Player Matchup

Yemoja
Yemoja
DaGreatRaymondo
Yemoja
Level 28
God Stats
15W - 15L
1,428 SR
Queue Stats
161W - 206L
1,434 Elo+
Solo
Janus
Janus
Otk_ItsMarco92
Janus
Level 18
God Stats
3W - 3L
1,681 SR
Queue Stats
19W - 25L
1,411 Elo+
Party 2
Bellona
Bellona
Otk_ItsPeter92
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,164 Elo+
Party 2
Kali
Kali
xCristobal93
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,470 Elo+
Party 2
Medusa
Medusa
xxMrDredxx
Medusa
Level 13
God Stats
14W - 15L
1,805 SR
Queue Stats
73W - 87L
1,396 Elo+
Solo
Team Averages
Level 14
1,583 SR
1,375 Elo+

VS

Team Averages
Level 26
1,501 SR
1,430 Elo+
Pele
Pele
Alucard_Mihael
Pele
Level 27
God Stats
4W - 4L
1,189 SR
Queue Stats
70W - 71L
1,440 Elo+
Solo
Cthulhu
Cthulhu
DeltaWolf No1
Cthulhu
Level 25
God Stats
44W - 44L
1,371 SR
Queue Stats
640W - 629L
1,421 Elo+
Party 1
Ymir
Ymir
KRYPTIC UNITY
Ymir
Level 25
God Stats
21W - 13L
1,664 SR
Queue Stats
364W - 344L
1,433 Elo+
Party 1
Neith
Neith
R_A_B_1986
Neith
Level 26
God Stats
10W - 2L
1,595 SR
Queue Stats
250W - 235L
1,406 Elo+
Solo
Chang'e
Chang'e
zJxel
Chang'e
Level 25
God Stats
8W - 6L
1,688 SR
Queue Stats
265W - 258L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,511
442
5,163
11,098
7,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 5 / 1
8,074
475
6,269
8,889
2,664
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 6 / 0
5,777
340
2,047
8,100
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 8 / 2
6,793
400
1,936
12,144
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
xxMrDredxx
Medusa
11
1 / 8 / 1
6,926
407
5,567
10,946
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 1
10,242
602
11,282
11,768
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
16
4 / 0 / 8
9,562
562
6,901
7,833
7,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 2 / 7
7,878
463
3,891
10,414
6,977
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
14
4 / 1 / 4
8,443
497
5,380
7,167
2,754
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
zJxel
Chang'e
15
7 / 0 / 4
9,073
534
10,994
9,839
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
2
Kills
30
30
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
13
1
1
13.5
L
1
3
2
0.67
W
Cthulhu
4
0
8
8
W
2
2
7
2.75
L
0
5
1
0.1
L
0
6
0
0
W
Neith
4
1
4
6
L
0
8
2
0.13
L
Medusa
xxMrDredxx
Medusa
1
8
1
0.19
W
Chang'e
zJxel
Chang'e
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,982
Damage
38,448
51,177
Taken
47,021
22,199
Mitigated
25,266
6,626
Healing
19,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,282
3,444
0
4,152
11,768
4,973
2,320
1,565
10,203
0
73,487
L
5,163
762
481
598
11,098
7,472
176
4,795
6,211
32,907
0
W
Cthulhu
6,901
481
0
3,927
7,833
7,000
532
1,915
5,768
47,918
0
W
3,891
1,256
307
2,047
10,414
6,977
528
2,656
7,758
35,334
0
L
6,269
1,141
108
1,306
8,889
2,664
1,036
3,102
5,585
62,166
0
L
2,047
896
0
470
8,100
4,882
0
4,253
3,777
0
10,578
W
Neith
5,380
2,490
0
2,903
7,167
2,754
1,036
2,188
4,979
0
39,345
L
1,936
479
0
2,005
12,144
4,201
0
4,696
7,282
0
20,501
L
Medusa
xxMrDredxx
Medusa
5,567
2,266
0
1,658
10,946
2,980
751
4,320
6,536
0
25,823
W
Chang'e
zJxel
Chang'e
10,994
2,099
1,104
4,799
9,839
3,562
0
3,108
6,681
47,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,081
Gold Earned
45,198
285
Minions Killed
421
0
Camps Cleared
0
1,394,725
Distance Traveled
1,560,379
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,242
602
126
7
0
340,267
0
L
Yemoja
7,511
442
46
3
0
303,999
4
W
Cthulhu
9,562
562
93
5
0
328,020
2
W
Ymir
7,878
463
48
3
0
287,534
0
L
Janus
8,074
475
120
7
0
286,675
2
L
Bellona
5,777
340
24
1
0
223,138
1
W
Neith
8,443
497
80
5
0
284,259
4
L
Kali
6,793
400
42
2
0
299,079
1
L
Medusa
6,926
407
53
3
0
281,834
2
W
Chang'e
9,073
534
74
4
0
320,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role