Player Matchup

Bellona
Bellona
Gabiiib
Bellona
Level 48
God Stats
24W - 26L
1,561 SR
Queue Stats
363W - 304L
1,514 Elo+
Party 3
Cthulhu
Cthulhu
Hyree
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 102L
1,504 Elo+
Party 3
Apollo
Apollo
Nanagd
Apollo
Level 47
God Stats
19W - 12L
1,727 SR
Queue Stats
90W - 76L
1,555 Elo+
Party 3
Serqet
Serqet
Nerthis
Serqet
Level 100
God Stats
5W - 1L
1,292 SR
Queue Stats
740W - 615L
1,546 Elo+
Party 3
Chronos
Chronos
Skarowowow
Chronos
Level 67
God Stats
41W - 21L
1,627 SR
Queue Stats
362W - 282L
1,596 Elo+
Party 3
Team Averages
Level 58
1,542 SR
1,543 Elo+

VS

Team Averages
Level 76
1,557 SR
1,493 Elo+
Ares
Ares
BeeInDaCut
Ares
Level 23
God Stats
2W - 2L
1,833 SR
Queue Stats
210W - 199L
1,471 Elo+
Party 2
Scylla
Scylla
Finto_1
Scylla
Level 89
God Stats
3W - 2L
1,527 SR
Queue Stats
120W - 124L
1,483 Elo+
Party 2
Izanami
Izanami
Lemonu
Izanami
Level 123
God Stats
5W - 5L
1,587 SR
Queue Stats
196W - 183L
1,510 Elo+
Party 1
Mercury
Mercury
Vexxen741
Mercury
Level 129
God Stats
0W - 7L
1,339 SR
Queue Stats
183W - 164L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
WewBoi
Cthulhu
Level 15
God Stats
7W - 7L
1,498 SR
Queue Stats
20W - 25L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gabiiib
Bellona
10
1 / 0 / 1
5,850
585
3,325
6,728
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Hyree
Cthulhu
9
4 / 0 / 2
5,250
525
5,612
6,605
2,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Nanagd
Apollo
8
0 / 1 / 4
4,671
467
2,193
6,297
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
Nerthis
Serqet
10
2 / 0 / 4
5,815
582
2,606
5,368
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
Skarowowow
Chronos
11
6 / 0 / 3
6,634
663
5,357
2,058
650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,983
498
2,548
4,797
3,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Scylla
Finto_1
Scylla
7
0 / 4 / 0
4,494
449
1,670
4,037
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Lemonu
Izanami
8
0 / 2 / 1
4,849
485
5,732
6,247
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Vexxen741
Mercury
10
1 / 4 / 0
5,373
537
1,038
8,412
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
WewBoi
Cthulhu
7
0 / 2 / 1
4,710
471
4,083
5,851
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
1
1
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Scylla
Finto_1
Scylla
0
4
0
0
W
Bellona
Gabiiib
Bellona
1
0
1
1.5
W
Cthulhu
Hyree
Cthulhu
4
0
2
5
L
Izanami
Lemonu
Izanami
0
2
1
0.25
W
Apollo
Nanagd
Apollo
0
1
4
2
W
Serqet
Nerthis
Serqet
2
0
4
4
W
Chronos
Skarowowow
Chronos
6
0
3
7.5
L
Mercury
Vexxen741
Mercury
1
4
0
0.25
L
Cthulhu
WewBoi
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,093
Damage
15,071
27,056
Taken
29,344
9,741
Mitigated
12,026
14,130
Healing
8,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,548
139
0
750
4,797
3,534
0
367
4,430
23,533
0
L
Scylla
Finto_1
Scylla
1,670
82
0
226
4,037
1,263
0
2,737
1,150
15,669
0
W
Bellona
Gabiiib
Bellona
3,325
1,825
0
4,564
6,728
3,503
0
2,991
3,408
0
29,563
W
Cthulhu
Hyree
Cthulhu
5,612
164
439
2,706
6,605
2,234
0
2,056
4,549
19,290
0
L
Izanami
Lemonu
Izanami
5,732
5,068
0
2,715
6,247
1,725
0
2,350
3,897
0
41,521
W
Apollo
Nanagd
Apollo
2,193
1,211
0
2,513
6,297
1,808
0
1,754
4,543
0
23,362
W
Serqet
Nerthis
Serqet
2,606
597
0
2,574
5,368
1,546
0
715
4,639
0
27,841
W
Chronos
Skarowowow
Chronos
5,357
2,002
0
1,334
2,058
650
0
390
1,616
27,739
0
L
Mercury
Vexxen741
Mercury
1,038
401
0
2,973
8,412
2,534
0
2,599
5,651
0
28,863
L
Cthulhu
WewBoi
Cthulhu
4,083
253
266
1,206
5,851
2,970
0
2,916
2,935
7,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,220
Gold Earned
24,409
282
Minions Killed
246
0
Camps Cleared
0
1,003,102
Distance Traveled
872,731
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,983
498
50
5
0
164,168
1
L
Scylla
4,494
449
34
3
0
150,868
0
W
Bellona
5,850
585
75
8
0
210,243
3
W
Cthulhu
5,250
525
32
3
0
191,638
2
L
Izanami
4,849
485
83
8
0
162,783
4
W
Apollo
4,671
467
48
5
0
176,472
2
W
Serqet
5,815
582
61
6
0
229,457
2
W
Chronos
6,634
663
66
7
0
195,292
2
L
Mercury
5,373
537
68
7
0
206,714
1
L
Cthulhu
4,710
471
11
1
0
188,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role