Player Matchup

Kukulkan
Kukulkan
Akamhe
Kukulkan
Level 2
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Cye_Noe
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Obama Senpa1
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Tiamat
Tiamat
QCJ Jay
Tiamat
Level 21
God Stats
3W - 2L
1,915 SR
Queue Stats
23W - 27L
1,459 Elo+
Solo
Chronos
Chronos
pizzaking0413
Chronos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 40L
1,171 Elo+
Solo
Team Averages
Level 8
1,583 SR
1,426 Elo+

VS

Team Averages
Level 12
1,459 SR
1,276 Elo+
Odin
Odin
ELRAYOPARRA
Odin
Level 13
God Stats
5W - 11L
1,315 SR
Queue Stats
68W - 99L
1,118 Elo+
Party 1
Xbalanque
Xbalanque
GastelumDL
Xbalanque
Level 4
God Stats
12W - 7L
1,500 SR
Queue Stats
36W - 36L
1,183 Elo+
Party 1
Persephone
Persephone
Kelyora
Persephone
Level 18
God Stats
3W - 6L
1,213 SR
Queue Stats
187W - 170L
1,453 Elo+
Solo
Neith
Neith
RoYaL Clutch405
Neith
Level 18
God Stats
26W - 15L
1,769 SR
Queue Stats
28W - 21L
1,284 Elo+
Solo
Ymir
Ymir
kirarobero
Ymir
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 6L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akamhe
Kukulkan
15
1 / 6 / 1
9,060
906
13,092
11,420
4,582
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Cye_Noe
Cthulhu
13
0 / 6 / 0
8,130
813
2,733
8,964
5,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Amaterasu
Obama Senpa1
Amaterasu
14
1 / 10 / 1
8,748
875
10,149
19,018
15,837
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
QCJ Jay
Tiamat
15
1 / 3 / 2
9,021
902
7,501
12,953
8,360
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos
13
0 / 6 / 0
8,067
807
4,297
10,344
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

134

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 11
11,099
1,110
10,643
10,410
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
GastelumDL
Xbalanque
17
6 / 0 / 15
11,187
1,119
12,027
6,858
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
Kelyora
Persephone
17
2 / 0 / 18
10,361
1,036
10,240
6,603
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
11 / 0 / 12
12,423
1,242
17,335
10,033
4,299
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
2 / 1 / 18
9,955
996
3,692
10,092
9,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
104
3
Kills
30
31
Deaths
3
4
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Akamhe
Kukulkan
1
6
1
0.25
L
Cthulhu
Cye_Noe
Cthulhu
0
6
0
0
W
9
2
11
7.25
W
Xbalanque
GastelumDL
Xbalanque
6
0
15
13.5
W
Persephone
Kelyora
Persephone
2
0
18
11
L
Amaterasu
Obama Senpa1
Amaterasu
1
10
1
0.15
L
Tiamat
QCJ Jay
Tiamat
1
3
2
0.67
W
11
0
12
17
W
2
1
18
11
L
Chronos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,772
Damage
53,937
62,699
Taken
43,996
38,019
Mitigated
24,606
5,165
Healing
7,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Akamhe
Kukulkan
13,092
2,462
0
0
11,420
4,582
0
3,810
7,510
38,094
0
L
Cthulhu
Cye_Noe
Cthulhu
2,733
628
0
225
8,964
5,116
0
1,940
6,924
8,811
0
W
10,643
4,452
0
479
10,410
5,865
0
4,637
5,723
0
20,555
W
Xbalanque
GastelumDL
Xbalanque
12,027
8,159
0
4,203
6,858
2,789
0
4,307
2,526
0
31,818
W
Persephone
Kelyora
Persephone
10,240
2,222
0
604
6,603
2,615
0
5,363
1,240
24,034
0
L
Amaterasu
Obama Senpa1
Amaterasu
10,149
5,026
0
2,424
19,018
15,837
0
3,963
14,836
215
18,288
L
Tiamat
QCJ Jay
Tiamat
7,501
2,182
260
1,926
12,953
8,360
0
2,441
10,452
14,134
0
W
17,335
12,296
0
1,706
10,033
4,299
0
6,915
2,968
0
38,040
W
3,692
1,699
0
747
10,092
9,038
0
6,251
3,745
5,824
0
L
Chronos
4,297
1,259
0
330
10,344
4,124
0
1,778
8,516
7,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
55,025
82
Minions Killed
170
0
Camps Cleared
12
754,418
Distance Traveled
864,486
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,060
906
49
5
0
162,796
1
L
Cthulhu
8,130
813
8
1
0
81,079
0
W
Odin
11,099
1,110
26
3
2
182,995
0
W
Xbalanque
11,187
1,119
42
4
6
163,218
0
W
Persephone
10,361
1,036
47
5
1
165,487
3
L
Amaterasu
8,748
875
13
1
0
162,048
3
L
Tiamat
9,021
902
4
0
0
178,546
0
W
Neith
12,423
1,242
51
5
3
198,437
0
W
Ymir
9,955
996
4
0
0
154,349
0
L
Chronos
8,067
807
8
1
0
169,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role