Player Matchup

Osiris
Osiris
Fragille
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ICEEYceoX
Tsukuyomi
Level 4
God Stats
1W - 5L
1,266 SR
Queue Stats
97W - 114L
1,237 Elo+
Party 2
Cernunnos
Cernunnos
MRBurnham115
Cernunnos
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
111W - 143L
1,500 Elo+
Party 2
Kali
Kali
Nevermore_1994
Kali
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 13L
1,038 Elo+
Party 2
Tiamat
Tiamat
macksaucey
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,287 Elo+
Solo
Team Averages
Level 9
1,453 SR
1,312 Elo+

VS

Team Averages
Level 14
1,341 SR
1,197 Elo+
Nemesis
Nemesis
CatfishBenny
Nemesis
Level 5
God Stats
4W - 3L
1,212 SR
Queue Stats
4W - 8L
1,012 Elo+
Party 1
Amaterasu
Amaterasu
EPOCHfail
Amaterasu
Level 5
God Stats
3W - 2L
1,296 SR
Queue Stats
4W - 8L
1,012 Elo+
Party 1
Raijin
Raijin
HejkaTuLenka
Raijin
Level 11
God Stats
2W - 1L
1,336 SR
Queue Stats
8W - 10L
1,313 Elo+
Solo
Izanami
Izanami
UNCLOUDABLE
Izanami
Level 18
God Stats
6W - 6L
1,360 SR
Queue Stats
71W - 76L
1,342 Elo+
Solo
Yemoja
Yemoja
xNewdull
Yemoja
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
150W - 211L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fragille
Osiris
3
1 / 1 / 0
4,690
335
281
2,049
924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
ICEEYceoX
Tsukuyomi
9
3 / 6 / 1
6,286
449
4,471
9,563
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
MRBurnham115
Cernunnos
9
0 / 9 / 3
5,693
407
5,120
11,760
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 9 / 3
4,906
350
392
6,834
1,996
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
macksaucey
Tiamat
13
2 / 2 / 1
7,581
542
4,197
4,952
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CatfishBenny
Nemesis
10
2 / 1 / 4
6,501
464
1,610
6,540
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
EPOCHfail
Amaterasu
12
3 / 2 / 0
7,542
539
1,864
9,122
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
12
9 / 4 / 3
7,908
565
8,394
7,352
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
UNCLOUDABLE
Izanami
13
9 / 1 / 6
8,608
615
9,503
6,978
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
xNewdull
Yemoja
11
3 / 1 / 15
7,948
568
4,052
8,725
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
26
27
Deaths
9
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CatfishBenny
Nemesis
2
1
4
4
W
Amaterasu
EPOCHfail
Amaterasu
3
2
0
1.5
L
Osiris
Fragille
Osiris
1
1
0
1
W
Raijin
9
4
3
2.63
L
Tsukuyomi
ICEEYceoX
Tsukuyomi
3
6
1
0.58
L
Cernunnos
MRBurnham115
Cernunnos
0
9
3
0.17
L
0
9
3
0.17
W
Izanami
UNCLOUDABLE
Izanami
9
1
6
12
L
Tiamat
macksaucey
Tiamat
2
2
1
1.25
W
Yemoja
xNewdull
Yemoja
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,461
Damage
25,423
35,158
Taken
38,717
12,226
Mitigated
17,157
6,235
Healing
15,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CatfishBenny
Nemesis
1,610
963
0
2,066
6,540
2,210
1,142
80
6,444
0
18,042
W
Amaterasu
EPOCHfail
Amaterasu
1,864
754
0
5,149
9,122
4,300
491
901
8,041
0
35,629
L
Osiris
Fragille
Osiris
281
0
0
502
2,049
924
0
319
1,708
0
5,052
W
Raijin
8,394
1,086
0
250
7,352
2,442
757
1,007
6,173
39,888
0
L
Tsukuyomi
ICEEYceoX
Tsukuyomi
4,471
1,222
0
1,600
9,563
3,334
0
4,044
5,303
0
21,313
L
Cernunnos
MRBurnham115
Cernunnos
5,120
2,336
0
2,190
11,760
3,165
0
2,841
8,861
0
19,054
L
392
265
0
143
6,834
1,996
0
1,848
4,930
0
3,776
W
Izanami
UNCLOUDABLE
Izanami
9,503
7,462
0
3,767
6,978
2,480
2,832
711
6,209
0
48,736
L
Tiamat
macksaucey
Tiamat
4,197
490
0
1,800
4,952
2,807
0
2,757
1,910
35,465
0
W
Yemoja
xNewdull
Yemoja
4,052
691
1,635
2,338
8,725
5,725
872
1,034
7,578
20,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,156
Gold Earned
38,507
159
Minions Killed
306
0
Camps Cleared
0
939,559
Distance Traveled
1,145,700
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,501
464
44
3
0
249,079
2
W
Amaterasu
7,542
539
75
5
0
223,433
1
L
Osiris
4,690
335
8
1
0
116,550
0
W
Raijin
7,908
565
66
5
0
242,126
2
L
Tsukuyomi
6,286
449
50
4
0
267,350
0
L
Cernunnos
5,693
407
30
2
0
167,776
1
L
Kali
4,906
350
3
0
0
165,019
0
W
Izanami
8,608
615
89
6
0
181,564
0
L
Tiamat
7,581
542
68
5
0
222,864
2
W
Yemoja
7,948
568
32
2
0
249,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role