Player Matchup

Ares
Ares
Honovii
Ares
Level 6
God Stats
1W - 1L
1,551 SR
Queue Stats
1W - 3L
1,217 Elo+
Party 1
Bellona
Bellona
IgneelSenpai
Bellona
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Niadaa
Artemis
Level 10
God Stats
1W - 0L
1,399 SR
Queue Stats
4W - 4L
1,217 Elo+
Party 1
Arachne
Arachne
RyanVachtman
Arachne
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,217 Elo+
Party 1
Yemoja
Yemoja
aq12ws
Yemoja
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,217 Elo+
Party 1
Team Averages
Level 13
1,490 SR
1,273 Elo+

VS

Team Averages
Level 25
1,548 SR
1,407 Elo+
Bellona
Bellona
JaSamuraiii
Bellona
Level 33
God Stats
2W - 3L
1,679 SR
Queue Stats
22W - 24L
1,366 Elo+
Party 2
Pele
Pele
Malikorn
Pele
Level 28
God Stats
14W - 10L
1,371 SR
Queue Stats
160W - 189L
1,475 Elo+
Solo
Cthulhu
Cthulhu
NACKRECK
Cthulhu
Level 17
God Stats
2W - 1L
1,823 SR
Queue Stats
17W - 20L
1,427 Elo+
Party 2
Hachiman
Hachiman
SventraDraghi
Hachiman
Level 25
God Stats
8W - 15L
1,366 SR
Queue Stats
47W - 64L
1,402 Elo+
Solo
Scylla
Scylla
Trpsher
Scylla
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Honovii
Ares
16
1 / 1 / 6
10,850
452
2,745
9,901
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
IgneelSenpai
Bellona
18
6 / 2 / 12
12,456
519
19,942
22,651
26,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Niadaa
Artemis
15
0 / 6 / 12
10,263
428
6,473
16,204
6,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
RyanVachtman
Arachne
20
23 / 4 / 6
15,058
627
26,753
25,262
16,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
aq12ws
Yemoja
15
2 / 4 / 12
11,000
458
4,533
14,012
9,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JaSamuraiii
Bellona
16
7 / 4 / 5
11,092
462
22,458
26,777
27,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
17
3 / 10 / 2
11,628
485
9,226
21,681
8,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
NACKRECK
Cthulhu
18
2 / 4 / 2
11,114
463
5,792
15,630
12,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
SventraDraghi
Hachiman
16
5 / 5 / 7
10,877
453
16,355
14,606
7,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Trpsher
Scylla
14
0 / 9 / 4
8,523
355
5,643
14,988
5,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
32
Kills
17
17
Deaths
32
48
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ares
Honovii
Ares
1
1
6
4
W
Bellona
IgneelSenpai
Bellona
6
2
12
6
L
Bellona
JaSamuraiii
Bellona
7
4
5
2.38
L
Pele
3
10
2
0.4
L
Cthulhu
NACKRECK
Cthulhu
2
4
2
0.75
W
Artemis
Niadaa
Artemis
0
6
12
1
W
Arachne
RyanVachtman
Arachne
23
4
6
6.5
L
Hachiman
SventraDraghi
Hachiman
5
5
7
1.7
L
Scylla
Trpsher
Scylla
0
9
4
0.22
W
Yemoja
aq12ws
Yemoja
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,446
Damage
59,474
88,030
Taken
93,682
67,975
Mitigated
61,683
33,425
Healing
21,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Honovii
Ares
2,745
154
0
1,811
9,901
9,535
441
1,536
8,165
34,417
0
W
Bellona
IgneelSenpai
Bellona
19,942
4,759
0
4,812
22,651
26,227
2,131
5,811
16,410
16,600
62,120
L
Bellona
JaSamuraiii
Bellona
22,458
3,684
0
6,674
26,777
27,575
1,474
4,268
22,059
13,118
52,621
L
Pele
9,226
1,391
0
6,333
21,681
8,429
224
1,416
20,065
0
85,773
L
Cthulhu
NACKRECK
Cthulhu
5,792
193
0
535
15,630
12,977
428
1,178
14,172
56,783
0
W
Artemis
Niadaa
Artemis
6,473
1,949
0
3,910
16,204
6,106
2,622
3,677
12,477
0
50,013
W
Arachne
RyanVachtman
Arachne
26,753
18,695
0
10,752
25,262
16,192
676
4,183
20,804
0
98,486
L
Hachiman
SventraDraghi
Hachiman
16,355
8,685
0
4,616
14,606
7,556
976
2,168
12,363
0
72,234
L
Scylla
Trpsher
Scylla
5,643
1,987
0
3,292
14,988
5,146
1,536
1,802
13,161
30,706
0
W
Yemoja
aq12ws
Yemoja
4,533
869
8,812
3,328
14,012
9,915
749
3,333
10,579
27,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,627
Gold Earned
53,234
392
Minions Killed
481
0
Camps Cleared
0
2,397,101
Distance Traveled
2,193,703
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,850
452
64
3
0
505,673
5
W
Bellona
12,456
519
108
5
0
509,206
1
L
Bellona
11,092
462
95
4
0
487,729
1
L
Pele
11,628
485
145
6
0
453,281
3
L
Cthulhu
11,114
463
87
4
0
445,624
2
W
Artemis
10,263
428
82
3
0
421,698
2
W
Arachne
15,058
627
98
4
0
532,057
2
L
Hachiman
10,877
453
113
5
0
437,330
7
L
Scylla
8,523
355
41
2
0
369,739
1
W
Yemoja
11,000
458
40
2
0
428,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role