Player Matchup

Izanami
Izanami
Ataraax
Izanami
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mamey11
Ra
Level 141
God Stats
11W - 4L
1,489 SR
Queue Stats
569W - 278L
1,815 Elo+
Party 1
Sobek
Sobek
Morr13
Sobek
Level 129
God Stats
10W - 5L
1,408 SR
Queue Stats
434W - 208L
1,796 Elo+
Party 1
Team Averages
Level 110
1,466 SR
1,704 Elo+

VS

Team Averages
Level 138
1,500 SR
1,603 Elo+
Ao Kuang
Ao Kuang
Baitertrain
Ao Kuang
Level 120
God Stats
4W - 7L
1,500 SR
Queue Stats
473W - 448L
1,694 Elo+
Solo
Fenrir
Fenrir
codeck
Fenrir
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,615 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
onekildead
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ataraax
Izanami
14
3 / 3 / 12
9,425
725
10,199
11,668
5,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 1 / 8
10,105
777
14,132
10,223
4,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Morr13
Sobek
13
6 / 0 / 6
10,071
775
7,524
14,488
15,567
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Baitertrain
Ao Kuang
12
1 / 5 / 3
8,485
653
9,435
14,121
4,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
codeck
Fenrir
11
2 / 6 / 2
8,233
633
8,137
13,067
6,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
onekildead
Ah Muzen Cab
12
1 / 5 / 1
8,023
617
10,232
9,466
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
4
4
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ataraax
Izanami
3
3
12
3
L
Ao Kuang
Baitertrain
Ao Kuang
1
5
3
0.5
W
7
1
8
11
W
Sobek
Morr13
Sobek
6
0
6
9
L
Fenrir
codeck
Fenrir
2
6
2
0.5
L
Ah Muzen Cab
onekildead
Ah Muzen Cab
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,855
Damage
27,804
36,379
Taken
36,654
25,395
Mitigated
15,140
20,345
Healing
9,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ataraax
Izanami
10,199
5,825
0
2,735
11,668
5,702
1,601
3,146
8,224
0
45,162
L
Ao Kuang
Baitertrain
Ao Kuang
9,435
1,187
0
6,765
14,121
4,943
0
7,962
6,159
35,994
0
W
14,132
1,127
4,409
5,974
10,223
4,126
389
2,904
7,125
48,816
0
W
Sobek
Morr13
Sobek
7,524
619
0
7,227
14,488
15,567
203
2,753
11,477
23,551
0
L
Fenrir
codeck
Fenrir
8,137
931
0
773
13,067
6,741
0
7,808
5,259
0
15,811
L
Ah Muzen Cab
onekildead
Ah Muzen Cab
10,232
2,072
0
1,662
9,466
3,456
0
5,978
3,488
0
52,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
24,741
205
Minions Killed
152
0
Camps Cleared
0
684,684
Distance Traveled
681,184
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,425
725
80
6
0
210,617
5
L
Ao Kuang
8,485
653
55
4
0
236,343
5
W
Ra
10,105
777
78
6
0
208,675
2
W
Sobek
10,071
775
47
4
0
265,392
4
L
Fenrir
8,233
633
16
1
0
221,375
3
L
Ah Muzen Cab
8,023
617
81
6
0
223,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role