Player Matchup

Da Ji
Da Ji
ARW_Omega
Da Ji
Level 43
God Stats
3W - 0L
1,753 SR
Queue Stats
17W - 24L
1,292 Elo+
Solo
Cerberus
Cerberus
Dosty 2000
Cerberus
Level 49
God Stats
4W - 1L
1,605 SR
Queue Stats
28W - 44L
1,443 Elo+
Party 2
Anubis
Anubis
GokuPUI
Anubis
Level 43
God Stats
1W - 3L
1,444 SR
Queue Stats
10W - 15L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
JoaquinMur
Cthulhu
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,221 Elo+
Solo
Neith
Neith
Seba_Greiling777
Neith
Level 25
God Stats
1W - 0L
1,535 SR
Queue Stats
1W - 7L
1,038 Elo+
Party 2
Team Averages
Level 40
1,567 SR
1,276 Elo+

VS

Team Averages
Level 44
1,380 SR
1,374 Elo+
Jing Wei
Jing Wei
DAPPER DAM3
Jing Wei
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
163W - 217L
1,264 Elo+
Solo
Skadi
Skadi
Despacitowelfare
Skadi
Level 35
God Stats
3W - 10L
1,345 SR
Queue Stats
18W - 39L
1,338 Elo+
Party 1
Osiris
Osiris
NAGreek03
Osiris
Level 53
God Stats
8W - 12L
1,204 SR
Queue Stats
134W - 153L
1,445 Elo+
Party 1
Kali
Kali
NAmelo043
Kali
Level 49
God Stats
0W - 2L
1,264 SR
Queue Stats
68W - 104L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
mateio62
Cthulhu
Level 44
God Stats
14W - 15L
1,585 SR
Queue Stats
166W - 228L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ARW_Omega
Da Ji
10
2 / 4 / 1
6,174
475
2,903
7,773
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Dosty 2000
Cerberus
14
3 / 1 / 0
8,012
616
7,991
12,218
6,780
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
GokuPUI
Anubis
12
0 / 1 / 3
7,088
545
4,058
3,445
1,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
JoaquinMur
Cthulhu
11
4 / 1 / 0
6,751
519
6,746
7,442
3,077
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 3 / 2
5,767
444
4,985
7,472
2,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DAPPER DAM3
Jing Wei
10
1 / 3 / 0
5,668
436
1,751
4,954
1,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 2
5,508
424
4,963
6,498
2,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
NAGreek03
Osiris
11
3 / 1 / 2
6,595
507
5,699
10,429
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
12
4 / 1 / 1
7,112
547
8,016
10,093
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
mateio62
Cthulhu
10
0 / 2 / 1
6,233
479
2,482
7,165
3,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
9
10
Deaths
9
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
ARW_Omega
Da Ji
2
4
1
0.63
L
Jing Wei
DAPPER DAM3
Jing Wei
1
3
0
0.33
L
1
2
2
1
W
Cerberus
Dosty 2000
Cerberus
3
1
0
3
W
Anubis
GokuPUI
Anubis
0
1
3
1.5
W
Cthulhu
JoaquinMur
Cthulhu
4
1
0
4
L
Osiris
NAGreek03
Osiris
3
1
2
4
L
Kali
4
1
1
4.5
W
0
3
2
0.33
L
Cthulhu
mateio62
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
22,911
38,350
Taken
39,139
15,939
Mitigated
14,870
16,364
Healing
8,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
ARW_Omega
Da Ji
2,903
789
0
1,942
7,773
2,263
0
325
7,448
0
22,806
L
Jing Wei
DAPPER DAM3
Jing Wei
1,751
856
0
1,004
4,954
1,300
543
2,839
2,115
0
18,182
L
4,963
1,907
0
964
6,498
2,036
11
3,060
3,438
0
23,845
W
Cerberus
Dosty 2000
Cerberus
7,991
1,120
0
6,982
12,218
6,780
1,371
355
11,863
55,540
0
W
Anubis
GokuPUI
Anubis
4,058
116
159
1,349
3,445
1,690
314
118
3,327
36,942
0
W
Cthulhu
JoaquinMur
Cthulhu
6,746
383
342
2,774
7,442
3,077
296
510
6,932
26,174
0
L
Osiris
NAGreek03
Osiris
5,699
2,658
0
4,137
10,429
4,268
0
6,065
4,364
0
27,834
L
Kali
8,016
4,530
0
2,697
10,093
3,292
0
3,963
6,130
0
47,503
W
4,985
1,426
0
2,816
7,472
2,129
714
1,174
6,298
0
22,307
L
Cthulhu
mateio62
Cthulhu
2,482
38
105
0
7,165
3,974
0
2,868
4,297
25,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,792
Gold Earned
31,116
361
Minions Killed
253
0
Camps Cleared
0
1,187,029
Distance Traveled
1,237,708
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,174
475
46
4
0
228,498
1
L
Jing Wei
5,668
436
35
3
0
222,017
0
L
Skadi
5,508
424
39
3
0
218,864
0
W
Cerberus
8,012
616
158
12
0
233,998
1
W
Anubis
7,088
545
70
5
0
221,129
0
W
Cthulhu
6,751
519
40
3
0
262,984
3
L
Osiris
6,595
507
57
4
0
258,975
0
L
Kali
7,112
547
81
6
0
275,134
0
W
Neith
5,767
444
47
4
0
240,420
0
L
Cthulhu
6,233
479
41
3
0
262,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role