Player Matchup

Ganesha
Ganesha
Gold IV
KingZeus96
Ganesha
Gold IV
Level 89
God Stats
12W - 6L
1,742 SR
Queue Stats
112W - 107L
1,717 MMR
Solo
Anhur
Anhur
Platinum I
LoserLeo
Anhur
Platinum I
Level 137
God Stats
4W - 6L
1,917 SR
Queue Stats
429W - 425L
1,854 MMR
Solo
Thanatos
Thanatos
Gold I
NeedTwo
Thanatos
Gold I
Level 64
God Stats
27W - 18L
1,753 SR
Queue Stats
756W - 766L
1,736 MMR
Solo
Achilles
Achilles
Platinum I
Shepard2320
Achilles
Platinum I
Level 156
God Stats
18W - 16L
1,566 SR
Queue Stats
379W - 365L
1,805 MMR
Solo
Baba Yaga
Baba Yaga
Platinum II
nahhhte
Baba Yaga
Platinum II
Level 128
God Stats
5W - 3L
1,700 SR
Queue Stats
331W - 311L
1,835 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,736 SR
1,789 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,633 SR
1,790 MMR
Medusa
Medusa
Platinum III
Algon610
Medusa
Platinum III
Level 129
God Stats
11W - 7L
1,666 SR
Queue Stats
163W - 134L
1,782 MMR
Solo
Ne Zha
Ne Zha
Platinum V
DomtheBomb20
Ne Zha
Platinum V
Level 156
God Stats
10W - 8L
1,500 SR
Queue Stats
574W - 563L
1,853 MMR
Solo
Bellona
Bellona
Gold II
ElJuru
Bellona
Gold II
Level 160
God Stats
2W - 0L
1,731 SR
Queue Stats
22W - 21L
1,715 MMR
Solo
Khepri
Khepri
Platinum V
GrizzlyBrian
Khepri
Platinum V
Level 144
God Stats
4W - 4L
1,644 SR
Queue Stats
115W - 108L
1,713 MMR
Party 1
Scylla
Scylla
Platinum I
NeeOn
Scylla
Platinum I
Level 139
God Stats
8W - 10L
1,623 SR
Queue Stats
93W - 91L
1,887 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KingZeus96
Ganesha
14
0 / 5 / 3
9,430
410
4,141
16,647
16,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
LoserLeo
Anhur
19
2 / 6 / 0
11,811
514
13,423
18,569
9,327
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
NeedTwo
Thanatos
16
2 / 7 / 1
10,082
438
6,783
18,220
8,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Shepard2320
Achilles
20
5 / 2 / 3
12,897
561
18,460
22,307
28,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
nahhhte
Baba Yaga
18
2 / 3 / 1
11,269
490
13,522
14,472
6,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouSetPersephoneTsukuyomiNemesis

VS

Bans
ApolloCu ChulainnYmirCupidKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Algon610
Medusa
20
11 / 0 / 4
16,020
697
15,886
16,672
7,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
19
6 / 1 / 8
12,933
562
12,628
19,203
8,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
ElJuru
Bellona
20
3 / 9 / 2
14,001
609
24,232
37,554
33,938
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
17
0 / 0 / 11
11,807
513
4,579
10,185
11,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
NeeOn
Scylla
18
3 / 1 / 10
12,238
532
8,865
8,970
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
11
Kills
23
23
Deaths
11
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
Algon610
Medusa
11
0
4
13
W
Ne Zha
6
1
8
10
W
Bellona
ElJuru
Bellona
3
9
2
0.44
W
Khepri
0
0
11
5.5
L
Ganesha
KingZeus96
Ganesha
0
5
3
0.3
L
Anhur
LoserLeo
Anhur
2
6
0
0.33
W
Scylla
NeeOn
Scylla
3
1
10
8
L
Thanatos
NeedTwo
Thanatos
2
7
1
0.36
L
Achilles
Shepard2320
Achilles
5
2
3
3.25
L
Baba Yaga
nahhhte
Baba Yaga
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,329
Damage
66,190
90,215
Taken
92,584
69,349
Mitigated
65,773
37,275
Healing
39,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Algon610
Medusa
15,886
6,218
0
6,395
16,672
7,764
5,514
3,046
13,601
0
153,333
W
Ne Zha
12,628
4,452
0
11,410
19,203
8,538
0
4,067
15,086
0
102,918
W
Bellona
ElJuru
Bellona
24,232
8,041
0
15,936
37,554
33,938
799
7,727
29,052
30,548
77,073
W
Khepri
4,579
188
0
4,319
10,185
11,737
0
3,008
7,152
25,109
0
L
Ganesha
KingZeus96
Ganesha
4,141
730
0
1,834
16,647
16,681
0
5,270
11,273
23,824
0
L
Anhur
LoserLeo
Anhur
13,423
9,172
0
8,310
18,569
9,327
1,062
1,797
16,772
0
92,449
W
Scylla
NeeOn
Scylla
8,865
941
0
1,816
8,970
3,796
1,650
3,062
5,858
81,941
0
L
Thanatos
NeedTwo
Thanatos
6,783
2,091
0
11,107
18,220
8,501
0
3,233
14,901
0
79,046
L
Achilles
Shepard2320
Achilles
18,460
5,858
0
10,341
22,307
28,727
46
5,042
17,221
0
98,124
L
Baba Yaga
nahhhte
Baba Yaga
13,522
517
176
5,507
14,472
6,113
0
4,069
10,233
89,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,489
Gold Earned
66,999
703
Minions Killed
734
0
Camps Cleared
0
2,170,992
Distance Traveled
2,307,692
32
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,020
697
234
10
0
467,972
7
W
Ne Zha
12,933
562
131
6
0
537,315
13
W
Bellona
14,001
609
194
8
0
383,543
6
W
Khepri
11,807
513
37
2
0
484,863
9
L
Ganesha
9,430
410
11
0
0
446,567
8
L
Anhur
11,811
514
184
8
0
368,265
5
W
Scylla
12,238
532
138
6
0
433,999
7
L
Thanatos
10,082
438
132
6
0
446,522
1
L
Achilles
12,897
561
187
8
0
474,465
10
L
Baba Yaga
11,269
490
189
8
0
435,173
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role