Player Matchup

Hera
Hera
Silver I
Fekir61
Hera
Silver I
Level 45
God Stats
2W - 4L
1,500 SR
Queue Stats
397W - 396L
1,444 MMR
Party 2
Skadi
Skadi
Silver III
KATARXIA
Skadi
Silver III
Level 145
God Stats
0W - 1L
1,177 SR
Queue Stats
41W - 51L
1,414 MMR
Solo
Sylvanus
Sylvanus
Gold V
NimishLillish80
Sylvanus
Gold V
Level 64
God Stats
3W - 6L
1,599 SR
Queue Stats
108W - 106L
1,429 MMR
Party 2
Yemoja
Yemoja
Bronze III
abelgarcia51
Yemoja
Bronze III
Level 32
God Stats
0W - 1L
1,349 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Nemesis
Nemesis
Gold V
mugui100
Nemesis
Gold V
Level 145
God Stats
3W - 2L
1,656 SR
Queue Stats
94W - 91L
1,412 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,456 SR
1,420 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,497 SR
1,448 MMR
Pele
Pele
Gold V
 
Pele
Gold V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
Call of Terrors
Scylla
Silver I
Level 101
God Stats
8W - 3L
1,280 SR
Queue Stats
118W - 117L
1,355 MMR
Party 1
Apollo
Apollo
Gold III
IxIPaToIxI
Apollo
Gold III
Level 124
God Stats
6W - 6L
1,606 SR
Queue Stats
204W - 196L
1,452 MMR
Solo
Tyr
Tyr
Gold IV
inuzuka92
Tyr
Gold IV
Level 102
God Stats
36W - 29L
1,597 SR
Queue Stats
284W - 271L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Fekir61
Hera
16
3 / 6 / 2
10,192
463
13,046
11,171
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
KATARXIA
Skadi
13
0 / 4 / 0
8,329
379
5,200
12,123
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
17
4 / 3 / 3
10,562
480
16,866
20,794
26,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
14
0 / 7 / 4
9,277
422
5,560
16,123
15,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
mugui100
Nemesis
17
3 / 5 / 1
10,746
488
10,076
18,170
8,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
ZeusJanusHadesDanzaburouYmir

VS

Bans
SetCupidMercuryCu ChulainnArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
4 / 3 / 9
10,811
491
8,277
15,904
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
 
Chang'e
15
4 / 1 / 9
10,766
489
8,930
16,921
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
5 / 3 / 7
11,133
506
13,532
12,194
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
IxIPaToIxI
Apollo
20
7 / 0 / 9
13,041
593
13,761
18,372
9,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
5 / 3 / 1
12,151
552
8,950
19,619
12,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
10
Kills
25
25
Deaths
10
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
3
9
2.83
W
Chang'e
 
Chang'e
4
1
9
8.5
W
5
3
7
2.83
L
Hera
Fekir61
Hera
3
6
2
0.67
W
Apollo
IxIPaToIxI
Apollo
7
0
9
11.5
L
Skadi
KATARXIA
Skadi
0
4
0
0
L
Sylvanus
4
3
3
1.83
L
Yemoja
0
7
4
0.29
W
5
3
1
1.83
L
Nemesis
mugui100
Nemesis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,748
Damage
53,450
78,381
Taken
83,010
58,755
Mitigated
41,718
24,235
Healing
36,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,277
2,458
0
5,280
15,904
5,737
508
5,517
10,241
0
78,688
W
Chang'e
 
Chang'e
8,930
221
3,674
9,857
16,921
10,086
0
8,110
8,483
45,830
0
W
13,532
562
0
2,855
12,194
4,073
386
5,410
6,570
62,530
0
L
Hera
Fekir61
Hera
13,046
1,355
0
660
11,171
4,251
29
4,773
6,140
68,957
0
W
Apollo
IxIPaToIxI
Apollo
13,761
8,580
0
7,695
18,372
9,023
4,794
4,344
13,996
0
111,804
L
Skadi
KATARXIA
Skadi
5,200
2,222
0
2,739
12,123
4,012
297
3,292
8,741
0
51,143
L
Sylvanus
16,866
3,112
2,420
8,481
20,794
26,519
475
4,785
15,834
59,876
6,938
L
Yemoja
5,560
1,160
2,196
1,989
16,123
15,129
117
6,502
9,403
35,718
0
W
8,950
1,709
0
6,804
19,619
12,799
64
10,645
8,806
676
78,576
L
Nemesis
mugui100
Nemesis
10,076
3,777
0
5,750
18,170
8,844
331
2,525
15,553
0
85,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,106
Gold Earned
57,902
518
Minions Killed
649
0
Camps Cleared
0
1,919,592
Distance Traveled
2,135,181
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,811
491
107
5
0
437,851
4
W
Chang'e
10,766
489
64
3
0
417,460
6
W
Scylla
11,133
506
105
5
0
410,200
3
L
Hera
10,192
463
137
6
0
407,653
5
W
Apollo
13,041
593
195
9
0
425,114
4
L
Skadi
8,329
379
84
4
0
335,203
4
L
Sylvanus
10,562
480
112
5
0
359,207
1
L
Yemoja
9,277
422
67
3
0
358,222
0
W
Tyr
12,151
552
178
8
0
444,556
6
L
Nemesis
10,746
488
118
5
0
459,307
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role