Player Matchup

Nemesis
Nemesis
Masters
BasePotential
Nemesis
Masters
Level 127
God Stats
9W - 6L
1,782 SR
Queue Stats
393W - 367L
2,645 MMR
Solo
Hou Yi
Hou Yi
Masters
Cha0tik7
Hou Yi
Masters
Level 146
God Stats
25W - 28L
1,631 SR
Queue Stats
568W - 510L
2,529 MMR
Solo
Cerberus
Cerberus
Masters
G A Y M E5275
Cerberus
Masters
Level 49
God Stats
34W - 22L
1,971 SR
Queue Stats
657W - 602L
2,574 MMR
Solo
Tyr
Tyr
Masters
JoeGoldberg
Tyr
Masters
Level 157
God Stats
4W - 3L
1,364 SR
Queue Stats
141W - 105L
2,524 MMR
Solo
Raijin
Raijin
Grandmaster
iCrazyDolphin
Raijin
Grandmaster
Level 160
God Stats
11W - 6L
1,719 SR
Queue Stats
528W - 431L
3,213 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,694 SR
2,697 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 141
1,586 SR
2,698 MMR
Hachiman
Hachiman
Masters
BallisticCrazyy
Hachiman
Masters
Level 124
God Stats
9W - 8L
1,478 SR
Queue Stats
132W - 108L
2,457 MMR
Solo
Ares
Ares
Masters
Empiffrer
Ares
Masters
Level 148
God Stats
1W - 1L
1,317 SR
Queue Stats
108W - 89L
2,637 MMR
Solo
Chaac
Chaac
Diamond I
FireGemss
Chaac
Diamond I
Level 129
God Stats
3W - 0L
1,690 SR
Queue Stats
103W - 47L
2,569 MMR
Solo
Scylla
Scylla
Grandmaster
MGHULK
Scylla
Grandmaster
Level 160
God Stats
61W - 54L
1,758 SR
Queue Stats
434W - 362L
3,266 MMR
Solo
Bastet
Bastet
Diamond I
ogeebz
Bastet
Diamond I
Level 145
God Stats
16W - 7L
1,689 SR
Queue Stats
150W - 123L
2,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
1 / 4 / 2
8,490
447
6,126
12,041
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
Cha0tik7
Hou Yi
16
0 / 2 / 2
9,943
523
5,346
13,164
4,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
G A Y M E5275
Cerberus
14
1 / 4 / 2
8,763
461
6,736
17,785
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
0 / 4 / 0
9,991
526
5,763
15,693
14,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 3 / 2
9,191
484
3,816
7,856
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetApolloChang'eDanzaburouGuan Yu

VS

Bans
Cu ChulainnAnhurUllrCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
3 / 0 / 4
11,417
601
6,661
11,733
4,202
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
15
1 / 1 / 10
10,485
552
8,516
15,233
13,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
FireGemss
Chaac
16
2 / 1 / 7
10,727
565
12,772
16,712
19,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
MGHULK
Scylla
19
6 / 0 / 5
12,199
642
9,489
6,963
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
ogeebz
Bastet
17
5 / 1 / 8
11,181
588
8,598
12,734
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
3
Kills
17
17
Deaths
3
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hachiman
3
0
4
5
L
Nemesis
1
4
2
0.5
L
Hou Yi
Cha0tik7
Hou Yi
0
2
2
0.5
W
Ares
1
1
10
6
W
Chaac
FireGemss
Chaac
2
1
7
5.5
L
Cerberus
G A Y M E5275
Cerberus
1
4
2
0.5
L
0
4
0
0
W
Scylla
MGHULK
Scylla
6
0
5
8.5
L
1
3
2
0.67
W
Bastet
ogeebz
Bastet
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,787
Damage
46,036
66,539
Taken
63,375
41,492
Mitigated
45,421
19,998
Healing
25,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,661
2,717
0
8,100
11,733
4,202
4,388
1,411
10,276
0
99,243
L
Nemesis
6,126
2,232
0
4,374
12,041
5,317
0
2,653
9,137
0
58,958
L
Hou Yi
Cha0tik7
Hou Yi
5,346
3,772
0
4,842
13,164
4,689
0
3,576
9,193
0
75,516
W
Ares
8,516
220
0
3,088
15,233
13,818
511
3,572
11,567
27,199
0
W
Chaac
FireGemss
Chaac
12,772
1,153
0
9,383
16,712
19,981
0
2,107
14,546
8,573
55,080
L
Cerberus
G A Y M E5275
Cerberus
6,736
120
0
3,925
17,785
13,966
0
6,455
10,858
37,362
0
L
5,763
1,304
0
5,315
15,693
14,868
0
4,260
10,996
0
75,645
W
Scylla
MGHULK
Scylla
9,489
1,439
0
3,456
6,963
2,643
1,679
1,227
5,722
110,602
0
L
3,816
383
0
1,542
7,856
2,652
0
3,416
4,120
68,303
0
W
Bastet
ogeebz
Bastet
8,598
3,036
0
1,166
12,734
4,777
735
3,406
9,242
0
69,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,378
Gold Earned
56,009
632
Minions Killed
623
0
Camps Cleared
0
1,777,041
Distance Traveled
1,914,241
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,417
601
145
8
0
358,573
6
L
Nemesis
8,490
447
100
5
0
414,760
2
L
Hou Yi
9,943
523
148
8
0
323,765
3
W
Ares
10,485
552
34
2
0
379,088
2
W
Chaac
10,727
565
129
7
0
382,239
8
L
Cerberus
8,763
461
52
3
0
341,575
7
L
Tyr
9,991
526
160
8
0
366,327
3
W
Scylla
12,199
642
210
11
0
368,294
10
L
Raijin
9,191
484
172
9
0
330,614
3
W
Bastet
11,181
588
105
6
0
426,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role