Player Matchup

Neith
Neith
FrOstzz321
Neith
Level 7
God Stats
14W - 11L
1,666 SR
Queue Stats
33W - 27L
1,672 Elo+
Party 1
Sobek
Sobek
Zoynks
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 71L
1,693 Elo+
Party 1
Anhur
Anhur
nagato2444
Anhur
Level 13
God Stats
3W - 4L
1,718 SR
Queue Stats
29W - 18L
1,815 Elo+
Solo
Pele
Pele
willsambam
Pele
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
zRBrez1
Raijin
Level 28
God Stats
12W - 3L
1,500 SR
Queue Stats
225W - 107L
1,683 Elo+
Party 1
Team Averages
Level 34
1,577 SR
1,673 Elo+

VS

Team Averages
Level 21
1,560 SR
1,538 Elo+
Pele
Pele
Folerac
Pele
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
KliKam
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Knioer
Nu Wa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
OofasLeFourbe
Cthulhu
Level 28
God Stats
1W - 4L
1,564 SR
Queue Stats
175W - 185L
1,612 Elo+
Party 2
Chiron
Chiron
Pedroelmanifico
Chiron
Level 29
God Stats
16W - 16L
1,736 SR
Queue Stats
149W - 141L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
3 / 0 / 2
5,238
524
4,008
3,789
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Zoynks
Sobek
9
2 / 0 / 3
5,709
571
5,006
7,718
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
13
10 / 0 / 0
7,777
778
8,132
5,865
1,922
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 0 / 1
6,694
669
2,494
5,703
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
zRBrez1
Raijin
11
2 / 1 / 6
6,142
614
4,814
3,786
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Folerac
Pele
9
0 / 5 / 1
5,267
527
2,776
8,262
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
KliKam
Guan Yu
6
0 / 9 / 0
3,905
391
1,337
8,378
3,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Knioer
Nu Wa
7
1 / 5 / 0
4,575
458
2,025
4,657
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
6
0 / 2 / 0
3,984
398
2,085
6,530
2,001
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
4,012
401
3,715
5,143
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
22
Kills
1
1
Deaths
22
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
Folerac
Pele
0
5
1
0.1
W
Neith
3
0
2
4
L
Guan Yu
KliKam
Guan Yu
0
9
0
0
L
Nu Wa
Knioer
Nu Wa
1
5
0
0.2
L
Cthulhu
0
2
0
0
L
0
1
0
0
W
Sobek
Zoynks
Sobek
2
0
3
3.5
W
Anhur
10
0
0
10
W
5
0
1
5.5
W
Raijin
zRBrez1
Raijin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,454
Damage
11,938
26,861
Taken
32,970
10,221
Mitigated
9,025
15,249
Healing
3,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Folerac
Pele
2,776
865
0
418
8,262
1,852
0
1,481
6,661
0
30,857
W
Neith
4,008
2,174
0
1,982
3,789
1,120
130
1,278
2,511
0
19,411
L
Guan Yu
KliKam
Guan Yu
1,337
439
0
515
8,378
3,163
0
1,825
6,357
0
10,232
L
Nu Wa
Knioer
Nu Wa
2,025
594
0
340
4,657
848
0
1,360
3,107
14,731
0
L
Cthulhu
2,085
246
0
451
6,530
2,001
0
2,723
3,807
11,139
0
L
3,715
2,112
178
1,733
5,143
1,161
0
1,925
3,218
0
14,780
W
Sobek
Zoynks
Sobek
5,006
294
0
3,766
7,718
4,313
0
891
6,827
19,739
0
W
Anhur
8,132
4,128
0
4,780
5,865
1,922
677
455
5,310
0
46,626
W
2,494
467
0
3,869
5,703
1,709
0
782
4,921
0
44,679
W
Raijin
zRBrez1
Raijin
4,814
506
0
852
3,786
1,157
168
704
3,007
29,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,560
Gold Earned
21,743
318
Minions Killed
148
0
Camps Cleared
0
949,982
Distance Traveled
925,036
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,267
527
66
7
0
174,441
0
W
Neith
5,238
524
45
5
0
173,525
0
L
Guan Yu
3,905
391
15
2
0
190,426
1
L
Nu Wa
4,575
458
21
2
0
189,898
0
L
Cthulhu
3,984
398
14
1
0
191,851
1
L
Chiron
4,012
401
32
3
0
178,420
2
W
Sobek
5,709
571
18
2
0
212,927
2
W
Anhur
7,777
778
99
10
0
158,360
2
W
Pele
6,694
669
85
9
0
224,198
3
W
Raijin
6,142
614
71
7
0
180,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role