Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Big_Sos29
Ah Muzen Cab
Level 25
God Stats
32W - 24L
1,779 SR
Queue Stats
246W - 211L
1,697 Elo+
Solo
Thor
Thor
Flow_Jam
Thor
Level 28
God Stats
3W - 2L
1,563 SR
Queue Stats
104W - 88L
1,621 Elo+
Solo
Ah Puch
Ah Puch
MK_FALCON23
Ah Puch
Level 10
God Stats
1W - 2L
1,305 SR
Queue Stats
15W - 19L
1,613 Elo+
Solo
Artio
Artio
Osirus812
Artio
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 38L
1,633 Elo+
Solo
Nemesis
Nemesis
Raythebest108
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,700 Elo+
Solo
Team Averages
Level 17
1,529 SR
1,653 Elo+

VS

Team Averages
Level 19
1,537 SR
1,629 Elo+
Kali
Kali
LoboMex85
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,638 Elo+
Solo
Skadi
Skadi
MissingPiece123
Skadi
Level 27
God Stats
10W - 3L
1,877 SR
Queue Stats
298W - 285L
1,608 Elo+
Solo
Hades
Hades
Powerfool420
Hades
Level 13
God Stats
5W - 12L
1,212 SR
Queue Stats
43W - 58L
1,597 Elo+
Solo
Aphrodite
Aphrodite
VlaamsBelang4eve
Aphrodite
Level 29
God Stats
25W - 25L
1,597 SR
Queue Stats
506W - 554L
1,597 Elo+
Solo
Horus
Horus
o_Abraxas
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 57L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Big_Sos29
Ah Muzen Cab
18
7 / 1 / 3
10,916
682
13,240
9,568
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thor
17
8 / 2 / 3
10,432
652
11,895
9,186
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
MK_FALCON23
Ah Puch
11
0 / 5 / 5
6,945
434
3,694
8,754
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Osirus812
Artio
12
3 / 0 / 5
8,255
516
6,276
12,713
9,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
6
1 / 3 / 1
6,203
388
1,390
4,930
1,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
2 / 3 / 3
8,082
505
4,782
12,370
4,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 0
7,672
480
7,245
8,274
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 3
6,783
424
4,244
12,170
9,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
14
2 / 3 / 1
8,134
508
8,283
11,019
4,296
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
o_Abraxas
Horus
10
1 / 4 / 0
6,714
420
2,333
10,017
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
19
Kills
11
11
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Big_Sos29
Ah Muzen Cab
7
1
3
8.5
W
Thor
8
2
3
4.75
L
Kali
2
3
3
1.17
W
Ah Puch
MK_FALCON23
Ah Puch
0
5
5
0.5
L
4
2
0
2
W
Artio
Osirus812
Artio
3
0
5
5.5
L
2
7
3
0.5
W
Nemesis
1
3
1
0.5
L
Aphrodite
2
3
1
0.83
L
Horus
o_Abraxas
Horus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
26,887
45,151
Taken
53,850
22,959
Mitigated
24,818
14,715
Healing
23,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Big_Sos29
Ah Muzen Cab
13,240
6,898
0
6,166
9,568
4,308
4,595
2,360
7,208
0
79,268
W
Thor
11,895
3,563
0
810
9,186
4,507
1,652
2,048
7,138
0
72,605
L
Kali
4,782
2,496
0
5,249
12,370
4,345
0
3,526
8,844
0
42,267
W
Ah Puch
MK_FALCON23
Ah Puch
3,694
630
0
1,146
8,754
3,393
490
3,702
5,052
19,311
0
L
7,245
3,230
0
4,329
8,274
2,673
1,302
2,604
5,670
0
44,618
W
Artio
Osirus812
Artio
6,276
450
171
5,816
12,713
9,538
180
3,256
9,457
22,742
0
L
4,244
841
453
2,327
12,170
9,277
0
1,356
10,814
21,441
3,535
W
Nemesis
1,390
396
0
606
4,930
1,213
0
993
3,937
0
11,053
L
Aphrodite
8,283
724
1,963
6,005
11,019
4,296
0
2,484
8,535
59,477
0
L
Horus
o_Abraxas
Horus
2,333
1,012
0
3,097
10,017
4,227
0
0
10,017
0
25,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,751
Gold Earned
37,385
363
Minions Killed
426
0
Camps Cleared
0
1,409,955
Distance Traveled
1,226,825
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,916
682
152
10
0
255,893
6
W
Thor
10,432
652
126
8
0
328,325
0
L
Kali
8,082
505
88
6
0
296,636
2
W
Ah Puch
6,945
434
43
3
0
269,244
1
L
Skadi
7,672
480
85
5
0
288,114
0
W
Artio
8,255
516
21
1
0
331,797
0
L
Hades
6,783
424
53
3
0
210,159
0
W
Nemesis
6,203
388
21
1
0
224,696
1
L
Aphrodite
8,134
508
121
8
0
249,111
5
L
Horus
6,714
420
79
5
0
182,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role