Player Matchup

Tiamat
Tiamat
A Hotspur
Tiamat
Level 129
God Stats
6W - 6L
1,572 SR
Queue Stats
435W - 419L
1,498 Elo+
Party 3
Apollo
Apollo
GINJS09
Apollo
Level 29
God Stats
1W - 2L
1,520 SR
Queue Stats
78W - 74L
1,487 Elo+
Party 3
Merlin
Merlin
Juanny Sins9721
Merlin
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
438W - 413L
1,468 Elo+
Party 3
Sun Wukong
Sun Wukong
Nut69Ela
Sun Wukong
Level 32
God Stats
2W - 1L
1,652 SR
Queue Stats
9W - 11L
1,434 Elo+
Solo
Yemoja
Yemoja
Z Bakasura Z
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 134L
1,490 Elo+
Party 3
Team Averages
Level 67
1,549 SR
1,476 Elo+

VS

Team Averages
Level 70
1,591 SR
1,502 Elo+
Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Aioryu
Izanami
Level 27
God Stats
10W - 8L
1,665 SR
Queue Stats
25W - 39L
1,456 Elo+
Party 1
Artio
Artio
raffamesquitta
Artio
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 33L
1,415 Elo+
Party 1
Kukulkan
Kukulkan
wesleyhernandes
Kukulkan
Level 29
God Stats
3W - 4L
1,792 SR
Queue Stats
20W - 44L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A Hotspur
Tiamat
8
0 / 1 / 1
5,073
507
1,453
4,145
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
GINJS09
Apollo
8
0 / 2 / 1
4,694
469
4,063
6,791
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 2 / 0
5,750
575
4,902
3,781
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Nut69Ela
Sun Wukong
8
0 / 1 / 0
4,721
472
1,317
5,399
3,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
7
1 / 3 / 0
5,062
506
1,976
5,104
1,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 0 / 0
6,302
630
4,403
5,181
2,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
 
Fenrir
9
2 / 0 / 1
5,590
559
3,035
5,780
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Aioryu
Izanami
9
1 / 0 / 3
5,250
525
2,561
4,842
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
3 / 1 / 3
6,022
602
3,030
7,212
3,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
10
1 / 1 / 1
6,009
601
1,478
4,616
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
0
2
W
Fenrir
 
Fenrir
2
0
1
2.5
L
Tiamat
A Hotspur
Tiamat
0
1
1
0.5
W
Izanami
Aioryu
Izanami
1
0
3
2.5
L
Apollo
GINJS09
Apollo
0
2
1
0.25
L
1
2
0
0.5
L
Sun Wukong
Nut69Ela
Sun Wukong
0
1
0
0
L
Yemoja
1
3
0
0.33
W
3
1
3
4.5
W
Kukulkan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,711
Damage
14,507
25,220
Taken
27,631
10,990
Mitigated
9,956
6,877
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,403
1,067
0
3,221
5,181
2,461
496
198
4,754
0
33,157
W
Fenrir
 
Fenrir
3,035
710
0
2,221
5,780
1,764
0
1,560
4,170
0
24,289
L
Tiamat
A Hotspur
Tiamat
1,453
0
0
1,258
4,145
2,310
0
153
3,992
25,086
0
W
Izanami
Aioryu
Izanami
2,561
1,862
0
1,306
4,842
1,158
0
955
3,851
0
26,708
L
Apollo
GINJS09
Apollo
4,063
2,765
222
2,257
6,791
1,773
84
1,384
5,407
0
25,349
L
4,902
242
0
155
3,781
1,208
0
2,162
1,619
32,691
0
L
Sun Wukong
Nut69Ela
Sun Wukong
1,317
321
0
1,154
5,399
3,791
0
0
5,399
0
16,476
L
Yemoja
1,976
534
710
1,121
5,104
1,908
0
809
4,295
14,122
0
W
3,030
441
272
2,978
7,212
3,057
0
1,918
5,178
16,675
0
W
Kukulkan
1,478
135
0
0
4,616
1,516
41
3,444
1,172
29,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,300
Gold Earned
29,173
228
Minions Killed
275
0
Camps Cleared
0
892,807
Distance Traveled
1,064,413
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,302
630
71
7
0
208,938
2
W
Fenrir
5,590
559
57
6
0
225,801
0
L
Tiamat
5,073
507
60
6
0
192,046
2
W
Izanami
5,250
525
51
5
0
201,383
0
L
Apollo
4,694
469
39
4
0
181,831
1
L
Merlin
5,750
575
59
6
0
164,210
3
L
Sun Wukong
4,721
472
41
4
0
188,179
2
L
Yemoja
5,062
506
29
3
0
166,541
0
W
Artio
6,022
602
17
2
0
233,449
2
W
Kukulkan
6,009
601
79
8
0
194,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role