Player Matchup

Odin
Odin
M1thu862
Odin
Level 23
God Stats
4W - 11L
1,500 SR
Queue Stats
118W - 157L
1,464 Elo+
Party 3
Eset
Eset
Nefarious4
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 184L
1,405 Elo+
Party 2
Ne Zha
Ne Zha
SebRial3
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
1,514 Elo+
Party 2
Yemoja
Yemoja
jorge100496
Yemoja
Level 27
God Stats
4W - 1L
1,930 SR
Queue Stats
15W - 10L
1,594 Elo+
Party 2
Hou Yi
Hou Yi
niamul2001
Hou Yi
Level 27
God Stats
0W - 3L
1,305 SR
Queue Stats
171W - 180L
1,475 Elo+
Party 3
Team Averages
Level 22
1,547 SR
1,490 Elo+

VS

Team Averages
Level 25
1,492 SR
1,410 Elo+
Ares
Ares
Bln_Legend
Ares
Level 23
God Stats
25W - 26L
1,464 SR
Queue Stats
60W - 66L
1,409 Elo+
Party 1
Thoth
Thoth
Kiinaa-
Thoth
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 106L
1,404 Elo+
Party 1
Medusa
Medusa
LBL_Uniique
Medusa
Level 25
God Stats
21W - 28L
1,483 SR
Queue Stats
88W - 100L
1,413 Elo+
Party 1
Bakasura
Bakasura
RLC-Lion
Bakasura
Level 29
God Stats
18W - 14L
1,569 SR
Queue Stats
122W - 135L
1,517 Elo+
Party 1
Neith
Neith
seigneurgaufroi
Neith
Level 21
God Stats
16W - 15L
1,445 SR
Queue Stats
16W - 21L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 6 / 2
9,915
413
5,155
15,147
12,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
4 / 5 / 1
12,680
528
9,592
12,007
4,543
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
SebRial3
Ne Zha
20
6 / 5 / 5
13,140
548
14,777
22,812
9,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
16
2 / 5 / 8
10,952
456
8,015
16,774
10,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
niamul2001
Hou Yi
16
3 / 5 / 2
10,425
434
10,845
16,979
5,820
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 9
10,135
422
7,432
14,487
14,300
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Kiinaa-
Thoth
18
2 / 2 / 11
11,712
488
9,296
12,346
5,010
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
17
5 / 4 / 3
11,204
467
12,732
16,906
7,146
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
RLC-Lion
Bakasura
20
18 / 5 / 3
14,204
592
23,030
20,083
11,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
0 / 4 / 0
9,320
388
1,419
6,430
1,822
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
17
Kills
26
26
Deaths
17
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Thoth
Kiinaa-
Thoth
2
2
11
3.75
W
Medusa
5
4
3
1.63
L
Odin
2
6
2
0.5
L
4
5
1
0.9
W
Bakasura
RLC-Lion
Bakasura
18
5
3
3.9
L
Ne Zha
SebRial3
Ne Zha
6
5
5
1.7
L
Yemoja
2
5
8
1.2
L
Hou Yi
niamul2001
Hou Yi
3
5
2
0.8
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,384
Damage
53,909
83,719
Taken
70,252
43,237
Mitigated
40,185
26,050
Healing
14,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,432
442
0
80
14,487
14,300
1,082
4,609
9,853
33,625
0
W
Thoth
Kiinaa-
Thoth
9,296
560
0
4,280
12,346
5,010
509
5,833
6,513
56,268
0
W
Medusa
12,732
6,233
0
4,046
16,906
7,146
1,475
2,570
14,261
0
64,237
L
Odin
5,155
1,046
0
1,841
15,147
12,306
482
792
13,244
0
38,752
L
9,592
1,675
0
2,265
12,007
4,543
1,077
4,069
7,078
62,119
0
W
Bakasura
RLC-Lion
Bakasura
23,030
14,420
0
4,344
20,083
11,907
2,562
4,096
15,877
0
82,428
L
Ne Zha
SebRial3
Ne Zha
14,777
5,494
0
10,132
22,812
9,879
1,158
1,862
19,750
0
123,392
L
Yemoja
8,015
1,456
2,545
2,931
16,774
10,689
828
5,773
10,401
34,269
0
L
Hou Yi
niamul2001
Hou Yi
10,845
6,756
0
6,336
16,979
5,820
0
4,232
11,963
0
68,713
W
1,419
336
0
1,464
6,430
1,822
3,220
499
5,849
0
35,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,112
Gold Earned
56,575
559
Minions Killed
442
0
Camps Cleared
0
1,984,114
Distance Traveled
1,972,891
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,135
422
46
2
0
478,470
0
W
Thoth
11,712
488
102
4
0
367,082
0
W
Medusa
11,204
467
90
4
0
450,667
0
L
Odin
9,915
413
84
4
0
312,048
3
L
Eset
12,680
528
119
5
0
404,160
0
W
Bakasura
14,204
592
143
6
0
482,305
0
L
Ne Zha
13,140
548
186
8
0
493,896
2
L
Yemoja
10,952
456
45
2
0
413,875
0
L
Hou Yi
10,425
434
125
5
0
360,135
3
W
Neith
9,320
388
61
3
0
194,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role