Player Matchup

Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
F8L_Savage
Cthulhu
Level 55
God Stats
13W - 17L
1,339 SR
Queue Stats
29W - 60L
1,053 Elo+
Party 1
Fenrir
Fenrir
asonintrigue
Fenrir
Level 22
God Stats
6W - 4L
1,500 SR
Queue Stats
25W - 39L
1,054 Elo+
Party 1
Team Averages
Level 35
1,446 SR
1,202 Elo+

VS

Team Averages
Level 24
1,551 SR
1,160 Elo+
Hou Yi
Hou Yi
D ToWn BoMbEr
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,184 Elo+
Solo
Janus
Janus
DAKthos
Janus
Level 28
God Stats
1W - 4L
1,653 SR
Queue Stats
69W - 110L
1,153 Elo+
Solo
Cthulhu
Cthulhu
IR2011
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
6 / 1 / 8
9,187
766
10,440
9,147
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
F8L_Savage
Cthulhu
11
3 / 0 / 12
8,985
749
5,718
7,182
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
9 / 0 / 5
9,197
766
5,235
6,171
3,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
6,553
546
4,071
8,214
2,690
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
DAKthos
Janus
9
0 / 4 / 1
6,719
560
3,565
8,189
2,315
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
IR2011
Cthulhu
9
1 / 6 / 0
7,058
588
2,884
11,182
4,321
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
18
Kills
1
1
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
8
10
L
0
8
1
0.06
L
Janus
DAKthos
Janus
0
4
1
0.13
W
Cthulhu
F8L_Savage
Cthulhu
3
0
12
9
L
Cthulhu
IR2011
Cthulhu
1
6
0
0.17
W
Fenrir
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,393
Damage
10,520
22,500
Taken
27,585
11,790
Mitigated
9,326
9,264
Healing
636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,440
6,559
0
5,116
9,147
3,195
1,973
3,826
5,321
0
33,760
L
4,071
1,824
0
0
8,214
2,690
47
2,212
5,902
0
11,115
L
Janus
DAKthos
Janus
3,565
722
0
527
8,189
2,315
348
1,317
6,772
26,450
0
W
Cthulhu
F8L_Savage
Cthulhu
5,718
521
318
2,520
7,182
4,817
171
2,609
4,573
18,715
0
L
Cthulhu
IR2011
Cthulhu
2,884
278
0
109
11,182
4,321
138
2,189
8,890
10,815
0
W
Fenrir
5,235
1,592
0
1,310
6,171
3,778
0
1,566
4,605
0
26,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,369
Gold Earned
20,330
96
Minions Killed
80
0
Camps Cleared
0
684,715
Distance Traveled
445,428
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,187
766
41
3
0
206,462
1
L
Hou Yi
6,553
546
19
2
0
128,031
0
L
Janus
6,719
560
39
3
0
164,014
0
W
Cthulhu
8,985
749
26
2
0
250,375
2
L
Cthulhu
7,058
588
22
2
0
153,383
0
W
Fenrir
9,197
766
29
2
0
227,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role