Player Matchup

Hachiman
Hachiman
It4chi93
Hachiman
Level 11
God Stats
1W - 6L
1,500 SR
Queue Stats
122W - 178L
1,300 Elo+
Party 2
Cthulhu
Cthulhu
San_station
Cthulhu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 3
Thanatos
Thanatos
Sayader_xxi
Thanatos
Level 16
God Stats
10W - 16L
1,279 SR
Queue Stats
24W - 39L
1,239 Elo+
Party 3
Medusa
Medusa
gonzahuesos777
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 3
Izanami
Izanami
snipermonky6646
Izanami
Level 12
God Stats
37W - 43L
1,373 SR
Queue Stats
160W - 225L
1,286 Elo+
Party 2
Team Averages
Level 10
1,430 SR
1,317 Elo+

VS

Team Averages
Level 8
1,565 SR
1,334 Elo+
Scylla
Scylla
Aliekis
Scylla
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,211 Elo+
Party 1
Cthulhu
Cthulhu
ColomboJoestar
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,211 Elo+
Party 1
Izanami
Izanami
Samfoo
Izanami
Level 15
God Stats
4W - 0L
1,825 SR
Queue Stats
12W - 10L
1,514 Elo+
Solo
Nemesis
Nemesis
Valkilmerz
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Fafnir
Fafnir
opositor_louvado
Fafnir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
It4chi93
Hachiman
8
4 / 7 / 2
5,141
514
3,562
9,025
4,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
San_station
Cthulhu
4
0 / 5 / 0
4,176
418
1,205
4,905
1,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Sayader_xxi
Thanatos
4
0 / 5 / 0
3,908
391
903
3,403
709
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 8 / 0
3,708
371
1,595
5,044
1,018
Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
7 / 4 / 0
7,498
750
6,408
8,882
2,359
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aliekis
Scylla
10
9 / 4 / 2
6,858
686
5,575
4,841
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
6 / 1 / 12
7,344
734
3,752
5,887
2,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Samfoo
Izanami
11
11 / 2 / 7
7,356
736
9,231
6,246
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Valkilmerz
Nemesis
10
3 / 2 / 1
6,207
621
4,106
6,747
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 3 / 2
4,643
464
467
3,312
1,774

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
11
Kills
29
29
Deaths
12
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
Aliekis
Scylla
9
4
2
2.5
W
6
1
12
12
L
Hachiman
It4chi93
Hachiman
4
7
2
0.71
W
Izanami
Samfoo
Izanami
11
2
7
7.25
L
Cthulhu
San_station
Cthulhu
0
5
0
0
L
Thanatos
Sayader_xxi
Thanatos
0
5
0
0
W
Nemesis
Valkilmerz
Nemesis
3
2
1
1.75
L
0
8
0
0
W
0
3
2
0.33
L
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,673
Damage
23,131
31,259
Taken
27,033
9,908
Mitigated
9,313
5,114
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Aliekis
Scylla
5,575
1,024
0
391
4,841
1,212
952
83
4,658
25,030
0
W
3,752
775
50
718
5,887
2,671
296
652
5,185
15,995
0
L
Hachiman
It4chi93
Hachiman
3,562
2,147
0
1,433
9,025
4,202
0
4,442
4,583
0
11,568
W
Izanami
Samfoo
Izanami
9,231
6,712
0
2,620
6,246
1,885
2,289
470
5,726
0
32,501
L
Cthulhu
San_station
Cthulhu
1,205
377
0
180
4,905
1,620
116
1,580
3,325
4,746
0
L
Thanatos
Sayader_xxi
Thanatos
903
425
0
632
3,403
709
35
1,035
2,368
0
6,508
W
Nemesis
Valkilmerz
Nemesis
4,106
2,541
0
2,327
6,747
1,771
0
0
6,747
0
33,868
L
1,595
978
0
0
5,044
1,018
0
1,563
3,481
0
3,101
W
467
184
0
205
3,312
1,774
0
0
3,087
4,475
0
L
6,408
4,176
0
2,869
8,882
2,359
806
1,174
7,708
0
25,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,431
Gold Earned
32,408
94
Minions Killed
210
0
Camps Cleared
0
843,656
Distance Traveled
891,497
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,858
686
57
6
0
181,597
1
W
Cthulhu
7,344
734
20
2
0
209,501
0
L
Hachiman
5,141
514
10
1
0
143,616
0
W
Izanami
7,356
736
60
6
0
165,612
1
L
Cthulhu
4,176
418
5
1
0
206,149
0
L
Thanatos
3,908
391
21
2
0
181,617
0
W
Nemesis
6,207
621
65
7
0
220,856
1
L
Medusa
3,708
371
4
0
0
150,772
0
W
Fafnir
4,643
464
8
1
0
113,931
0
L
Izanami
7,498
750
54
5
0
161,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role