Player Matchup

Ymir
Ymir
InoNeedACarry
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Set
Set
MoeHoes
Set
Level 18
God Stats
2W - 1L
1,763 SR
Queue Stats
54W - 37L
1,598 Elo+
Solo
Jing Wei
Jing Wei
Noivul
Jing Wei
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 42L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
Tarsnout
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Tesser348
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,467 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,528 Elo+

VS

Team Averages
Level 19
1,448 SR
1,458 Elo+
Cthulhu
Cthulhu
EggsScrambled
Cthulhu
Level 10
God Stats
6W - 7L
1,476 SR
Queue Stats
11W - 12L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
PeñarolDecano
Nu Wa
Level 18
God Stats
26W - 30L
1,547 SR
Queue Stats
139W - 160L
1,578 Elo+
Solo
Hun Batz
Hun Batz
RutRoRaggie
Hun Batz
Level 36
God Stats
3W - 5L
1,260 SR
Queue Stats
50W - 61L
1,420 Elo+
Party 1
Izanami
Izanami
chiefslappahoe10
Izanami
Level 16
God Stats
1W - 4L
1,496 SR
Queue Stats
22W - 32L
1,416 Elo+
Party 1
Achilles
Achilles
creator21
Achilles
Level 17
God Stats
9W - 11L
1,461 SR
Queue Stats
37W - 39L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 5
5,756
576
3,366
6,522
2,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Set
11
5 / 1 / 3
6,562
656
6,014
6,196
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Noivul
Jing Wei
10
5 / 0 / 3
6,449
645
3,759
4,225
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Tarsnout
Sun Wukong
9
0 / 1 / 1
5,331
533
1,113
4,565
2,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Tesser348
Kukulkan
9
1 / 2 / 1
5,266
527
1,674
2,828
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 2 / 0
4,584
458
4,088
5,210
1,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 1
6,008
601
2,843
3,183
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
RutRoRaggie
Hun Batz
7
1 / 3 / 1
4,693
469
2,959
6,121
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 5 / 0
4,220
422
2,719
5,386
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
creator21
Achilles
10
1 / 1 / 1
5,445
545
3,009
5,490
3,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
2
0
0
W
2
0
5
4.5
W
Set
5
1
3
6.5
W
Jing Wei
Noivul
Jing Wei
5
0
3
6.5
L
2
2
1
1.25
L
Hun Batz
RutRoRaggie
Hun Batz
1
3
1
0.5
W
Sun Wukong
Tarsnout
Sun Wukong
0
1
1
0.5
W
Kukulkan
Tesser348
Kukulkan
1
2
1
0.75
L
0
5
0
0
L
Achilles
creator21
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,926
Damage
15,618
24,336
Taken
25,390
9,156
Mitigated
8,723
8,582
Healing
4,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,088
406
0
1,410
5,210
1,867
0
1,233
3,977
12,814
0
W
3,366
880
0
2,319
6,522
2,626
0
2,508
3,982
13,408
0
W
Set
6,014
3,327
0
922
6,196
2,357
0
731
5,345
0
38,331
W
Jing Wei
Noivul
Jing Wei
3,759
2,494
0
3,385
4,225
1,167
450
1,606
2,587
0
30,866
L
2,843
1,096
0
750
3,183
833
0
1,065
2,118
24,677
0
L
Hun Batz
RutRoRaggie
Hun Batz
2,959
1,120
0
876
6,121
1,655
0
1,164
4,957
0
17,938
W
Sun Wukong
Tarsnout
Sun Wukong
1,113
275
0
1,956
4,565
2,253
567
176
4,357
0
23,071
W
Kukulkan
Tesser348
Kukulkan
1,674
153
0
0
2,828
753
600
1,576
1,134
24,071
0
L
2,719
1,931
0
470
5,386
1,222
0
1,396
3,990
0
20,497
L
Achilles
creator21
Achilles
3,009
1,151
0
1,416
5,490
3,146
0
182
5,108
0
22,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,364
Gold Earned
24,950
236
Minions Killed
215
0
Camps Cleared
0
889,730
Distance Traveled
935,976
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,584
458
15
2
0
192,056
2
W
Ymir
5,756
576
22
2
0
205,708
5
W
Set
6,562
656
65
7
0
179,752
3
W
Jing Wei
6,449
645
60
6
0
174,034
0
L
Nu Wa
6,008
601
57
6
0
171,668
3
L
Hun Batz
4,693
469
34
3
0
212,598
1
W
Sun Wukong
5,331
533
37
4
0
169,308
4
W
Kukulkan
5,266
527
52
5
0
160,928
1
L
Izanami
4,220
422
45
5
0
158,000
0
L
Achilles
5,445
545
64
6
0
201,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role