Player Matchup

Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Lgiraudo66dops
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,704 Elo+
Party 2
Fenrir
Fenrir
MrFrank0876
Fenrir
Level 12
God Stats
4W - 7L
1,371 SR
Queue Stats
38W - 70L
1,513 Elo+
Solo
Cupid
Cupid
SomnusOblivion
Cupid
Level 14
God Stats
3W - 3L
1,456 SR
Queue Stats
8W - 10L
1,475 Elo+
Solo
Thor
Thor
franvalli2006
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,704 Elo+
Party 2
Team Averages
Level 12
1,466 SR
1,579 Elo+

VS

Team Averages
Level 23
1,441 SR
1,487 Elo+
Hachiman
Hachiman
Frosty_The_Byte
Hachiman
Level 17
God Stats
17W - 20L
1,213 SR
Queue Stats
337W - 335L
1,496 Elo+
Party 1
Hera
Hera
Quemoney6269
Hera
Level 27
God Stats
11W - 11L
1,543 SR
Queue Stats
55W - 59L
1,472 Elo+
Solo
Mulan
Mulan
ShadowEclipzzYT
Mulan
Level 19
God Stats
3W - 2L
1,489 SR
Queue Stats
44W - 42L
1,519 Elo+
Solo
Hel
Hel
Sharkfin345
Hel
Level 27
God Stats
12W - 14L
1,458 SR
Queue Stats
72W - 67L
1,497 Elo+
Solo
Thor
Thor
jimmy1346
Thor
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
192W - 212L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
1 / 2 / 0
3,824
546
1,246
2,707
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 0 / 0
3,292
470
485
1,205
356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
5
0 / 1 / 0
3,462
495
1,955
3,904
1,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 1 / 0
4,286
612
1,952
3,090
638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 0 / 0
3,042
435
65
947
190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
6
0 / 2 / 0
3,849
550
984
3,676
744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
2 / 1 / 0
4,472
639
2,011
2,568
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 0
4,547
650
2,114
3,472
1,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

5
0 / 0 / 2
3,739
534
738
1,093
209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
8
1 / 0 / 0
4,559
651
396
3,631
938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
3
Kills
4
4
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
Hachiman
0
2
0
0
L
0
0
0
0
L
Fenrir
0
1
0
0
W
2
1
0
2
W
1
0
0
1
W
0
0
2
1
L
2
1
0
2
L
0
0
0
0
W
Thor
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,703
Damage
6,243
11,853
Taken
14,440
2,943
Mitigated
4,482
3,451
Healing
7,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,246
50
0
140
2,707
734
0
1,324
1,219
13,328
0
W
Hachiman
984
493
0
992
3,676
744
0
0
3,676
0
16,266
L
485
135
81
372
1,205
356
21
440
645
3,058
0
L
Fenrir
1,955
314
0
1,020
3,904
1,025
0
0
3,754
0
9,440
W
2,011
126
0
310
2,568
725
0
1,598
970
16,871
0
W
2,114
242
0
1,846
3,472
1,866
0
0
3,472
0
18,538
W
738
38
965
745
1,093
209
0
133
960
5,522
0
L
1,952
673
0
1,737
3,090
638
0
425
2,665
0
13,275
L
65
65
0
101
947
190
0
236
671
0
2,894
W
Thor
396
0
0
2,169
3,631
938
0
0
3,631
0
19,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,906
Gold Earned
21,166
84
Minions Killed
196
0
Camps Cleared
0
574,985
Distance Traveled
593,400
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,824
546
26
4
0
141,147
0
W
Hachiman
3,849
550
32
5
0
119,857
1
L
Yemoja
3,292
470
4
1
0
91,686
1
L
Fenrir
3,462
495
16
2
0
131,937
1
W
Hera
4,472
639
37
5
0
136,776
0
W
Mulan
4,547
650
51
7
0
119,024
1
W
Hel
3,739
534
14
2
0
98,666
0
L
Cupid
4,286
612
29
4
0
106,634
1
L
Thor
3,042
435
9
1
0
103,581
0
W
Thor
4,559
651
62
9
0
119,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role