Player Matchup

Cthulhu
Cthulhu
GingerBoY1321
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 283L
1,500 Elo+
Party 3
Tiamat
Tiamat
PennyWise4532
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Timbuck4208426
Nu Wa
Level 3
God Stats
11W - 18L
1,466 SR
Queue Stats
80W - 99L
1,366 Elo+
Party 2
Arachne
Arachne
aaronedward01
Arachne
Level 14
God Stats
19W - 32L
1,500 SR
Queue Stats
154W - 232L
1,437 Elo+
Party 3
Osiris
Osiris
kookamooboy
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,224 Elo+
Party 3
Team Averages
Level 6
1,493 SR
1,406 Elo+

VS

Team Averages
Level 33
1,526 SR
1,315 Elo+
Kukulkan
Kukulkan
Bluerf7
Kukulkan
Level 21
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 82L
1,298 Elo+
Solo
Izanami
Izanami
Mushu Mercy
Izanami
Level 87
God Stats
12W - 8L
1,554 SR
Queue Stats
607W - 661L
1,383 Elo+
Party 1
Heimdallr
Heimdallr
Rksmitty13
Heimdallr
Level 18
God Stats
48W - 56L
1,472 SR
Queue Stats
148W - 163L
1,284 Elo+
Solo
Khepri
Khepri
brazenphx
Khepri
Level 13
God Stats
7W - 1L
1,674 SR
Queue Stats
104W - 126L
1,243 Elo+
Party 1
Thanatos
Thanatos
c28_
Thanatos
Level 28
God Stats
38W - 54L
1,428 SR
Queue Stats
191W - 231L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 8 / 2
5,738
410
1,681
11,715
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 11 / 0
4,951
354
2,598
9,802
3,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 9 / 0
6,090
435
3,804
8,742
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
11
2 / 3 / 1
6,542
467
4,847
11,022
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
9
0 / 3 / 1
5,933
424
2,415
6,959
4,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bluerf7
Kukulkan
13
6 / 0 / 3
7,895
564
7,150
3,693
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Mushu Mercy
Izanami
14
14 / 1 / 6
9,506
679
14,126
9,862
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Rksmitty13
Heimdallr
12
2 / 2 / 5
7,609
544
3,426
5,759
2,051
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
brazenphx
Khepri
11
1 / 1 / 13
7,275
520
2,520
4,265
4,556
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
c28_
Thanatos
13
8 / 0 / 3
8,381
599
4,482
10,450
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
2
Kills
31
34
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bluerf7
Kukulkan
6
0
3
7.5
L
Cthulhu
0
8
2
0.13
W
Izanami
Mushu Mercy
Izanami
14
1
6
17
L
0
11
0
0
W
Heimdallr
Rksmitty13
Heimdallr
2
2
5
2.25
L
0
9
0
0
L
Arachne
2
3
1
0.83
W
Khepri
brazenphx
Khepri
1
1
13
7.5
W
Thanatos
c28_
Thanatos
8
0
3
9.5
L
Osiris
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,345
Damage
31,704
48,240
Taken
34,029
15,928
Mitigated
15,375
3,851
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bluerf7
Kukulkan
7,150
406
0
0
3,693
1,294
1,145
2,062
1,631
34,497
0
L
Cthulhu
1,681
116
0
312
11,715
3,776
69
2,628
9,087
14,152
0
W
Izanami
Mushu Mercy
Izanami
14,126
10,610
0
6,318
9,862
3,908
7,685
3,034
6,828
0
72,722
L
2,598
669
0
762
9,802
3,454
242
3,042
6,760
14,000
0
W
Heimdallr
Rksmitty13
Heimdallr
3,426
2,122
0
1,155
5,759
2,051
849
784
4,800
0
27,895
L
3,804
1,339
0
0
8,742
1,759
860
2,221
6,521
32,752
0
L
Arachne
4,847
3,098
0
2,577
11,022
2,425
0
1,086
9,936
0
31,190
W
Khepri
brazenphx
Khepri
2,520
299
0
460
4,265
4,556
487
913
3,352
11,556
0
W
Thanatos
c28_
Thanatos
4,482
513
0
10,074
10,450
3,566
276
1,290
9,135
0
40,599
L
Osiris
2,415
986
0
200
6,959
4,514
79
693
6,266
0
21,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,254
Gold Earned
40,666
211
Minions Killed
370
0
Camps Cleared
0
1,310,549
Distance Traveled
1,286,997
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,895
564
72
5
0
277,410
8
L
Cthulhu
5,738
410
28
2
0
285,631
0
W
Izanami
9,506
679
144
10
0
234,998
1
L
Tiamat
4,951
354
15
1
0
254,597
0
W
Heimdallr
7,609
544
54
4
0
234,191
0
L
Nu Wa
6,090
435
63
5
0
238,700
3
L
Arachne
6,542
467
61
4
0
276,535
0
W
Khepri
7,275
520
21
2
0
256,250
4
W
Thanatos
8,381
599
79
6
0
284,148
0
L
Osiris
5,933
424
44
3
0
255,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role