Player Matchup

Yemoja
Yemoja
Duduzeras
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 68L
1,599 Elo+
Party 2
Susano
Susano
Krainegao
Susano
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
52W - 50L
1,402 Elo+
Solo
Izanami
Izanami
ViniLeitinho
Izanami
Level 17
God Stats
15W - 6L
1,727 SR
Queue Stats
90W - 47L
1,694 Elo+
Party 2
Sun Wukong
Sun Wukong
VituVelotroI
Sun Wukong
Level 22
God Stats
11W - 10L
1,252 SR
Queue Stats
152W - 90L
1,602 Elo+
Party 2
Thor
Thor
Xiscutio
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 40L
1,681 Elo+
Party 2
Team Averages
Level 16
1,496 SR
1,595 Elo+

VS

Team Averages
Level 14
1,527 SR
1,566 Elo+
Mulan
Mulan
EduardRC1993
Mulan
Level 13
God Stats
9W - 16L
1,500 SR
Queue Stats
98W - 112L
1,562 Elo+
Solo
King Arthur
King Arthur
NOPEHUE
King Arthur
Level 21
God Stats
3W - 2L
1,383 SR
Queue Stats
85W - 42L
1,653 Elo+
Party 3
Chaac
Chaac
PastelDePeru
Chaac
Level 12
God Stats
4W - 2L
1,585 SR
Queue Stats
47W - 35L
1,603 Elo+
Party 3
Kali
Kali
PsychoParra
Kali
Level 17
God Stats
2W - 0L
1,762 SR
Queue Stats
69W - 56L
1,528 Elo+
Party 1
Bacchus
Bacchus
vannysapeca
Bacchus
Level 7
God Stats
3W - 2L
1,403 SR
Queue Stats
8W - 8L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Duduzeras
Yemoja
11
0 / 1 / 0
6,442
805
746
2,373
1,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
Krainegao
Susano
14
2 / 7 / 6
8,221
1,028
9,558
10,546
4,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
ViniLeitinho
Izanami
14
1 / 2 / 8
8,411
1,051
13,178
9,191
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
VituVelotroI
Sun Wukong
14
6 / 3 / 1
9,114
1,139
12,012
13,572
9,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
12
1 / 6 / 2
7,142
893
1,786
7,920
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

236

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 12
8,436
1,055
4,158
6,418
7,929
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
NOPEHUE
King Arthur
14
7 / 0 / 9
9,527
1,191
11,288
9,307
9,986
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 2 / 6
8,087
1,011
7,383
9,873
9,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 3 / 11
9,685
1,211
11,281
10,114
6,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
vannysapeca
Bacchus
14
1 / 2 / 12
8,621
1,078
5,751
6,677
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
10
Kills
19
19
Deaths
10
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Duduzeras
Yemoja
0
1
0
0
W
2
3
12
2.67
L
Susano
Krainegao
Susano
2
7
6
0.71
W
King Arthur
NOPEHUE
King Arthur
7
0
9
11.5
W
2
2
6
2.5
W
7
3
11
4.17
L
Izanami
ViniLeitinho
Izanami
1
2
8
2.5
L
Sun Wukong
VituVelotroI
Sun Wukong
6
3
1
2.17
L
Thor
1
6
2
0.33
W
Bacchus
vannysapeca
Bacchus
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,280
Damage
39,861
43,602
Taken
42,389
20,653
Mitigated
42,785
4,456
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Duduzeras
Yemoja
746
177
187
38
2,373
1,840
0
22
2,351
2,853
0
W
4,158
470
0
132
6,418
7,929
0
239
6,004
196
9,684
L
Susano
Krainegao
Susano
9,558
2,665
0
0
10,546
4,364
0
1,685
8,861
0
16,510
W
King Arthur
NOPEHUE
King Arthur
11,288
2,025
0
474
9,307
9,986
0
168
9,090
170
19,170
W
7,383
1,650
0
1,488
9,873
9,068
0
181
9,592
0
19,514
W
11,281
5,806
0
3,563
10,114
6,908
0
0
9,989
0
28,671
L
Izanami
ViniLeitinho
Izanami
13,178
8,904
0
1,955
9,191
3,604
0
1,465
7,726
0
38,960
L
Sun Wukong
VituVelotroI
Sun Wukong
12,012
3,436
0
1,857
13,572
9,035
0
1,884
11,688
0
23,309
L
Thor
1,786
921
0
419
7,920
1,810
0
1,049
6,871
0
5,966
W
Bacchus
vannysapeca
Bacchus
5,751
594
0
855
6,677
8,894
0
158
6,498
16,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,330
Gold Earned
44,356
124
Minions Killed
116
3
Camps Cleared
6
519,892
Distance Traveled
763,864
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,442
805
6
1
0
31,908
0
W
Mulan
8,436
1,055
14
2
0
140,198
0
L
Susano
8,221
1,028
15
2
0
130,048
0
W
King Arthur
9,527
1,191
12
2
1
177,459
0
W
Chaac
8,087
1,011
26
3
1
158,343
0
W
Kali
9,685
1,211
40
5
3
159,967
1
L
Izanami
8,411
1,051
63
8
1
135,394
0
L
Sun Wukong
9,114
1,139
30
4
1
152,493
0
L
Thor
7,142
893
10
1
1
70,049
0
W
Bacchus
8,621
1,078
24
3
1
127,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role