Player Matchup

Fenrir
Fenrir
EmptyFenrir
Fenrir
Level 36
God Stats
52W - 44L
1,537 SR
Queue Stats
354W - 368L
1,464 Elo+
Party 1
Chang'e
Chang'e
KathjaTheOne
Chang'e
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,184 Elo+
Party 1
Cthulhu
Cthulhu
LiLMANsBEA5T
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,184 Elo+
Party 1
King Arthur
King Arthur
MrNexus503
King Arthur
Level 3
God Stats
1W - 2L
1,239 SR
Queue Stats
1W - 2L
1,184 Elo+
Party 1
Rama
Rama
lelebee
Rama
Level 24
God Stats
0W - 1L
1,567 SR
Queue Stats
3W - 13L
1,181 Elo+
Party 1
Team Averages
Level 19
1,469 SR
1,239 Elo+

VS

Team Averages
Level 23
1,462 SR
1,249 Elo+
Apollo
Apollo
Diamonts
Apollo
Level 26
God Stats
2W - 2L
1,279 SR
Queue Stats
10W - 11L
971 Elo+
Party 3
Bellona
Bellona
Exoticcc
Bellona
Level 25
God Stats
6W - 7L
1,553 SR
Queue Stats
85W - 84L
1,513 Elo+
Party 2
Pele
Pele
MANYRINA
Pele
Level 28
God Stats
4W - 5L
1,459 SR
Queue Stats
61W - 70L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
Parhau
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
971 Elo+
Party 3
Anubis
Anubis
Сrimina1
Anubis
Level 29
God Stats
27W - 20L
1,519 SR
Queue Stats
45W - 43L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 3 / 4
13,985
538
21,518
30,103
19,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
KathjaTheOne
Chang'e
14
1 / 8 / 4
9,447
363
4,292
16,461
4,545
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LiLMANsBEA5T
Cthulhu
14
1 / 14 / 3
9,846
379
14,945
25,528
24,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MrNexus503
King Arthur
15
0 / 5 / 5
9,483
365
1,934
13,246
11,523
Boots

Boots

+6%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
lelebee
Rama
18
9 / 11 / 2
12,165
468
20,834
23,882
7,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Diamonts
Apollo
16
6 / 4 / 11
11,979
461
13,293
13,502
5,562
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Exoticcc
Bellona
20
7 / 1 / 6
14,972
576
18,053
18,544
26,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
19
10 / 4 / 6
13,282
511
16,725
21,489
9,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Parhau
Cthulhu
16
2 / 5 / 15
12,155
468
12,906
23,365
26,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Сrimina1
Anubis
20
16 / 8 / 7
14,560
560
25,141
19,034
10,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
86
21
Kills
41
41
Deaths
22
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Apollo
Diamonts
Apollo
6
4
11
2.88
L
Fenrir
10
3
4
4
W
Bellona
Exoticcc
Bellona
7
1
6
10
L
Chang'e
KathjaTheOne
Chang'e
1
8
4
0.38
L
Cthulhu
LiLMANsBEA5T
Cthulhu
1
14
3
0.18
W
Pele
10
4
6
3.25
L
King Arthur
MrNexus503
King Arthur
0
5
5
0.5
W
Cthulhu
Parhau
Cthulhu
2
5
15
1.9
L
Rama
lelebee
Rama
9
11
2
0.91
W
Anubis
Сrimina1
Anubis
16
8
7
2.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,523
Damage
86,118
109,220
Taken
95,934
67,803
Mitigated
77,662
18,062
Healing
27,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Diamonts
Apollo
13,293
8,602
0
4,137
13,502
5,562
3,433
2,253
11,249
0
46,325
L
Fenrir
21,518
10,332
0
9,397
30,103
19,293
0
8,679
21,207
0
92,689
W
Bellona
Exoticcc
Bellona
18,053
3,439
0
5,691
18,544
26,097
3,442
3,991
14,553
24,086
86,171
L
Chang'e
KathjaTheOne
Chang'e
4,292
388
666
2,067
16,461
4,545
35
7,488
8,848
20,016
0
L
Cthulhu
LiLMANsBEA5T
Cthulhu
14,945
1,337
249
1,046
25,528
24,738
221
9,920
15,439
41,653
0
W
Pele
16,725
4,164
0
8,142
21,489
9,393
3,308
2,908
18,581
0
93,667
L
King Arthur
MrNexus503
King Arthur
1,934
77
0
750
13,246
11,523
0
5,967
7,229
0
25,388
W
Cthulhu
Parhau
Cthulhu
12,906
1,574
101
2,397
23,365
26,191
548
6,122
17,243
33,782
0
L
Rama
lelebee
Rama
20,834
12,566
720
3,167
23,882
7,704
840
9,218
14,514
0
72,970
W
Anubis
Сrimina1
Anubis
25,141
1,983
0
6,918
19,034
10,419
1,882
3,963
15,071
105,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,926
Gold Earned
66,948
331
Minions Killed
578
0
Camps Cleared
0
2,194,395
Distance Traveled
2,123,878
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,979
461
78
3
0
453,473
0
L
Fenrir
13,985
538
111
4
0
523,296
4
W
Bellona
14,972
576
185
7
0
442,849
0
L
Chang'e
9,447
363
36
1
0
417,379
0
L
Cthulhu
9,846
379
40
2
0
417,561
0
W
Pele
13,282
511
118
5
0
439,748
2
L
King Arthur
9,483
365
40
2
0
450,958
0
W
Cthulhu
12,155
468
40
2
0
421,273
0
L
Rama
12,165
468
104
4
0
385,201
0
W
Anubis
14,560
560
157
6
0
366,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role