Player Matchup

Ymir
Ymir
Dr Burtik
Ymir
Level 18
God Stats
10W - 5L
1,617 SR
Queue Stats
91W - 64L
1,593 Elo+
Solo
Fenrir
Fenrir
GartnerD94
Fenrir
Level 21
God Stats
7W - 7L
1,681 SR
Queue Stats
62W - 50L
1,564 Elo+
Solo
Hades
Hades
fly-_-ScreaMs
Hades
Level 12
God Stats
3W - 3L
1,808 SR
Queue Stats
4W - 5L
1,652 Elo+
Solo
Xbalanque
Xbalanque
temp-295404
Xbalanque
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 88L
1,716 Elo+
Party 1
Apollo
Apollo
xDeadly_Escanor
Apollo
Level 27
God Stats
6W - 3L
1,725 SR
Queue Stats
180W - 98L
1,669 Elo+
Party 1
Team Averages
Level 19
1,666 SR
1,639 Elo+

VS

Team Averages
Level 12
1,613 SR
1,690 Elo+
Chaac
Chaac
DaKuuboi
Chaac
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 14L
1,906 Elo+
Solo
Cthulhu
Cthulhu
LintyShihtzu146
Cthulhu
Level 22
God Stats
2W - 2L
1,606 SR
Queue Stats
94W - 98L
1,597 Elo+
Solo
Merlin
Merlin
RONDE20
Merlin
Level 7
God Stats
5W - 2L
1,859 SR
Queue Stats
10W - 8L
1,634 Elo+
Solo
Neith
Neith
RedKiwi98
Neith
Level 14
God Stats
1W - 1L
1,600 SR
Queue Stats
2W - 4L
1,597 Elo+
Solo
Nemesis
Nemesis
SavageHunter610
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
5 / 1 / 9
7,610
585
8,786
8,863
4,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
GartnerD94
Fenrir
12
3 / 1 / 3
7,054
543
2,569
7,100
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 0 / 3
7,043
542
1,754
3,446
1,287
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
temp-295404
Xbalanque
14
3 / 1 / 0
8,086
622
7,082
9,627
3,386
Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
10 / 1 / 5
8,628
664
8,864
11,217
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaKuuboi
Chaac
13
1 / 2 / 0
6,685
514
7,158
10,161
10,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 4 / 2
4,973
383
3,237
8,036
2,803
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
RONDE20
Merlin
14
2 / 2 / 0
7,940
611
2,550
4,601
1,657
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
RedKiwi98
Neith
8
1 / 7 / 2
5,606
431
6,031
9,563
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 6 / 1
4,882
376
1,158
7,123
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
21
Kills
4
4
Deaths
21
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
DaKuuboi
Chaac
1
2
0
0.5
W
Ymir
5
1
9
9.5
W
Fenrir
GartnerD94
Fenrir
3
1
3
4.5
L
0
4
2
0.25
L
Merlin
RONDE20
Merlin
2
2
0
1
L
Neith
RedKiwi98
Neith
1
7
2
0.29
L
0
6
1
0.08
W
0
0
3
1.5
W
Xbalanque
temp-295404
Xbalanque
3
1
0
3
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,055
Damage
20,134
40,253
Taken
39,484
16,116
Mitigated
18,817
14,174
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DaKuuboi
Chaac
7,158
1,216
0
4,458
10,161
10,015
0
0
10,161
0
40,039
W
Ymir
8,786
2,589
0
1,250
8,863
4,496
555
1,821
7,042
34,808
0
W
Fenrir
GartnerD94
Fenrir
2,569
593
0
907
7,100
2,554
33
477
6,598
0
40,120
L
3,237
354
77
2,413
8,036
2,803
0
3,157
4,665
9,801
0
L
Merlin
RONDE20
Merlin
2,550
0
0
528
4,601
1,657
0
2,174
2,375
52,185
0
L
Neith
RedKiwi98
Neith
6,031
3,785
0
2,273
9,563
2,663
0
3,465
5,889
0
21,341
L
1,158
503
0
1,206
7,123
1,679
530
1,231
5,854
0
7,433
W
1,754
262
44
1,661
3,446
1,287
778
1,416
2,030
29,614
0
W
Xbalanque
temp-295404
Xbalanque
7,082
3,340
0
3,792
9,627
3,386
535
0
9,152
0
49,860
W
8,864
6,257
0
6,520
11,217
4,393
1,649
2,073
9,119
0
53,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,421
Gold Earned
30,086
393
Minions Killed
233
0
Camps Cleared
0
1,163,620
Distance Traveled
1,121,698
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,685
514
73
6
0
249,837
2
W
Ymir
7,610
585
62
5
0
243,267
3
W
Fenrir
7,054
543
73
6
0
264,382
3
L
Cthulhu
4,973
383
11
1
0
166,524
2
L
Merlin
7,940
611
108
8
0
233,301
2
L
Neith
5,606
431
25
2
0
215,318
2
L
Nemesis
4,882
376
16
1
0
256,718
0
W
Hades
7,043
542
66
5
0
210,830
0
W
Xbalanque
8,086
622
98
8
0
206,351
0
W
Apollo
8,628
664
94
7
0
238,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role