Player Matchup

Da Ji
Da Ji
Chiqui_Furia28
Da Ji
Level 21
God Stats
3W - 6L
1,717 SR
Queue Stats
118W - 108L
1,358 Elo+
Solo
Persephone
Persephone
Corona_Ceci
Persephone
Level 27
God Stats
52W - 37L
1,527 SR
Queue Stats
58W - 47L
1,368 Elo+
Solo
Yemoja
Yemoja
cudgekid
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,064 Elo+
Solo
Bakasura
Bakasura
liam-1712
Bakasura
Level 17
God Stats
0W - 2L
1,125 SR
Queue Stats
8W - 18L
1,197 Elo+
Solo
Medusa
Medusa
somener
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,093 Elo+
Solo
Team Averages
Level 19
1,474 SR
1,216 Elo+

VS

Team Averages
Level 19
1,396 SR
1,276 Elo+
Artio
Artio
RagnarrLodhbrok
Artio
Level 19
God Stats
1W - 3L
1,132 SR
Queue Stats
69W - 93L
1,260 Elo+
Solo
Kali
Kali
SazuR88
Kali
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,283 Elo+
Solo
Thor
Thor
SunlitPython0
Thor
Level 12
God Stats
34W - 29L
1,440 SR
Queue Stats
95W - 100L
1,215 Elo+
Solo
Nemesis
Nemesis
Sutageiza-san
Nemesis
Level 18
God Stats
5W - 3L
1,444 SR
Queue Stats
72W - 81L
1,314 Elo+
Party 1
Nu Wa
Nu Wa
TheShadowKing167
Nu Wa
Level 28
God Stats
15W - 14L
1,463 SR
Queue Stats
204W - 206L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 8 / 9
16,129
1,241
29,222
29,555
10,811
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Corona_Ceci
Persephone
20
7 / 6 / 10
14,701
1,131
15,401
20,903
6,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
cudgekid
Yemoja
19
1 / 7 / 11
12,218
940
9,204
21,417
8,053
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
liam-1712
Bakasura
18
1 / 12 / 8
12,002
923
5,606
27,146
8,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
somener
Medusa
19
2 / 11 / 11
12,329
948
5,902
24,030
7,492
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 6 / 14
12,409
955
6,221
17,557
7,598
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
SazuR88
Kali
20
6 / 10 / 12
14,276
1,098
11,554
21,025
8,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
10 / 5 / 12
14,084
1,083
21,401
16,192
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
20
11 / 5 / 10
14,960
1,151
27,437
20,174
10,984
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
16 / 0 / 18
17,036
1,310
44,194
5,672
1,937
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
109
26
Kills
43
44
Deaths
26
49
Assists
66
Player
Kills
Deaths
Assists
KDA
L
15
8
9
2.44
L
Persephone
Corona_Ceci
Persephone
7
6
10
2
W
0
6
14
1.17
W
Kali
SazuR88
Kali
6
10
12
1.2
W
10
5
12
3.2
W
Nemesis
11
5
10
3.2
W
16
0
18
25
L
Yemoja
cudgekid
Yemoja
1
7
11
0.93
L
Bakasura
liam-1712
Bakasura
1
12
8
0.42
L
Medusa
somener
Medusa
2
11
11
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,335
Damage
110,807
123,051
Taken
80,620
40,842
Mitigated
34,885
12,310
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,222
8,932
0
2,357
29,555
10,811
0
11,310
18,245
0
41,212
L
Persephone
Corona_Ceci
Persephone
15,401
4,158
0
983
20,903
6,358
0
7,535
13,022
67,413
0
W
6,221
675
370
1,398
17,557
7,598
0
5,882
11,620
24,665
0
W
Kali
SazuR88
Kali
11,554
5,867
0
3,120
21,025
8,374
0
6,155
13,269
0
25,555
W
21,401
5,096
0
771
16,192
5,992
0
5,726
9,605
0
32,732
W
Nemesis
27,437
18,274
0
6,917
20,174
10,984
0
5,166
14,928
177
50,109
W
44,194
10,858
708
2,322
5,672
1,937
0
1,676
3,996
78,567
0
L
Yemoja
cudgekid
Yemoja
9,204
3,080
3,891
777
21,417
8,053
0
7,732
13,685
22,025
0
L
Bakasura
liam-1712
Bakasura
5,606
4,377
0
4,231
27,146
8,128
0
12,566
14,580
0
29,107
L
Medusa
somener
Medusa
5,902
2,085
0
71
24,030
7,492
0
11,419
12,611
0
13,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,379
Gold Earned
72,765
223
Minions Killed
226
5
Camps Cleared
7
1,081,129
Distance Traveled
1,119,257
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
16,129
1,241
26
2
0
255,045
0
L
Persephone
14,701
1,131
108
8
0
219,455
2
W
Artio
12,409
955
32
2
0
153,965
0
W
Kali
14,276
1,098
26
2
0
220,642
2
W
Thor
14,084
1,083
45
3
0
238,944
3
W
Nemesis
14,960
1,151
48
4
6
258,514
0
W
Nu Wa
17,036
1,310
75
6
1
247,192
0
L
Yemoja
12,218
940
23
2
2
171,913
0
L
Bakasura
12,002
923
55
4
2
236,947
0
L
Medusa
12,329
948
11
1
1
197,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role