir
4
6
2
0.83
W
1
2
3
1.25
L
1
5
0
0.2
W
Merlin
Xekow4
Merlin
0
4
2
0.25
L
Achilles
bicosse
Achilles
5
11
2
0.55
W
Erlang Shen
joseluna00
Erlang Shen
13
5
6
3.2
W
13
0
2
14
L
Vulcan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,198
Damage
70,806
96,280
Taken
82,723
69,597
Mitigated
41,414
11,049
Healing
31,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
D34th_3zzy
Cerberus
10,596
933
0
4,609
24,738
34,844
458
421
24,025
56,314
0
W
Izanami
16,910
14,280
0
6,425
16,295
5,006
2,413
7,681
8,614
0
81,788
L
Fenrir
K2K_POW3R
Fenrir
10,040
1,821
0
4,658
19,821
10,080
248
187
19,359
0
61,045
W
3,344
786
449
1,853
13,768
5,244
3,031
1,872
11,896
0
82,504
L
6,819
2,274
0
1,067
17,210
8,523
0
7,903
9,257
0
50,809
W
Merlin
Xekow4
Merlin
5,602
1,062
322
1,637
11,404
4,952
2,748
2,601
8,803
47,220
0
L
Achilles
bicosse
Achilles
10,369
4,081
99
616
22,326
11,960
0
10,731
11,520
0
50,638
W
Erlang Shen
joseluna00
Erlang Shen
25,231
13,566
0
6,116
24,827
14,403
36
6,726
18,101
0
76,074
W
19,719
1,005
3,279
11,578
16,429
11,809
2,483
4,090
12,339
100,005
0
L
Vulcan
12,374
3,981
0
0
12,185
4,190
0
6,079
5,906
67,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,168
Gold Earned
65,045
460
Minions Killed
613
0
Camps Cleared
0
2,217,323
Distance Traveled
2,365,819
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,798
432
108
4
0
474,277
1
W
Izanami
13,319
533
129
5
0
487,278
1
L
Fenrir
11,297
452
92
4
0
451,952
0
W
Loki
11,930
477
121
5
0
509,724
1
L
Susano
9,007
360
85
3
0
418,763
1
W
Merlin
11,163
447
98
4
0
417,831
0
L
Achilles
10,201
408
61
2
0
432,499
0
W
Erlang Shen
13,730
549
85
3
0
472,153
6
W
Hel
14,903
596
180
7
0
478,833
2
L
Vulcan
10,865
435
114
5
0
439,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role