Player Matchup

Ymir
Ymir
Axolout
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,352 Elo+
Party 1
Anhur
Anhur
Jiakú
Anhur
Level 8
God Stats
3W - 0L
1,769 SR
Queue Stats
11W - 7L
1,390 Elo+
Party 1
Hercules
Hercules
RHFLARJ
Hercules
Level 28
God Stats
60W - 75L
1,444 SR
Queue Stats
183W - 279L
1,360 Elo+
Solo
Tsukuyomi
Tsukuyomi
S0phiX
Tsukuyomi
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 5L
1,420 Elo+
Party 1
Anubis
Anubis
kill3rbe
Anubis
Level 9
God Stats
6W - 2L
1,468 SR
Queue Stats
8W - 5L
1,390 Elo+
Party 1
Team Averages
Level 14
1,536 SR
1,382 Elo+

VS

Team Averages
Level 22
1,476 SR
1,440 Elo+
Tiamat
Tiamat
ATRETA
Tiamat
Level 7
God Stats
1W - 3L
1,369 SR
Queue Stats
4W - 5L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Am1gdalina
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Guuhneves5
Anubis
Level 17
God Stats
42W - 26L
1,442 SR
Queue Stats
259W - 291L
1,307 Elo+
Solo
Kali
Kali
Tchozen_
Kali
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 122L
1,482 Elo+
Solo
Hel
Hel
nekomikog
Hel
Level 26
God Stats
3W - 4L
1,570 SR
Queue Stats
47W - 54L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Axolout
Ymir
16
3 / 6 / 11
11,467
441
6,674
21,578
16,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Jiakú
Anhur
20
13 / 5 / 4
13,720
528
21,608
19,677
6,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
RHFLARJ
Hercules
18
1 / 3 / 4
12,226
470
5,958
23,312
16,435
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
S0phiX
Tsukuyomi
17
2 / 3 / 5
11,783
453
6,011
15,433
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
kill3rbe
Anubis
20
10 / 7 / 8
14,183
546
27,683
23,387
10,812
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ATRETA
Tiamat
20
2 / 4 / 3
12,799
492
13,797
16,452
10,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Am1gdalina
Ah Muzen Cab
20
16 / 3 / 2
15,333
590
29,250
25,088
12,006
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Guuhneves5
Anubis
20
3 / 7 / 9
13,387
515
21,641
22,316
9,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
18
1 / 4 / 5
11,952
460
9,316
18,701
7,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 11 / 6
10,520
405
7,854
17,744
15,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
48
29
Kills
23
24
Deaths
29
32
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ATRETA
Tiamat
2
4
3
0.88
L
Ah Muzen Cab
Am1gdalina
Ah Muzen Cab
16
3
2
5.67
W
Ymir
Axolout
Ymir
3
6
11
1.42
L
Anubis
Guuhneves5
Anubis
3
7
9
1.07
W
Anhur
Jiakú
Anhur
13
5
4
3
W
Hercules
RHFLARJ
Hercules
1
3
4
1
W
Tsukuyomi
S0phiX
Tsukuyomi
2
3
5
1.5
L
Kali
1
4
5
0.88
W
Anubis
kill3rbe
Anubis
10
7
8
2
L
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,934
Damage
81,858
103,387
Taken
100,301
56,416
Mitigated
55,052
36,838
Healing
41,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ATRETA
Tiamat
13,797
1,357
0
4,200
16,452
10,642
2,102
2,328
14,124
82,397
0
L
Ah Muzen Cab
Am1gdalina
Ah Muzen Cab
29,250
15,884
0
11,636
25,088
12,006
1,031
8,469
16,619
0
130,716
W
Ymir
Axolout
Ymir
6,674
1,115
0
3,929
21,578
16,907
515
12,482
9,096
33,125
0
L
Anubis
Guuhneves5
Anubis
21,641
2,447
0
11,665
22,316
9,858
427
12,861
9,455
95,447
0
W
Anhur
Jiakú
Anhur
21,608
9,334
0
8,266
19,677
6,907
5,513
5,046
14,631
0
86,474
W
Hercules
RHFLARJ
Hercules
5,958
2,129
849
5,525
23,312
16,435
791
11,737
10,991
0
60,080
W
Tsukuyomi
S0phiX
Tsukuyomi
6,011
945
0
5,765
15,433
5,355
0
4,899
10,510
0
54,001
L
Kali
9,316
4,715
0
8,014
18,701
7,116
0
5,679
13,022
0
87,203
W
Anubis
kill3rbe
Anubis
27,683
1,493
696
11,808
23,387
10,812
2,266
8,498
14,867
80,918
0
L
7,854
614
1,603
4,305
17,744
15,430
23
5,020
12,724
36,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,379
Gold Earned
63,991
603
Minions Killed
665
0
Camps Cleared
0
2,032,853
Distance Traveled
2,150,429
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,799
492
161
6
0
399,662
3
L
Ah Muzen Cab
15,333
590
166
6
0
480,786
3
W
Ymir
11,467
441
56
2
0
407,338
3
L
Anubis
13,387
515
151
6
0
397,414
6
W
Anhur
13,720
528
157
6
0
455,347
4
W
Hercules
12,226
470
143
6
0
417,407
0
W
Tsukuyomi
11,783
453
113
4
0
391,058
0
L
Kali
11,952
460
135
5
0
474,162
3
W
Anubis
14,183
546
134
5
0
361,703
2
L
Hel
10,520
405
52
2
0
398,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role