Player Matchup

Nemesis
Nemesis
Drakon3
Nemesis
Level 60
God Stats
15W - 12L
1,552 SR
Queue Stats
158W - 228L
1,426 Elo+
Party 2
Sun Wukong
Sun Wukong
Millanet92
Sun Wukong
Level 27
God Stats
2W - 2L
1,315 SR
Queue Stats
60W - 66L
1,460 Elo+
Solo
Anubis
Anubis
SamTheBeast
Anubis
Level 26
God Stats
13W - 14L
1,528 SR
Queue Stats
253W - 354L
1,402 Elo+
Party 2
Team Averages
Level 38
1,465 SR
1,429 Elo+

VS

Team Averages
Level 39
1,663 SR
1,579 Elo+
Nu Wa
Nu Wa
LihamsV2
Nu Wa
Level 29
God Stats
29W - 12L
1,715 SR
Queue Stats
108W - 70L
1,684 Elo+
Party 1
Erlang Shen
Erlang Shen
Longtibau
Erlang Shen
Level 73
God Stats
14W - 7L
1,727 SR
Queue Stats
98W - 46L
1,530 Elo+
Party 1
Cerberus
Cerberus
SlingThyGoo
Cerberus
Level 16
God Stats
1W - 1L
1,546 SR
Queue Stats
30W - 15L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drakon3
Nemesis
15
7 / 4 / 4
12,104
712
10,117
16,548
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Millanet92
Sun Wukong
14
4 / 5 / 5
10,486
617
12,120
19,871
16,021
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
14
1 / 11 / 5
10,314
607
12,474
17,138
7,718
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LihamsV2
Nu Wa
15
5 / 5 / 15
11,904
700
14,929
9,190
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Longtibau
Erlang Shen
16
9 / 2 / 8
12,502
735
15,141
14,897
8,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cerberus
SlingThyGoo
Cerberus
16
6 / 5 / 12
11,808
695
15,630
18,908
16,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
12
Kills
20
20
Deaths
12
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Drakon3
Nemesis
7
4
4
2.25
W
Nu Wa
LihamsV2
Nu Wa
5
5
15
2.5
W
Erlang Shen
Longtibau
Erlang Shen
9
2
8
6.5
L
Sun Wukong
Millanet92
Sun Wukong
4
5
5
1.3
L
Anubis
1
11
5
0.32
W
Cerberus
SlingThyGoo
Cerberus
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,711
Damage
45,700
53,557
Taken
42,995
29,026
Mitigated
27,813
10,736
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Drakon3
Nemesis
10,117
4,940
82
3,626
16,548
5,287
0
8,417
7,817
0
55,116
W
Nu Wa
LihamsV2
Nu Wa
14,929
3,768
0
988
9,190
2,880
1,245
1,942
7,248
45,118
0
W
Erlang Shen
Longtibau
Erlang Shen
15,141
9,040
0
5,631
14,897
8,166
1,137
5,142
9,755
0
35,898
L
Sun Wukong
Millanet92
Sun Wukong
12,120
2,085
651
2,435
19,871
16,021
0
10,876
8,517
81
46,245
L
Anubis
12,474
663
0
3,942
17,138
7,718
0
10,263
6,515
54,729
0
W
Cerberus
SlingThyGoo
Cerberus
15,630
1,635
0
3,966
18,908
16,767
398
5,482
13,426
49,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,904
Gold Earned
36,214
196
Minions Killed
165
0
Camps Cleared
0
842,482
Distance Traveled
919,197
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,104
712
68
4
0
307,870
0
W
Nu Wa
11,904
700
54
3
0
276,566
2
W
Erlang Shen
12,502
735
42
2
0
330,722
5
L
Sun Wukong
10,486
617
53
3
0
299,128
0
L
Anubis
10,314
607
75
4
0
235,484
1
W
Cerberus
11,808
695
69
4
0
311,909
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role