Player Matchup

Nu Wa
Nu Wa
Abril 0w03549
Nu Wa
Level 87
God Stats
1W - 5L
1,408 SR
Queue Stats
180W - 187L
1,372 Elo+
Solo
Da Ji
Da Ji
BossinUp6969
Da Ji
Level 123
God Stats
0W - 3L
1,276 SR
Queue Stats
289W - 286L
1,408 Elo+
Solo
King Arthur
King Arthur
DnS Topic
King Arthur
Level 81
God Stats
1W - 1L
1,300 SR
Queue Stats
57W - 27L
1,542 Elo+
Solo
Rama
Rama
Kidd_DeniaL
Rama
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 59L
1,384 Elo+
Solo
Mercury
Mercury
RelativeChaff3
Mercury
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,191 Elo+
Solo
Team Averages
Level 76
1,397 SR
1,380 Elo+

VS

Team Averages
Level 88
1,460 SR
1,391 Elo+
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BaggerOTeas1
Ao Kuang
Level 146
God Stats
10W - 9L
1,500 SR
Queue Stats
674W - 717L
1,411 Elo+
Solo
Sol
Sol
Cruusqul
Sol
Level 28
God Stats
1W - 0L
1,305 SR
Queue Stats
26W - 26L
1,300 Elo+
Party 1
Geb
Geb
LionSatiric
Geb
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,271 Elo+
Party 1
Bastet
Bastet
XTacticalSmileX
Bastet
Level 127
God Stats
17W - 10L
1,493 SR
Queue Stats
324W - 325L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 8 / 1
11,368
758
13,571
15,275
4,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 11 / 7
9,507
634
11,618
14,355
5,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

King Arthur
DnS Topic
King Arthur
19
2 / 8 / 12
11,024
735
13,757
23,362
16,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
5 / 7 / 5
10,950
730
13,192
16,384
5,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 9 / 5
8,862
591
6,568
12,853
4,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
4 / 2 / 30
11,622
775
13,336
21,976
19,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
BaggerOTeas1
Ao Kuang
20
12 / 5 / 17
12,715
848
10,584
15,596
7,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
9 / 3 / 16
11,407
760
17,028
12,573
4,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
9 / 3 / 23
12,197
813
13,186
15,655
13,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
9 / 4 / 23
12,103
807
20,629
12,282
5,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
152
17
Kills
43
43
Deaths
17
30
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
2
30
9.5
L
7
8
1
0.94
W
Ao Kuang
BaggerOTeas1
Ao Kuang
12
5
17
4.1
L
2
11
7
0.5
W
9
3
16
5.67
L
King Arthur
DnS Topic
King Arthur
2
8
12
1
L
5
7
5
1.07
W
9
3
23
6.83
L
1
9
5
0.39
W
9
4
23
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,706
Damage
74,763
82,229
Taken
78,082
36,271
Mitigated
51,831
16,232
Healing
39,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,336
1,275
2,822
11,826
21,976
19,841
384
1,809
19,977
34,319
0
L
13,571
4,209
400
2,445
15,275
4,727
0
7,541
7,734
36,764
0
W
Ao Kuang
BaggerOTeas1
Ao Kuang
10,584
2,886
2,398
5,105
15,596
7,649
828
2,052
13,419
28,139
0
L
11,618
3,288
405
738
14,355
5,017
0
9,536
4,819
0
18,263
W
17,028
4,701
1,716
4,378
12,573
4,843
2,406
1,982
10,441
35,748
0
L
King Arthur
DnS Topic
King Arthur
13,757
1,431
1,172
4,259
23,362
16,305
0
17,620
5,742
0
35,582
L
13,192
9,502
2,324
4,489
16,384
5,811
0
11,450
4,934
0
22,755
W
13,186
729
2,744
4,057
15,655
13,884
714
4,268
11,262
30,818
0
L
6,568
1,841
0
0
12,853
4,411
0
7,987
4,866
0
9,832
W
20,629
4,915
2,574
2,106
12,282
5,614
860
3,460
8,772
0
32,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,711
Gold Earned
60,044
138
Minions Killed
171
0
Camps Cleared
0
1,093,341
Distance Traveled
1,482,745
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,622
775
48
3
0
304,940
0
L
Nu Wa
11,368
758
46
3
0
183,201
0
W
Ao Kuang
12,715
848
44
3
0
274,889
0
L
Da Ji
9,507
634
21
1
0
226,185
1
W
Sol
11,407
760
31
2
0
237,433
0
L
King Arthur
11,024
735
37
2
0
244,217
0
L
Rama
10,950
730
30
2
0
224,282
1
W
Geb
12,197
813
25
2
0
353,918
0
L
Mercury
8,862
591
4
0
0
215,456
0
W
Bastet
12,103
807
23
2
0
311,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role